我知道这是一个非常奇怪的问题, 但是说我有这种类型的字符串
local string_1 = "{ [name] = "string_1", [color] = "red" }"
local string_2 = "{ [name] = "string_2", [color] = "blue" }"
local string_3 = "{ [name] = "string_3", [color] = "green" }"
我可以使用table.insert或其他东西将它们变成这个
local table_1 = {
{ [name] = "string_1", [color] = "red" };
{ [name] = "string_2", [color] = "blue" };
{ [name] = "string_3", [color] = "green" };
}
答案 0 :(得分:2)
这些字符串似乎是Lua代码。假设这些字符串的格式是固定的,即您不能选择JSON或其他表示,那么正确的做法可能就是将它们作为Lua代码加载并执行它们。您可能希望对代码进行沙箱化,具体取决于这些字符串的来源。
这样做的方法因Lua 5.1和Lua 5.2而异。你使用的是哪个版本?
这是在Lua 5.1中执行此操作的示例。我假设您的示例输入实际上不是您想要的,并且name
和color
意味着是字符串键,而不是对变量的引用。如果它们是变量,则需要对环境进行破坏。
local strings = {
"{ name = \"string_1\", color = \"red\" }",
"{ name = \"string_1\", color = \"red\" }",
"{ name = \"string_3\", color = \"green\" }"
}
-- parses a string that represents a Lua table and returns the table
local function parseString(str)
local chunk = loadstring("return " .. str)
-- Sandbox the function. Does it need any environment at all?
-- Sample input doesn't need an environment. Let's make it {} for now.
setfenv(chunk, {})
return chunk()
end
local tables = {}
for _, str in ipairs(strings) do
table.insert(tables, parseString(str))
end
答案 1 :(得分:0)
答案 2 :(得分:0)
这适用于Lua 5.1& 5.2
local string_1 = '{ [name] = "string_1", [color] = "red" }'
local string_2 = '{ [name] = "string_2", [color] = "blue" }'
local string_3 = '{ [name] = "string_3", [color] = "green" }'
local function str2tbl(str)
return assert((loadstring or load)('return '..str:gsub('%[(.-)]','["%1"]')))()
end
local table_1 = {}
table.insert(table_1, str2tbl(string_1))
table.insert(table_1, str2tbl(string_2))
table.insert(table_1, str2tbl(string_3))