我正在尝试使用SurfaceView
开发游戏。问题是,当我想用方法thread
销毁surfaceDestroyed()
时,应用程序会在thread.join()
中停止,但如果不
在canvas.drawColor(Color.GREEN);
方法中绘制画布(onDraw()
)一切正常。
如何绘制画布并调用thread.join()
??
(我测试了很多来自互联网的示例游戏,他们都遇到了同样的问题,例如,当你点击返回按钮时,你会得到一个FATAL EXCEPTION
,因为thread
仍然在运行)< / p>
这里的代码就像posible一样简单。 谢谢
public class GameView extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder holder;
private GameLoopThread gameLoopThread;
public GameView(Context context) {
super(context);
holder = getHolder();
holder.addCallback(this);
}
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
}
@Override
public void surfaceCreated(SurfaceHolder arg0) {
if (gameLoopThread == null) {
gameLoopThread = new GameLoopThread(this);
gameLoopThread.setRunning(true);
gameLoopThread.start();
Log.e("thread", "iniciado");
}
}
@Override
public void surfaceDestroyed(SurfaceHolder arg0) {
gameLoopThread.setRunning(false);
boolean retry = true;
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {
}
}
Log.e("thread", "finalizado");
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(Color.GREEN);
}
public static class GameLoopThread extends Thread {
private static final int FPS = 20;
private GameView view;
private boolean running;
public GameLoopThread(GameViwe gameView) {
this.view = gameView;
}
public void setRunning(boolean run) {
running = run;
}
@Override
public void run() {
long ticksPS = 1000 / FPS;
long startTime;
long sleepTime;
while (running) {
Canvas c = null;
startTime = System.currentTimeMillis();
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
view.onDraw(c);
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = ticksPS - (System.currentTimeMillis() - startTime);
try {
if (sleepTime > 0)
sleep(sleepTime);
else
sleep(10);
} catch (Exception e) {
}
}
}
}
}
答案 0 :(得分:0)
所以我给这个问题的解决方案是改变它所说的地方:
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
view.onDraw(c);
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
在GameLoopThread类的run()方法中:
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()) {
if(c != null)
view.onDraw(c);
}
} finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
要完成此活动并拨打另一个活动,我添加了一个名为GameOver的方法,效果很好:
private void GameOver() {
gameLoopThread.setRunning(false);
Context c = getContext();
c.startActivity(intent); //intent must be declared
((Activity) Pruebas.this.getContext()).finish();
}
我希望这有助于某人。