我正在尝试使用以下方法将图像放入圆圈中
var gArrow2 = new Image();
gArrow2.src = '../../Content/images/green_s.png';
var circle2 = new Kinetic.Circle({
drawFunc: function(canvas) {
var context = canvas.getContext();
context.drawImage(gArrow2, 256, 256, 11, 23);
context.beginPath();
context.arc(256, 256, this.getRadius(), 0, 2 * Math.PI, false);
context.lineWidth = this.getStrokeWidth();
context.strokeStyle = this.getStroke();
context.stroke();
},
x: 256,
y: 256,
radius: 70,
stroke: '#00ffff',
strokeWidth: 4,
opacity: 0.5
});
layer2.add(circle2);
它不起作用!我要感谢你的建议,提前谢谢。
答案 0 :(得分:0)
你必须给gArrow2加载时间。您可以通过gArrow2.onload执行此操作。
在上载后,务必将gArrow2.src 放在上面。
然后将任何使用gArrow2 的代码放在 onload函数中。
[编辑以添加layer2.draw()]
我插入了你的代码并让它运行起来。
看起来所需要的只是layer2.draw();
这是代码和小提琴:http://jsfiddle.net/m1erickson/Qgnkx/
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Prototype</title>
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.3.3-beta.js"></script>
<style>
#container{
border:solid 1px #ccc;
margin-top: 10px;
}
</style>
<script>
$(function(){
var stage = new Kinetic.Stage({
container: 'container',
width: 600,
height: 600
});
var layer2 = new Kinetic.Layer();
stage.add(layer2);
var gArrow2 = new Image();
gArrow2.onload=function(){
var circle2 = new Kinetic.Circle({
drawFunc: function(canvas) {
var context = canvas.getContext();
context.drawImage(gArrow2, 256, 256, 11, 23);
context.beginPath();
context.arc(256, 256, this.getRadius(), 0, 2 * Math.PI, false);
context.lineWidth = this.getStrokeWidth();
context.strokeStyle = this.getStroke();
context.stroke();
},
x: 256,
y: 256,
radius: 70,
stroke: '#00ffff',
strokeWidth: 4,
opacity: 0.5
});
layer2.add(circle2);
layer2.draw();
}
gArrow2.src = 'http://dl.dropbox.com/u/139992952/stackoverflow/house1.jpg';
}); // end $(function(){});
</script>
</head>
<body>
<div id="container"></div>
</body>
</html>