在使用WPF的C#中,如何绘制Image
?我尝试过在线搜索,但我似乎发现的所有教程都涉及绘制形状或设置背景Image
。
我有兴趣尝试创建国际象棋程序。我将棋盘设置为背景Image
,但无法弄清楚如何为棋子绘制图像。
答案 0 :(得分:5)
好的,这是我对ChessBoard的看法:
<Window x:Class="MiscSamples.ChessBoard"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:MiscSamples"
Title="ChessBoard" Height="300" Width="300">
<Window.Resources>
<DataTemplate DataType="{x:Type local:ChessPiece}">
<Image Source="{Binding ImageSource}"/>
</DataTemplate>
</Window.Resources>
<Grid>
<UniformGrid Rows="8" Columns="8" Opacity=".5">
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
<Rectangle Fill="Black"/>
<Rectangle Fill="White"/>
</UniformGrid>
<ItemsControl ItemsSource="{Binding}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Grid IsItemsHost="True">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
</Grid>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style TargetType="ContentPresenter">
<Setter Property="Grid.Row" Value="{Binding Row}"/>
<Setter Property="Grid.Column" Value="{Binding Column}"/>
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>
</Grid>
</Window>
代码背后:
using System.Linq;
using System.Windows;
using System.ComponentModel;
using System.Collections.ObjectModel;
namespace MiscSamples
{
public partial class ChessBoard : Window
{
public ObservableCollection<ChessPiece> Pieces { get; set; }
public ChessBoard()
{
Pieces = new ObservableCollection<ChessPiece>();
InitializeComponent();
DataContext = Pieces;
NewGame();
}
private void NewGame()
{
Pieces.Clear();
Pieces.Add(new ChessPiece() { Row = 0, Column = 0, Type = ChessPieceTypes.Tower, IsBlack = true});
Pieces.Add(new ChessPiece() { Row = 0, Column = 1, Type = ChessPieceTypes.Knight, IsBlack = true });
Pieces.Add(new ChessPiece() { Row = 0, Column = 2, Type = ChessPieceTypes.Bishop, IsBlack = true });
Pieces.Add(new ChessPiece() { Row = 0, Column = 3, Type = ChessPieceTypes.Queen, IsBlack = true });
Pieces.Add(new ChessPiece() { Row = 0, Column = 4, Type = ChessPieceTypes.King, IsBlack = true });
Pieces.Add(new ChessPiece() { Row = 0, Column = 5, Type = ChessPieceTypes.Bishop, IsBlack = true });
Pieces.Add(new ChessPiece() { Row = 0, Column = 6, Type = ChessPieceTypes.Knight, IsBlack = true });
Pieces.Add(new ChessPiece() { Row = 0, Column = 7, Type = ChessPieceTypes.Tower, IsBlack = true });
Enumerable.Range(0, 8).Select(x => new ChessPiece()
{
Row = 1,
Column = x,
IsBlack = true,
Type = ChessPieceTypes.Pawn
}).ToList().ForEach(Pieces.Add);
Pieces.Add(new ChessPiece() { Row = 7, Column = 0, Type = ChessPieceTypes.Tower, IsBlack = false });
Pieces.Add(new ChessPiece() { Row = 7, Column = 1, Type = ChessPieceTypes.Knight, IsBlack = false });
Pieces.Add(new ChessPiece() { Row = 7, Column = 2, Type = ChessPieceTypes.Bishop, IsBlack = false });
Pieces.Add(new ChessPiece() { Row = 7, Column = 3, Type = ChessPieceTypes.Queen, IsBlack = false });
Pieces.Add(new ChessPiece() { Row = 7, Column = 4, Type = ChessPieceTypes.King, IsBlack = false });
Pieces.Add(new ChessPiece() { Row = 7, Column = 5, Type = ChessPieceTypes.Bishop, IsBlack = false });
Pieces.Add(new ChessPiece() { Row = 7, Column = 6, Type = ChessPieceTypes.Knight, IsBlack = false });
Pieces.Add(new ChessPiece() { Row = 7, Column = 7, Type = ChessPieceTypes.Tower, IsBlack = false });
Enumerable.Range(0, 8).Select(x => new ChessPiece()
{
Row = 6,
Column = x,
IsBlack = false,
Type = ChessPieceTypes.Pawn
}).ToList().ForEach(Pieces.Add);
}
}
视图模型:
public class ChessPiece: INotifyPropertyChanged
{
public bool IsBlack { get; set; }
public ChessPieceTypes Type { get; set; }
private int _row;
public int Row
{
get { return _row; }
set
{
_row = value;
OnPropertyChanged("Row");
}
}
private int _column;
public int Column
{
get { return _column; }
set
{
_column = value;
OnPropertyChanged("Column");
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
public string ImageSource
{
get { return "../ChessPieces/" + (IsBlack ? "Black" : "White") + Type.ToString() + ".png"; }
}
}
public enum ChessPieceTypes
{
Pawn,
Tower,
Knight,
Bishop,
Queen,
King,
}
}
这就是我的电脑中的样子:
请注意我使用纯XAML来创建UI。我决不在代码中创建或操纵UI元素。 WPF不需要它,也不建议使用它。
推荐的WPF方法是使用MVVM并理解UI is Not Data
您可以在File -> New Project -> WPF Application
中复制并粘贴我的代码,并亲自查看结果。您将需要以下项目结构:
另请注意,图像文件需要设置为Build Action: Resource
。
请记住:这是EVERYTHING
的WPF方法。您很少需要在WPF中的代码中操作UI元素,或者执行诸如绘图之类的事情。
答案 1 :(得分:0)
对于位图,您可以使用BitmapImage
:
http://msdn.microsoft.com/en-us/library/system.windows.media.imaging.bitmapimage.aspx
答案 2 :(得分:0)
这取决于你想要绘制的方式我通常使用位绘图,这就是我的方式。
//Initialize image and stuff
int Width = 100;
int Height = 100;
int nStride = (Width * PixelFormats.Bgra32.BitsPerPixel + 7) / 8;
Int32Rect ImageDimentions = new Int32Rect(0, 0, Width, Height);
int[] ImageArr = new ImageArr[Height * nStride];
//Manually paint your image
for (int Y = 0; Y < Height; Y++)
{
for (int X = 0; X < Width; X++)
{
//X and Y means pixel(X,Y) in cartesian plane 1 quadrant mirrored around X axis
//Down is the Y from 0 to height, and right to left is X from 0 to width
int index = (Y * Width + X) * 4;
ImageArr[index + 0] = (byte)0; //Blue
ImageArr[index + 1] = (byte)0; //Green
ImageArr[index + 2] = (byte)0; //Red
ImageArr[index + 3] = (byte)255; //Alpha
}
}
//Push your data to a Bitmap
WriteableBitmap BmpToWriteOn = new WriteableBitmap(Width, Height, 96, 96, PixelFormats.Bgra32, null);
BmpToWriteOn.WritePixels(ImageDimentions, ImageArr, nStride, 0, 0);
//Push your bitmap to Xaml Image
YourXamlImage.Source = BmpToWriteOn;