在我的卡片匹配游戏中(遵循stanford课程)我需要创建一个UISwitch
,它将改变两个卡匹配到三张卡匹配之间的游戏模式,现在我已经有一个匹配的方法看起来像这样:
-(int)match:(NSArray *)cardToMatch {
int score = 0;
if (cardToMatch.count == 1) {
PlayingCards *aCard = [cardToMatch lastObject];
if ([aCard.suit isEqualToString: self.suit]) {
score = 1;
} else if (aCard.rank == self.rank) {
score = 4;
}
}
return score;
}
它已经是一个阵列,但我只是在两张牌之间进行检查。如何改进此方法以检查三个,或创建一个单独的方法?
这也是检查已翻转的卡片的方法:
-(Card *) cardAtIndex:(NSUInteger)index {
return (index < self.cards.count) ? self.cards[index] : nil;
}
#define FLIP_COST 1
#define MISMATCH_PENALTY 2
#define BONUS 4
-(void) flipCardAtIndex:(NSUInteger)index {
Card *card = [self cardAtIndex:index];
if (!card.isUnplayable) {
if (!card.isFaceUp) {
for (Card *otherCard in self.cards) {
if (otherCard.isFaceUp && !otherCard.isUnplayable) {
int matchScore = [card match:@[otherCard]];
if (matchScore) {
otherCard.unplayble = YES;
card.unplayble = YES;
self.notification = [NSString stringWithFormat:@"%@ & %@ match!", card.contents, otherCard.contents];
self.score += matchScore * BONUS;
} else {
otherCard.faceUp = NO;
self.score -= MISMATCH_PENALTY;
self.notification = [NSString stringWithFormat:@"%@ did not matched to %@", card.contents, otherCard.contents];
}
break;
}
}
self.score -= FLIP_COST;
}
card.faceUp = !card.isFaceUp;
}
}
感谢。
答案 0 :(得分:0)
我假设你已经知道你想要匹配的牌的索引。因此,如果您有三个索引,则匹配函数将返回bool值。然后你可以使用嵌套的if来测试第三张卡。它看起来像这样。
if([self match:index1 card2:index2]){
if(self match:index1 card2:index3){
NSLog(@"You have a match");
}
}
else NSLog@"No match";
您的匹配功能类似于:
-(BOOL)match:(int)index1 card2:(int)index2{
//Do your matching here and return if YES or NO accordingly
}