我正在尝试编写一个小方法,它采用BufferedImage
图像和新的宽度和高度,并通过向左/右或上/下添加透明边框来缩放保持纵横比的图像,具体取决于图片。缩放工作正常,但对于我的生活,我不能让边框透明。
到目前为止,我有following code posted on pastebin.com可以很好地进行缩放。
我阅读了很多手册和其他SO问题无济于事。我尝试了很多填充,复合类型,图像类型等的排列。有时我得到一个蓝色背景,有时是白色但它似乎永远不会透明。
BufferedImage newImg = new BufferedImage(newWidth, newHeight, img.getType());
Graphics2D g = newImg.createGraphics();
g.setColor(Color.WHITE);
g.fillRect(0, 0, newWidth, newHeight);
g.drawImage(img, x, y, x + scaledWidth, y + scaledHeight, 0, 0,
currentWidth, currentHeight, Color.WHITE, null);
g.dispose();
return newImg;
知道我需要做什么的Graphics2D才能使Color.WHITE
背景透明并在新的上面绘制旧图像?谢谢你的帮助。
修改
事实证明,我遇到的问题是我试图用JPEG图像生成透明色。 JPEG不支持透明度。咄。
答案 0 :(得分:3)
我刚刚尝试过它并且有效。
只需将Color.WHITE
替换为new Color(0, 0, 0, 0)
,将img.getType()
替换为BufferedImage.TYPE_INT_ARGB
。
BufferedImage img = ImageIO.read(new File("image.png"));
BufferedImage outImage = scaleWithPadding(img, 300, 100);
ImageIO.write(outImage, "png", new File("newImage.png"));
image.png:(204x53)
newImage.png:(300x100)
答案 1 :(得分:3)
我和你和你的帖子有同样的要求,how to make a color transparent上的这个页面对我帮助很大。
这是我的最终代码:
public BufferedImage getTransparentScaledImage(BufferedImage originalImage, int finalWidth, int finalHeight) {
int originalWidth = originalImage.getWidth();
int originalHeight = originalImage.getHeight();
int newWidth;
int newHeight;
if (originalWidth == 0 || originalHeight == 0
|| (originalWidth == finalWidth && originalHeight == finalHeight)) {
return originalImage;
}
double aspectRatio = (double) originalWidth / (double) originalHeight;
double boundaryAspect = (double) finalWidth / (double) finalHeight;
if (aspectRatio > boundaryAspect) {
newWidth = finalWidth;
newHeight = (int) Math.round(newWidth / aspectRatio);
} else {
newHeight = finalHeight;
newWidth = (int) Math.round(aspectRatio * newHeight);
}
int xOffset = (finalWidth - newWidth) / 2;
int yOffset = (finalHeight - newHeight) / 2;
LoggerManager.getInstance().debug("frontoffice",
"Image Servlet: [" + xOffset + "] [" + yOffset + "] [" + newWidth + "] [" + newHeight + "] [" + originalWidth + "] [" + originalHeight + "] [" + finalWidth + "] [" + finalHeight + "]");
BufferedImage intermediateImage = new BufferedImage(finalWidth, finalHeight, BufferedImage.TYPE_INT_RGB);
Graphics2D gi = intermediateImage.createGraphics();
gi.setComposite(AlphaComposite.SrcOver);
gi.setColor(Color.WHITE);
gi.fillRect(0, 0, finalWidth, finalHeight);
gi.drawImage(originalImage, xOffset, yOffset, xOffset + newWidth, yOffset + newHeight, 0, 0, originalWidth, originalHeight, Color.WHITE, null);
gi.dispose();
//if image from db already had a transparent background, it becomes black when drawing it onto another
//even if we draw it onto a transparent image
//so we set it to a specific color, in this case white
//now we have to set that white background transparent
Image intermediateWithTransparentPixels = makeColorTransparent(intermediateImage, Color.WHITE);
//finalize the transparent image
BufferedImage finalImage = new BufferedImage(finalWidth, finalHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D gf = finalImage.createGraphics();
gf.setComposite(AlphaComposite.SrcOver);
gf.setColor(new Color(0, 0, 0, 0));
gf.fillRect(0, 0, finalWidth, finalHeight);
gf.drawImage(intermediateWithTransparentPixels, 0, 0, finalWidth, finalHeight, new Color(0, 0, 0, 0), null);
gf.dispose();
return finalImage;
}
public static Image makeColorTransparent(Image im, final Color color) {
ImageFilter filter = new RGBImageFilter() {
// the color we are looking for... Alpha bits are set to opaque
public int markerRGB = color.getRGB() | 0xFF000000;
public final int filterRGB(int x, int y, int rgb) {
if ((rgb | 0xFF000000) == markerRGB) {
// Mark the alpha bits as zero - transparent
return 0x00FFFFFF & rgb;
} else {
// nothing to do
return rgb;
}
}
};
ImageProducer ip = new FilteredImageSource(im.getSource(), filter);
return Toolkit.getDefaultToolkit().createImage(ip);
}
答案 2 :(得分:0)
我实施了上述解决方案(或非常相似),如果您不使用
,请注意graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2D.setRenderingHint(RenderingHints.KEY_RENDERING,RenderingHints.VALUE_RENDER_QUALITY);
graphics2D.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON;
您的图像将以非常差的质量生成(由于缩放)
答案 3 :(得分:0)
原始drawImage()
方法没有透明背景,因为正在使用背景颜色。替换为以下内容:
g.drawImage(img, x, y, x + scaledWidth, y + scaledHeight, 0, 0, currentWidth, currentHeight, null);