所以我有两个线工具。第一个是法线工具,第二个是具有滤镜模糊效果的线条工具。当画布上的线条绘制时,工具工作,但第一个法线工具也有模糊效果。如何仅在第二个工具上应用模糊效果?
抱歉语法不好...... var blurX:Number = 20;
var blurY:Number = 20;
var quality:Number = 1;
var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);
//没有滤镜模糊的工具
function PencilTool(event:MouseEvent):void{
quitActiveTool();
active = "Pencil";
board.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown);
board.addEventListener(MouseEvent.MOUSE_UP, MouseUp);
}
function MouseDown(e:MouseEvent):void{
doDraw=true;
drawingLine.graphics.moveTo(drawingLine.mouseX, drawingLine.mouseY);
drawingLine.graphics.lineStyle(lineSize, activeColor, lineAlpha);
board.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove);
}
//带滤镜模糊的工具
function brushTool(event:MouseEvent):void{
quitActiveTool();
active = "Brush";
board.addEventListener(MouseEvent.MOUSE_DOWN, brushMouseDown);
board.addEventListener(MouseEvent.MOUSE_UP, MouseUp);
}
function brushMouseDown(e:MouseEvent):void{
doDraw=true;
if(active=="Brush"){
drawingLine.filters = new Array(my_blur_filter);
drawingLine.graphics.moveTo(drawingLine.mouseX, drawingLine.mouseY);
drawingLine.graphics.lineStyle(lineSize, activeColor, lineAlpha);
}
board.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove);
}
//鼠标移动&小鼠了
function MouseMove(e:MouseEvent):void{
var curX:Number=drawingLine.mouseX;
var curY:Number=drawingLine.mouseY;
drawingLine.graphics.lineTo(curX,curY);
e.updateAfterEvent();
}
function MouseUp(event:MouseEvent):void{
doDraw=false;
}
答案 0 :(得分:0)
过滤器应用于整个显示对象,而不仅仅是设置后添加的图形。您可以使用两个图层,drawingLine
表示铅笔,drawingLineBlurred
表示画笔,然后只将模糊添加到drawingLineBlurred
。
通过为每个笔划创建一个新的显示对象,甚至将它们绘制到BitmapData
对象,您可以变得更复杂,但对于一个简单的绘图工具,这可能就足够了。
作为绘制多个图层的示例,您可以在每次按下鼠标时创建一个新的Shape
并绘制到该drawingLine
而不是private var currentStroke:Shape;
private function startDrawing():void {
currentStroke = new Shape();
addChild(currentStroke);
// Apply the blur filter to currentStroke here if the brush tool is selected.
currentStroke.graphics.moveTo(currentStroke.mouseX, currentStroke.mouseY);
currentStroke.graphics.lineStyle(lineSize, activeColor, lineAlpha);
}
// etc
:
Shape
但这显然效率不高,因为你最终会得到很多{{1}}个。如果它成为一个问题,我建议改为查看BitmapData并在每次描边完成后使用它来绘制。