如何通过每次减少movementSpeed
来增加 star1.movementSpeed = 10000;
10秒。
我试过这个,但无法弄清楚我做错了什么
function initStar()
local star1 = {}
star1.imgpath = "Star1.png"; --Set Image Path for Star
star1.movementSpeed = 10000; --Determines the movement speed of star
table.insert(starTable, star1); --Insert Star into starTable
end --END initStar()
local function star1incr() -- increments Speed value every time it is called
movementSpeed = movementSpeed - 1
star1.movementSpeed = "movementSpeed: " .. movementSpeed
end
timer.performWithDelay(10000, star1incr, 0)
答案 0 :(得分:2)
使用
修复 local function star1incr()
starTable[1].movementSpeed = starTable[1].movementSpeed - 1
print( "- 1" )
end
答案 1 :(得分:1)
您需要拥有一个可以在initStar()
和star1incr()
之间共享的变量(顺便说一下,“增量movementSpeed
减少...movementSpeed
听起来不正确”;类似于这可能有用:
local star1 = {}
function initStar()
star1.imgpath = "Star1.png" --Set Image Path for Star
star1.movementSpeed = 10000 --Determines the movement speed of star
end --END initStar()
local function star1incr()
star1.movementSpeed = star1.movementSpeed - 1
end
timer.performWithDelay(10000, star1incr, 0)
star1
变量将在initStar
和star1incr
函数之间共享(在Lua术语中称为upvalue)。