我怎样才能将圆圈平分?

时间:2013-02-19 04:47:44

标签: javascript algorithm canvas trigonometry

我正在尝试使用JavaScript和<canvas>元素对一个圆圈进行二等分。我使用了this question的接受答案中给出的公式来找到圆的边缘上的点,但出于某种原因,当我在圆上给出两个相对的点时(例如0和180,或90和270) )我没有得到一条穿过圆心的线条。

My code, which you can see on JSFiddle,制作了一个很好的Spirograph模式,这很酷,除了那不是我想要做的。

如何修复这条线以使线穿过中心?

(最终我试图绘制一个circle of fifths,但我现在要问的是如何让线条通过中心。一旦有效,我会继续其他步骤做五分之一圈,这显然会包括绘制更少的线并丢失Spirograph环面。)

2 个答案:

答案 0 :(得分:4)

Javascript中的度数以弧度指定。不是检查大于或小于180,加上或减去180,而是使用Math.PI弧度执行相同操作。

http://jsfiddle.net/7w29h/1/

答案 1 :(得分:2)

Math中的绘图函数和三角函数要求角度以弧度指定,而不是以度为单位。

Demo

使用当前代码

差异

function bisect(context, degrees, radius, cx, cy) {
    // calculate the point on the edge of the circle
    var x1 = cx + radius * Math.cos(degrees / 180 * Math.PI);
    var y1 = cy + radius * Math.sin(degrees / 180 * Math.PI);

    /* Trimmed */    

    // and calculate the point on the opposite side
    var x2 = cx + radius * Math.cos(degrees2 / 180 * Math.PI);
    var y2 = cy + radius * Math.sin(degrees2 / 180 * Math.PI);

    /* Trimmed */
}

function draw(theCanvas) {

    /* Trimmed */
    // 2 * PI, which is 360 degree
    context.arc(250, 250, 220, 0, Math.PI * 2, false);

    /* Trimmed */

    context.arc(250, 250, 110, 0, Math.PI * 2, false);

    /* Trimmed */

    // No need to go up to 360 degree, unless the increment does
    // not divides 180
    for (j = 2; j < 180; j = j + 3) {
        bisect(context, j, 220, 250, 250);    
    }
    /* Trimmed */
}

附录

这是来自JSFiddle的完整源代码,请保留完整副本以防万一。

<强> HTML

<canvas id="the_canvas" width="500" height="500"></canvas>

<强> CSS

canvas {
    border:1px solid black;
}

<强>的JavaScript

function bisect(context, degrees, radius, cx, cy) {
    // calculate the point on the edge of the circle
    var x1 = cx + radius * Math.cos(degrees / 180 * Math.PI);
    var y1 = cy + radius * Math.sin(degrees / 180 * Math.PI);

    // get the point on the opposite side of the circle
    // e.g. if 90, get 270, and vice versa
    // (super verbose but easily readable)
    if (degrees > 180) {
        var degrees2 = degrees - 180;
    } else {
        var degrees2 = degrees + 180;
    }

    // and calculate the point on the opposite side
    var x2 = cx + radius * Math.cos(degrees2 / 180 * Math.PI);
    var y2 = cy + radius * Math.sin(degrees2 / 180 * Math.PI);

    // now actually draw the line
    context.beginPath();
    context.moveTo(x1, y1)
    context.lineTo(x2, y2)
    context.stroke();
}

function draw(theCanvas) {
    var context = theCanvas.getContext('2d');
    // draw the big outer circle
    context.beginPath();
    context.strokeStyle = "#222222";
    context.lineWidth = 2;
    context.arc(250, 250, 220, 0, Math.PI * 2, false);
    context.stroke();
    context.closePath();

    // smaller inner circle
    context.beginPath();
    context.strokeStyle = "#222222";
    context.lineWidth = 1;
    context.arc(250, 250, 110, 0, Math.PI * 2, false);
    context.stroke();
    context.closePath();

    for (j=2; j < 180; j = j + 3) {
        bisect(context, j, 220, 250, 250);    
    }

}
$(function () {
    var theCanvas = document.getElementById('the_canvas');
    console.log(theCanvas);
    draw(theCanvas, 50, 0, 270);
});