我试图通过连接几个较小的声音文件制作一个长声音文件 - 所有声音都是m4a格式,结果也应该是m4a格式。
这是代码(audFiles数组包含要加入的声音文件的名称)。 注意我只打印文件大小,让您高枕无忧......
CMTime nextClipStartTime = kCMTimeZero;
AVMutableComposition *combinedSounds = [AVMutableComposition composition];
NSString *tempDir = NSTemporaryDirectory();
NSArray *audFiles;
for (int i = 0; i < [audFiles count]; i++)
{
NSString *addSound = [tempDir stringByAppendingString:audFiles[i]];
if ([[NSFileManager defaultManager] fileExistsAtPath:addSound] == YES)
{
NSDictionary *fileAttributes = [[NSFileManager defaultManager] attributesOfItemAtPath:addSound error:nil];
if (fileAttributes != nil)
{
NSString *fileSize = [fileAttributes objectForKey:NSFileSize];
NSLog(@"file %@ %@", addSound, fileSize);
NSURL *assetURL = [[NSURL alloc] initFileURLWithPath:addSound];
AVURLAsset *asset = [[AVURLAsset alloc] initWithURL:assetURL options:nil];
if (asset != nil)
{
CMTimeRange timeRange = CMTimeRangeMake(kCMTimeZero, asset.duration);
NSLog(@"asset %d length %lld", i, asset.duration.value);
if (asset.duration.value > 0)
{
AVAssetTrack *audTrack = [asset tracksWithMediaType:AVMediaTypeAudio][0];
AVMutableCompositionTrack *audioTrack = [combinedSounds addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
if ([audioTrack insertTimeRange:timeRange ofTrack:audTrack atTime:nextClipStartTime error:nil] == NO)
{
NSLog(@"insertTimeRange %d FAILED", i);
}
nextClipStartTime = CMTimeAdd(nextClipStartTime, asset.duration);
nextClipStartTime = CMTimeAdd(nextClipStartTime, CMTimeMake(0.1, 1));
NSLog(@"nextClipStartTime %lld", nextClipStartTime.value);
}
}
}
}
}
NSString *finalSound = [tempDir stringByAppendingString:@"result.m4a"];
AVAssetExportSession *exportSession = [[AVAssetExportSession alloc] initWithAsset:combinedSounds presetName:AVAssetExportPresetPassthrough];
NSString *exported = [tempDir stringByAppendingString:finalSound];
[[NSFileManager defaultManager] removeItemAtPath:exported error:nil];
NSURL *exportedURL = [[NSURL alloc] initFileURLWithPath:exported];
exportSession.outputURL = exportedURL;
exportSession.shouldOptimizeForNetworkUse = YES;
exportSession.outputFileType = AVFileTypeAppleM4A;
[exportSession exportAsynchronouslyWithCompletionHandler:^{
switch (exportSession.status)
{
case AVAssetExportSessionStatusFailed:
{
NSLog(@"exportSession FAIL");
break;
}
case AVAssetExportSessionStatusCompleted:
{
NSLog(@"exportSession SUCCESS");
}
}
}];
报告“exportSession SUCCESS”,导出的文件存在且可以播放,但它只包含第一个组成文件。
任何想法我做错了什么?
感谢。
答案 0 :(得分:1)
Step 1 :
在您的项目中添加AVFoundation.Framework
和CoreMedia.Framework
Step 2 :
文件中的 #import <AVFoundation/AVFoundation.h>
.h
Step 3 :
Write following method in your .m file
Step 4 :
Call this function from ViewDidAppear to create Merged Audio file.
// Get Asset Detail
- (AVAsset *)getAvAssetForFile:(NSString *)fileName andType:(NSString *)fileType
{
NSString *URLPath = [[NSBundle mainBundle] pathForResource:fileName ofType:fileType];
NSURL *assetURL = [NSURL fileURLWithPath:URLPath];
AVAsset *asset = [AVAsset assetWithURL:assetURL];
return asset;
}
- (void)mergeAudioFiles
{
// `An Array with List of Audio Clips to be Merged, they could be of different type also`
NSMutableArray *listOfAudio = [[NSMutableArray alloc] initWithCapacity:0];
// `Create AVAsset Object from your audio files and add to array`
[listOfAudio addObject:[self getAvAssetForFile:@"audioFile1" andType:@"caf"]];
[listOfAudio addObject:[self getAvAssetForFile:@"audioFile2" andType:@"caf"]];
[listOfAudio addObject:[self getAvAssetForFile:@"audioFile3" andType:@"aiff"]];
AVMutableComposition *composition = [AVMutableComposition composition];
CMTime current = kCMTimeZero;
NSError *compositionError = nil;
for(AVAsset *asset in listOfAudio) {
BOOL result = [composition insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration])
ofAsset:asset
atTime:current
error:&compositionError];
if(!result) {
if(compositionError) {
// manage the composition error case
NSLog(@"Error in Merging : %@",[compositionError debugDescription]);
}
} else {
current = CMTimeAdd(current, [asset duration]);
}
}
AVAssetExportSession *exporter = [[AVAssetExportSession alloc]
initWithAsset: composition
presetName: AVAssetExportPresetAppleM4A];
exporter.outputFileType = @"com.apple.m4a-audio";
// Set Output FileName
NSString *fileName = @"myAudioTrack";
NSString *exportFile = [DOC_DIR_PATH stringByAppendingFormat: @"/%@.m4a", fileName];
// set up export
NSURL *exportURL = [NSURL fileURLWithPath:exportFile];
exporter.outputURL = exportURL;
// do the export
[exporter exportAsynchronouslyWithCompletionHandler:^{
int exportStatus = exporter.status;
switch (exportStatus) {
case AVAssetExportSessionStatusFailed: NSLog (@"AVAssetExportSessionStatusFailed: %@", exporter.debugDescription); break;
case AVAssetExportSessionStatusCompleted: NSLog (@"AVAssetExportSessionStatusCompleted"); break;
case AVAssetExportSessionStatusUnknown: NSLog (@"AVAssetExportSessionStatusUnknown"); break;
case AVAssetExportSessionStatusExporting: NSLog (@"AVAssetExportSessionStatusExporting"); break;
case AVAssetExportSessionStatusCancelled: NSLog (@"AVAssetExportSessionStatusCancelled"); break;
case AVAssetExportSessionStatusWaiting: NSLog (@"AVAssetExportSessionStatusWaiting"); break;
default: NSLog (@"didn't get export status"); break;
}
}];
}