OpenCV绘制一个圆圈来跟踪球的问题

时间:2013-02-13 19:42:15

标签: c++ opencv

我正在自学OpenCV,并且今天编写了以下代码,用于跟踪球在我的计算机网络摄像头中滚动,并(尝试)在其质心上绘制一个填充的灰色圆圈:

#include <iostream>
#include <opencv2/opencv.hpp>

using namespace cv;
using namespace std;

Point getBlobCentroid(Mat blobImage);

int main()
{
    Mat bGround, fGround, diff;
    Point p = (500, 280);
    VideoCapture cap(0);

    while (true)
    {
        cap >> fGround; //assign frame from camera to newest image
        cvtColor(fGround, fGround, CV_BGR2GRAY); //convert to grayscale

        bGround.create(fGround.size(), fGround.type()); 
        absdiff(bGround, fGround, diff); //subtract current frame from old frame

        threshold(diff, diff, 50, 255, CV_THRESH_BINARY); //convert to binary
        erode(diff, diff, NULL, Point(-1,-1), 3, 0, BORDER_DEFAULT);

        imshow("Thresholded", diff);

        circle(fGround, getBlobCentroid(diff), 6, 127, -1, 8, 16);
        imshow("Natural Image with Tracking", fGround);

        fGround.copyTo(bGround); //move forward in time
        waitKey(1);
    }

    return 0;
}

Point getBlobCentroid(Mat blobImage)
{
    int rowSum=0, colSum=0, count = 1;

    for(int i=0; i<blobImage.rows; i++)
    {
        for (int j=0; j<blobImage.cols; j++)
        {
            if (blobImage.at<uchar>(i,j) == 255)
            {
                rowSum+=i;
                colSum+=j;
                count++;
            }
        }
    }
    Point centroid = (rowSum, colSum)/count;
    return centroid;
}

然而,正如所附图像所证明的那样 - 圆圈永远不会从屏幕顶部移开 - 换句话说,centroid.y组件始终为零。我在屏幕上写了一堆计算步骤,看起来好像是对rowSum的搜索和添加以及计数和这样的工作 - 这些都是非零的。但是,只要你计算出质心或在圆圈中调用它,那就不行了。甚至更奇怪,我试图为圆点P =(285,285)创建一个恒定的中心并将其用作参数,这也是一个不行的。救命?谢谢!

托尼

1 个答案:

答案 0 :(得分:1)

fGround.copyTo(bGround); //move forward in time
// so, that's your idea. compare bg & fg, get the centroid of the diff.
// but then, if you follow your while loop there, (waitkey, back to the top ... )

bGround.create(fGround.size(), fGround.type()); 
// aww, so you're never using, what you copied before

absdiff(bGround, fGround, diff); 
// so, in the end, you're always comparing fGround to an empty bGround img