我有一个使用自定义LinearLayout的小应用程序,名为LinearlayoutOutlined。我想在其中绘制不同大小和彩色的盒子。它还有两个指示时间间隔的文本标签。在进行一些用户操作后,必须重新绘制布局。因此我按原样刷新布局
slotPanel.setDayBoundariesInMinutes( db, dw );
TimeSlot[] tSlots = nextDaysSlots.getGaps( dayOfWeek );
slotPanel.setItems( tSlots );
slotPanel.invalidate();
其中 slotpanel 是 LinearLayoutOutlined 实例。
我检测到onDraw方法被不断调用。在特定的循环次数之后,它不会停止调用。
以下是整个LinearLayoutOutlined类:
package com.widgets;
public class LinearLayoutOutlined extends LinearLayout {
private int workingTimeBeginsInMinutes;
private int workingTimeFinishesInMinutes;
private TimeSlot[] items;
private Rect outline;
private Paint strokePaint = new Paint();
SimpleDateFormat formatter;
public LinearLayoutOutlined( Context context ) {
super( context );
setWillNotDraw( false );
}
public LinearLayoutOutlined( Context context, AttributeSet attrs ) {
super( context, attrs );
setWillNotDraw( false );
}
public void setWorkingTimeBeginsInMinutes( int m ) {
this.workingTimeBeginsInMinutes = m;
}
public void setWorkingTimeFinishesInMinutes( int m ) {
this.workingTimeFinishesInMinutes = m;
}
public void setDayWidthInMinutes( int dayWidthInMinutes ) {
this.workingTimeFinishesInMinutes = this.workingTimeBeginsInMinutes + dayWidthInMinutes;
}
public void setDayBoundariesInMinutes( int daybeginInMinutes, int dayWidthInMinutes ) {
setWorkingTimeBeginsInMinutes( daybeginInMinutes );
setDayWidthInMinutes( dayWidthInMinutes );
}
private int getWorkingTimeBeginsInMinutes() {
return workingTimeBeginsInMinutes;
}
public int getWorkingTimeFinishesInMinutes() {
return workingTimeFinishesInMinutes;
}
public void setItems( TimeSlot[] items ) {
this.items = items;
}
@SuppressLint("DrawAllocation")
@Override
protected void onDraw( Canvas canvas ) {
if( items == null ) return;
// time labels
TextView tvFrom = ( TextView )findViewById( R.id.lblStartingTime ), tvTo = ( TextView )findViewById( R.id.lblFinishingTime );
formatter = new SimpleDateFormat( "HH:mm", Locale.getDefault() );
tvFrom.setText( formatter.format( new Date( getWorkingTimeBeginsInMinutes() * 60000L ) ) );
tvTo.setText( formatter.format( new Date( getWorkingTimeFinishesInMinutes() * 60000L ) ) );
strokePaint.setStyle( Paint.Style.STROKE );
strokePaint.setStrokeWidth( 1 );
strokePaint.setStyle( Style.FILL );
outline = canvas.getClipBounds();
Convert.setDayBoundaries( getWorkingTimeBeginsInMinutes(), getWorkingTimeFinishesInMinutes(), outline );
for( TimeSlot slotItem: items ) {
RectTouchable rect = Convert.ToRect( slotItem );
if( slotItem.isFree() )
strokePaint.setARGB( 255, 0, 255, 0 );
else
strokePaint.setARGB( 255, 255, 0, 0 );
canvas.drawRect( rect.getRect(), strokePaint );
}
}
}
请给我一些想法,我该怎么办? Thanx提前
我不明白为什么我不能在自己的问题上添加评论?!
@Romain Guy: 谢谢!好的,我明白了。但我必须将setText()与drawin框一起使用。文本标签被覆盖,它们是最顶层的。我该怎么办?
答案 0 :(得分:8)
每次在setText()
上调用TextView
时,UI工具包都需要重新布局并重新绘制UI。由于每次调用onDraw()
时都会这样做,所以你基本上创建了一个无限的绘图循环。
您的绘制方法中还存在其他问题:您不应每次都执行findViewById()
,每次都不应创建新SimpleDateFormat
,不应创建新的Date
每次都有对象,等等。
答案 1 :(得分:0)
如果只在文本发生变化时调用onDraw()中的setText,则可以避免无限循环。 而不是setText使用此方法:
void setTextIfChanged(TextView tv, CharSequence text) {
if (!text.equals(tv.getText()))
tv.setText(text);
}