我正在尝试从已安装的obb扩展文件加载纹理,但AndEngine无法打开此文件。那是我的代码:
BuildableBitmapTextureAtlas atlas = new BuildableBitmapTextureAtlas(textureManager, 2048, 2048, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath(obbManager.getMainRoot() + "/");
File file = new File(obbManager.getMainRoot() + "/background.png");
if (file.exists()) {
System.out.println("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
}
background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas, this, "background.png");
这就是我在Logcat中看到的:
02-10 22:40:09.170: INFO/System.out(20962): !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
02-10 22:40:09.180: ERROR/AndEngine(20962): Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: /mnt/obb/8d6d9efb8ab5fbfaa452d7ff7e8047c5/background.png
java.io.FileNotFoundException: /mnt/obb/8d6d9efb8ab5fbfaa452d7ff7e8047c5/background.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:315)
at android.content.res.AssetManager.open(AssetManager.java:289)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:48)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:39)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:140)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:132)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:128)
所以,该文件存在,但我仍然收到FileNotFoundException。
答案 0 :(得分:1)
我知道了:createFromAsset
试图找到我的文件不在/mnt/.../background.png
,而是在apk assets/mnt/.../background.png
。所以我应该使用AndEngine的FileBitmapTextureAtlasSource:
BitmapTextureAtlasTextureRegionFactory.createFromSource(atlas, FileBitmapTextureAtlasSource.create(file))
答案 1 :(得分:0)
请尝试使用此
background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas, getAssets(), "background.png");
而不是
background = BitmapTextureAtlasTextureRegionFactory.createFromAsset(atlas, this, "background.png");