WPF - 放大滚动查看器内的图像,并使滚动条相应调整

时间:2013-02-06 13:06:43

标签: wpf image-processing

我已经整理了一个简单的WPF应用程序来演示我遇到的问题。我的XAML如下:

<Window x:Class="WpfApplication1.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="427" Width="467" Loaded="MainWindow_OnLoaded">
    <Grid>
        <ScrollViewer Name="MyScrollViewer" CanContentScroll="True">
            <Image Name="MyImage" HorizontalAlignment="Left" VerticalAlignment="Top" MouseWheel="UIElement_OnMouseWheel" MouseDown="MyImage_OnMouseDown" MouseUp="MyImage_OnMouseUp"/>
        </ScrollViewer>
    </Grid>
</Window>

代码隐藏在下面:

using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;

namespace WpfApplication1
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void UIElement_OnMouseWheel(object sender, MouseWheelEventArgs e)
        {
            var matrix = MyImage.RenderTransform.Value;

            if (e.Delta > 0)
            {
                matrix.ScaleAt(1.5, 1.5, e.GetPosition(this).X, e.GetPosition(this).Y);
            }
            else
            {
                matrix.ScaleAt(1.0 / 1.5, 1.0 / 1.5, e.GetPosition(this).X, e.GetPosition(this).Y);
            }

            MyImage.RenderTransform = new MatrixTransform(matrix);
        }

        private WriteableBitmap writeableBitmap;

        private void MainWindow_OnLoaded(object sender, RoutedEventArgs e)
        {
            var image = new WriteableBitmap(new BitmapImage(new Uri(@"C:\myImage.png", UriKind.Absolute)));

            MyImage.Width = image.Width;
            MyImage.Height = image.Height;

            image = BitmapFactory.ConvertToPbgra32Format(image);

            writeableBitmap = image;

            MyImage.Source = image;
        }

        private Point downPoint;
        private Point upPoint;

        private void MyImage_OnMouseDown(object sender, MouseButtonEventArgs e)
        {
            downPoint = e.GetPosition(MyImage);
        }

        private void MyImage_OnMouseUp(object sender, MouseButtonEventArgs e)
        {
            upPoint = e.GetPosition(MyImage);

            writeableBitmap.DrawRectangle(Convert.ToInt32(downPoint.X), Convert.ToInt32(downPoint.Y), Convert.ToInt32(upPoint.X), Convert.ToInt32(upPoint.Y), Colors.Red);
            MyImage.Source = writeableBitmap;
        }
    }
}

我已经使用Nuget添加了WriteableBitmapEx。如果你运行它,并将 myImage.png 替换为计算机上实际图像的位置,你会发现一个如下所示的应用程序:

App

您可以在图像上绘制一个框,方法是单击要放置框的位置的左上角,然后拖动到框所在的右下角,即可得到一个红色矩形。您甚至可以使用鼠标中键放大,并向上绘制一个矩形以获得更高的精度,这可以按预期工作。

问题在于,当您使用鼠标中键滚动时,滚动条不会重新调整,这是我正在创建的程序的要求。我的问题是当图像放大时如何强制滚动查看器上的滚动条重新调整?

我确信它与ScrollViewer的RenderTransform属性有关,我需要在更新图像的RenderTransform属性的同时更新它(在UIElement_OnMouseWheel上)但我不确定如何走吧。

3 个答案:

答案 0 :(得分:21)

您应该在图片上使用LayoutTransform而不是RenderTransform

布局完成后发生

RenderTransform并且仅是可视化的。 LayoutTransform在布局过程之前完成,因此可以通知ScrollViewer新大小。

有关详细信息,请参阅此处:http://msdn.microsoft.com/en-us/library/system.windows.frameworkelement.layouttransform.aspx

答案 1 :(得分:6)

对于纯滚动,我宁愿使用ScaleTransform,它应该相应地调整滚动条。 如果它解决了您的问题,您可以尝试以下代码。

private double _zoomValue = 1.0;

private void UIElement_OnMouseWheel(object sender, MouseWheelEventArgs e)
{
  if (e.Delta > 0)
  {
    _zoomValue += 0.1;
  }
  else
  {
    _zoomValue -= 0.1;
  }

  ScaleTransform scale = new ScaleTransform(_zoomValue, _zoomValue);
  MyImage.LayoutTransform = scale;
  e.Handled = true;
}

答案 2 :(得分:3)

假设您在ViewBox_CanvasMain中有一个Canvas_Main,而后者又在ScrollViewer_CanvasMain中。您想通过转动鼠标滚轮来放大,ScrollViewer将自动调整偏移,以便在放大/缩小期间保持功能(Canvas_Main中的鼠标指向)。它很复杂,但这里是鼠标滚轮事件处理程序调用的代码:

    private void MouseWheelZoom(MouseWheelEventArgs e)
    {
        if(Canvas_Main.IsMouseOver)
        {

            Point mouseAtImage = e.GetPosition(Canvas_Main); // ScrollViewer_CanvasMain.TranslatePoint(middleOfScrollViewer, Canvas_Main);
            Point mouseAtScrollViewer = e.GetPosition(ScrollViewer_CanvasMain);

            ScaleTransform st = ViewBox_CanvasMain.LayoutTransform as ScaleTransform;
            if (st == null)
            {
                st = new ScaleTransform();
                ViewBox_CanvasMain.LayoutTransform = st;
            }

            if (e.Delta > 0)
            {
                st.ScaleX = st.ScaleY = st.ScaleX * 1.25;
                if (st.ScaleX > 64) st.ScaleX = st.ScaleY = 64;
            }
            else
            {
                st.ScaleX = st.ScaleY = st.ScaleX / 1.25;
                if (st.ScaleX < 1) st.ScaleX = st.ScaleY = 1;
            }
            #region [this step is critical for offset]
            ScrollViewer_CanvasMain.ScrollToHorizontalOffset(0);
            ScrollViewer_CanvasMain.ScrollToVerticalOffset(0);
            this.UpdateLayout();
            #endregion

            Vector offset = Canvas_Main.TranslatePoint(mouseAtImage, ScrollViewer_CanvasMain) - mouseAtScrollViewer; // (Vector)middleOfScrollViewer;
            ScrollViewer_CanvasMain.ScrollToHorizontalOffset(offset.X);
            ScrollViewer_CanvasMain.ScrollToVerticalOffset(offset.Y);
            this.UpdateLayout();

            e.Handled = true;
        }


    }