我已经整理了一个简单的WPF应用程序来演示我遇到的问题。我的XAML如下:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="427" Width="467" Loaded="MainWindow_OnLoaded">
<Grid>
<ScrollViewer Name="MyScrollViewer" CanContentScroll="True">
<Image Name="MyImage" HorizontalAlignment="Left" VerticalAlignment="Top" MouseWheel="UIElement_OnMouseWheel" MouseDown="MyImage_OnMouseDown" MouseUp="MyImage_OnMouseUp"/>
</ScrollViewer>
</Grid>
</Window>
代码隐藏在下面:
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void UIElement_OnMouseWheel(object sender, MouseWheelEventArgs e)
{
var matrix = MyImage.RenderTransform.Value;
if (e.Delta > 0)
{
matrix.ScaleAt(1.5, 1.5, e.GetPosition(this).X, e.GetPosition(this).Y);
}
else
{
matrix.ScaleAt(1.0 / 1.5, 1.0 / 1.5, e.GetPosition(this).X, e.GetPosition(this).Y);
}
MyImage.RenderTransform = new MatrixTransform(matrix);
}
private WriteableBitmap writeableBitmap;
private void MainWindow_OnLoaded(object sender, RoutedEventArgs e)
{
var image = new WriteableBitmap(new BitmapImage(new Uri(@"C:\myImage.png", UriKind.Absolute)));
MyImage.Width = image.Width;
MyImage.Height = image.Height;
image = BitmapFactory.ConvertToPbgra32Format(image);
writeableBitmap = image;
MyImage.Source = image;
}
private Point downPoint;
private Point upPoint;
private void MyImage_OnMouseDown(object sender, MouseButtonEventArgs e)
{
downPoint = e.GetPosition(MyImage);
}
private void MyImage_OnMouseUp(object sender, MouseButtonEventArgs e)
{
upPoint = e.GetPosition(MyImage);
writeableBitmap.DrawRectangle(Convert.ToInt32(downPoint.X), Convert.ToInt32(downPoint.Y), Convert.ToInt32(upPoint.X), Convert.ToInt32(upPoint.Y), Colors.Red);
MyImage.Source = writeableBitmap;
}
}
}
我已经使用Nuget添加了WriteableBitmapEx。如果你运行它,并将 myImage.png 替换为计算机上实际图像的位置,你会发现一个如下所示的应用程序:
您可以在图像上绘制一个框,方法是单击要放置框的位置的左上角,然后拖动到框所在的右下角,即可得到一个红色矩形。您甚至可以使用鼠标中键放大,并向上绘制一个矩形以获得更高的精度,这可以按预期工作。
问题在于,当您使用鼠标中键滚动时,滚动条不会重新调整,这是我正在创建的程序的要求。我的问题是当图像放大时如何强制滚动查看器上的滚动条重新调整?
我确信它与ScrollViewer的RenderTransform属性有关,我需要在更新图像的RenderTransform属性的同时更新它(在UIElement_OnMouseWheel上)但我不确定如何走吧。
答案 0 :(得分:21)
您应该在图片上使用LayoutTransform
而不是RenderTransform
。
RenderTransform
并且仅是可视化的。 LayoutTransform
在布局过程之前完成,因此可以通知ScrollViewer
新大小。
有关详细信息,请参阅此处:http://msdn.microsoft.com/en-us/library/system.windows.frameworkelement.layouttransform.aspx
答案 1 :(得分:6)
对于纯滚动,我宁愿使用ScaleTransform,它应该相应地调整滚动条。 如果它解决了您的问题,您可以尝试以下代码。
private double _zoomValue = 1.0;
private void UIElement_OnMouseWheel(object sender, MouseWheelEventArgs e)
{
if (e.Delta > 0)
{
_zoomValue += 0.1;
}
else
{
_zoomValue -= 0.1;
}
ScaleTransform scale = new ScaleTransform(_zoomValue, _zoomValue);
MyImage.LayoutTransform = scale;
e.Handled = true;
}
答案 2 :(得分:3)
假设您在ViewBox_CanvasMain中有一个Canvas_Main,而后者又在ScrollViewer_CanvasMain中。您想通过转动鼠标滚轮来放大,ScrollViewer将自动调整偏移,以便在放大/缩小期间保持功能(Canvas_Main中的鼠标指向)。它很复杂,但这里是鼠标滚轮事件处理程序调用的代码:
private void MouseWheelZoom(MouseWheelEventArgs e)
{
if(Canvas_Main.IsMouseOver)
{
Point mouseAtImage = e.GetPosition(Canvas_Main); // ScrollViewer_CanvasMain.TranslatePoint(middleOfScrollViewer, Canvas_Main);
Point mouseAtScrollViewer = e.GetPosition(ScrollViewer_CanvasMain);
ScaleTransform st = ViewBox_CanvasMain.LayoutTransform as ScaleTransform;
if (st == null)
{
st = new ScaleTransform();
ViewBox_CanvasMain.LayoutTransform = st;
}
if (e.Delta > 0)
{
st.ScaleX = st.ScaleY = st.ScaleX * 1.25;
if (st.ScaleX > 64) st.ScaleX = st.ScaleY = 64;
}
else
{
st.ScaleX = st.ScaleY = st.ScaleX / 1.25;
if (st.ScaleX < 1) st.ScaleX = st.ScaleY = 1;
}
#region [this step is critical for offset]
ScrollViewer_CanvasMain.ScrollToHorizontalOffset(0);
ScrollViewer_CanvasMain.ScrollToVerticalOffset(0);
this.UpdateLayout();
#endregion
Vector offset = Canvas_Main.TranslatePoint(mouseAtImage, ScrollViewer_CanvasMain) - mouseAtScrollViewer; // (Vector)middleOfScrollViewer;
ScrollViewer_CanvasMain.ScrollToHorizontalOffset(offset.X);
ScrollViewer_CanvasMain.ScrollToVerticalOffset(offset.Y);
this.UpdateLayout();
e.Handled = true;
}
}