如何以英寸为单位以编程方式获取屏幕尺寸(例如iPhone 4,3.5英寸)。
我通过检测iPhone / iPad模型找到了一种方法,但硬编码不是我想要的,所以我看起来不像那样。
答案 0 :(得分:5)
我发现了一个名为'GBDeviceInfo'的好GitHub项目:
if ([GBDeviceInfo deviceDetails].display == GBDeviceDisplayiPhone35Inch) {
//3.5 inch iphone
}
else if ([GBDeviceInfo deviceDetails].display == GBDeviceDisplayiPhone4Inch) {
//4 inch iphone
}
else if ([GBDeviceInfo deviceDetails].display == GBDeviceDisplayiPad) {
//ipad
}
这里'tis:GBDeviceInfo
答案 1 :(得分:5)
这将找到设备的对角线屏幕尺寸:
float scale = [[UIScreen mainScreen] scale];
float ppi = scale * ((UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) ? 132 : 163);
float width = ([[UIScreen mainScreen] bounds].size.width * scale);
float height = ([[UIScreen mainScreen] bounds].size.height * scale);
float horizontal = width / ppi, vertical = height / ppi;
float diagonal = sqrt(pow(horizontal, 2) + pow(vertical, 2));
diagonal
将包含屏幕的对角线尺寸(英寸)。
答案 2 :(得分:3)
Swift 4版本的屏幕
let scale = UIScreen.main.scale
let ppi = scale * ((UIDevice.current.userInterfaceIdiom == .pad) ? 132 : 163);
let width = UIScreen.main.bounds.size.width * scale
let height = UIScreen.main.bounds.size.height * scale
let horizontal = width / ppi, vertical = height / ppi;
let diagonal = sqrt(pow(horizontal, 2) + pow(vertical, 2))
let screenSize = String(format: "%0.1f", diagonal)