我非常沮丧,我知道这只是因为我不知道我在用cocos2d做什么。我正在关注cocos2d上的Ray Wenderlich教程,我试图把它们放在一起。轻敲屏幕时,向水龙头方向射出一颗子弹。我正在使用
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [self convertTouchToNodeSpace:touch];
[self.officer shootToward:touchLocation];
[self.officer shootNow];
}
- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [self convertTouchToNodeSpace:touch];
[self.officer shootToward:touchLocation];
[self.officer shootNow];
}
在我的官员类中调用这些方法
- (void)shootNow {
// 1
CGFloat angle = ccpToAngle(_shootVector);
_gun.rotation = (-1 * CC_RADIANS_TO_DEGREES(angle)) + 90;
// 2
CGSize winSize = [[CCDirector sharedDirector] winSize];
float mapMax = MAX(winSize.width, winSize.height);
CGPoint actualVector = ccpMult(_shootVector, mapMax);
// 3
float POINTS_PER_SECOND = 300;
float duration = mapMax / POINTS_PER_SECOND;
// 5
for(id item in self.children) {
NSString *bulletName = [NSString stringWithFormat:@"bullet.png"];
CCSprite * bullet = [CCSprite spriteWithSpriteFrameName:bulletName];
//bullet.tag = _type;
bullet.position = ccpAdd(self.position, ccpMult(_shootVector, _gun.contentSize.height));
CCMoveBy * move = [CCMoveBy actionWithDuration:duration position:actualVector];
CCCallBlockN * call = [CCCallBlockN actionWithBlock:^(CCNode *node) {
[node removeFromParentAndCleanup:YES];
}];
[bullet runAction:[CCSequence actions:move, call, nil]];
[self.batchNode addChild:bullet];
//[self addChild:bullet];
[_shotsFired addObject:bullet];
}
}
所以我认为这将是一个简单的for循环,通过第5步x次,然后调用重载方法。那不行。所以我试着计算屏幕上的触摸数,我想如果我有x量的水龙头然后调用重载方法(尚未写入)?问题是每当你按下屏幕的不同区域时,计数从一个区域开始。有些人请帮助我度过这个漫长的拔毛过程吗?我如何计算我开枪的次数?
答案 0 :(得分:2)
难道你不能只在你的视图控制器上创建一个属性,然后每次调用现在的方法只需在属性中加1,然后在调用重载方法时将其重置为0?