我正在学习python以及pygame。我在代码中发现问题时遇到了一些麻烦。当我按住一个键并同时按下另一个键,然后按照我按下它们的顺序放开它们时,它有时会使我的小角色向相反方向向后移动。
这是我正在努力解决的代码:
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
keystate = pygame.key.get_pressed()
if event.type == pygame.QUIT: # if user clicked close
running = False # flag done to exit this loop
# all game logic / controls should go below this comment
elif event.type == KEYDOWN:
if keystate[K_SPACE]:
print ('pressed space')
player.move_up = True
elif keystate[K_RIGHT]:
print ('pressed right')
player.move_right = True
elif keystate[K_LEFT]:
print ('pressed left')
player.move_left = True
elif event.type == KEYUP:
if keystate[K_SPACE]:
print ('released space')
player.move_up = False
elif keystate[K_RIGHT]:
print ('released right')
player.move_right = False
elif keystate[K_LEFT]:
print ('released left')
player.move_left = False
if player.move_up:
player.pos[1] -= 3
if player.move_up == False:
if player.pos[1] < ground_level:
player.pos[1] +=3
if player.move_right:
player.pos[0] += 5
if player.move_left:
player.pos[0] -= 5`
到目前为止,我没有任何实际的物理学,他只是飞来飞去。但那没关系,我只是想解决我已经遇到的问题。
答案 0 :(得分:1)
您永远不会在keystate
事件中更新KEYUP
的值。因此,无论何时触发上一个KEYDOWN
事件,它仍具有任何值。
要解决此问题,请更改此内容...
if event.type == KEYDOWN:
keystate = pygame.key.get_pressed()
到此:
if event.type in (KEYDOWN, KEYUP):
keystate = pygame.key.get_pressed()