我正在开发一个绘制不同形状的绘图小程序。我想在拖动鼠标的同时画线。问题是当线条出现时,它们如下图所示。
我有使用一个点构建的类行(起始点)
并且它有一个名为setDragPoint
的方法,它采用鼠标拖动点来绘制线条,同时拖动drawingImage
在拖动模式下绘制时会产生太多的闪烁。为什么会这样?
import java.applet.*;
import java.awt.event.*;
import java.awt.*;
import java.util.*;
public class PaintBrush extends Applet implements MouseListener, MouseMotionListener {
Shape shape;
Point startPoint;
Point dragPoint;
ArrayList<Shape> shapes;
Choice shapeChoice;
Choice colorChoice;
Choice fillChoice;
Image drawingImage;
Graphics drawGraphics;
String shapeString, colorString, fillString;
boolean isDragMode;
public void init() {
shapes = new ArrayList<Shape>();
shapeChoice = new Choice();
shapeChoice.addItem("Line");
shapeChoice.addItem("Rectangle");
shapeChoice.addItem("RoundRect");
shapeChoice.addItem("Oval");
shapeChoice.addItem("FreeHand");
add(shapeChoice);
colorChoice = new Choice();
colorChoice.addItem("Red");
colorChoice.addItem("Green");
colorChoice.addItem("Blue");
add(colorChoice);
fillChoice = new Choice();
fillChoice.addItem("Filled");
fillChoice.addItem("Hollow");
add(fillChoice);
shapeString = shapeChoice.getSelectedItem();
colorString = colorChoice.getSelectedItem();
fillString = fillChoice.getSelectedItem();
drawingImage = createImage(getSize().width, getSize().height);
drawGraphics = drawingImage.getGraphics();
System.out.println("set up image");
drawGraphics.setColor(Color.black);
drawGraphics.fillRect(0, 0, getSize().width, getSize().height);
drawGraphics.setColor(Color.orange);
drawGraphics.drawRect(0, 0, getSize().width - 1, getSize().height - 1);
drawGraphics.drawRect(1, 1, getSize().width - 3, getSize().height - 3);
startPoint = new Point(0, 0);
dragPoint = new Point(0, 0);
addMouseListener(this);
addMouseMotionListener(this);
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
System.out.println("Pressed");
startPoint.x = e.getX();
startPoint.y = e.getY();
repaint();
switch (shapeString) {
case "Line":
shape = new Line(startPoint.x, startPoint.y); //step 1 here i construct a new line using the start point (the point at which the mouse is pressed)
break;
case "FreeHand":
shape = new FreeShape();
break;
}
}
public void mouseReleased(MouseEvent e) {
if (isDragMode) {
shapes.add(shape);
isDragMode = false;
}
repaint();
}
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
System.out.println("Dragged");
isDragMode = true;
dragPoint.x = e.getX();
dragPoint.y = e.getY();
switch (shapeString) {
case "Line":
shape.setDragPoint(dragPoint.x, dragPoint.y); //here i set the drag points to the already created line at step 1
break;
case "FreeHand":
shape = new FreeShape();
break;
}
shape.drawWhileDragging(drawGraphics); // i call this method to draw while mouse is dragging
repaint();
}
public void paint(Graphics g) {
update(g);
}
public void update(Graphics g) {
// create an off-screen graphics drawing environment if none
//existed
// or if the user resized the applet drawing area to a different
// size
if (drawingImage == null)
{
System.out.println("Image is Null");
drawingImage = createImage(getSize().width,getSize().height);
drawGraphics = drawingImage.getGraphics();
}
// erase the previous image
drawGraphics.setColor(Color.black);
drawGraphics.fillRect(0,0,getSize().width,getSize().height);
drawGraphics.setColor(Color.orange);
drawGraphics.drawRect(0,0,getSize().width-1,getSize().height-1);
drawGraphics.drawRect(1,1,getSize().width-3,getSize().height-3);
for(Shape s:shapes)
s.draw(drawGraphics);
// paint the offscreen image to the applet viewing window
g.drawImage(drawingImage,0,0,this);
}
}
abstract class Shape {
Color shapeColor;
boolean filled;
abstract void draw(Graphics g);
void drawWhileDragging(Graphics g) {
}
void setDragPoint(int x, int y) {
}
}
class Line extends Shape {
private Point startPoint;
private Point currentPoint;
public Point getStartPoint() {
return startPoint;
}
public Point getCurrentPoint() {
return currentPoint;
}
public void setStartPoint(Point point) {
this.startPoint = point;
}
public void setCurrentPoint(Point point) {
this.currentPoint = point;
}
void drawWhileDragging(Graphics g) {
g.drawLine(startPoint.x, startPoint.y, currentPoint.x, currentPoint.y);
}
public void draw(Graphics g) {
g.drawLine(startPoint.x, startPoint.y, currentPoint.x, currentPoint.y);
}
Line() {
startPoint = new Point(0, 0);
currentPoint = new Point(0, 0);
}
Line(int x1, int y1) {
this();
this.startPoint.x = x1;
this.startPoint.y = y1;
}
void setDragPoint(int x, int y) {
this.currentPoint.x = x;
this.currentPoint.y = y;
System.out.println("Current-X:" + currentPoint.x + " currentPoint-Y" + currentPoint.y);
System.out.println("start-X:" + startPoint.x + " startPoint-Y" + startPoint.y);
}
}
class FreeShape extends Shape {
private ArrayList<Point> dragPoints = new ArrayList<Point>();
public ArrayList<Point> getDragPoints() {
return dragPoints;
}
public void setDragPoints(Point point) {
dragPoints.add(point);
}
public void draw(Graphics g) {
}
public FreeShape() {
}
}
class Rectangle extends Shape {
public void draw(Graphics g) {
}
}
class Oval extends Shape {
public void draw(Graphics g) {
}
}
答案 0 :(得分:1)
我最近写了一个类似的应用程序。这是截图。如您所见,它尚未完全开发。
现在,我也面临着与你现在面临的类似问题。你要做的是。
Repaint
实际上首先使用背景颜色填充屏幕&amp;那就是你看到的闪烁。 您可以在Image
中制作当前屏幕画布的副本。每次绘图操作后都会更新Image
。因此,不要通过调用repaint
来清除屏幕,而是在画布上绘制Image
。这就像双重缓冲。
在您的代码中,每次拖动鼠标时都会调用repaint
。这是闪烁的原因。
<强>更新强>
我在新更新的代码中找到了三个主要问题
drawWhileDragging
方法中,您不会更改线条图形上下文绘制颜色。所以这条线实际上是用黑色绘制的,你的背景也是黑色的。结果你看不到任何东西。drawingImage
的图形上下文(即引用)。因此,该线实际上是在屏幕外图像上绘制的,而不是在屏幕上绘制的。mouseDragged
方法中,您在每次拖动后调用重绘。因此,实际上没有画任何东西我已在我的机器上运行您的代码并进行了必要的更改。我只发布更改的方法以保持简短。
以下是更新的mouseDragged
方法
public void mouseDragged(MouseEvent e) {
System.out.println("Dragged");
isDragMode = true;
dragPoint.x = e.getX();
dragPoint.y = e.getY();
switch (shapeString) {
case "Line":
shape.setDragPoint(dragPoint.x, dragPoint.y); //here i set the drag points to the already created line at step 1
break;
case "FreeHand":
shape = new FreeShape();
break;
}
getGraphics().drawImage(drawingImage, 0,0,null); //Added this line
shape.drawWhileDragging(getGraphics()); // i call this method to draw while mouse is dragging
}
以下是更新的drawWhileDragging
方法
void drawWhileDragging(Graphics g) {
g.setColor(Color.ORANGE);
g.drawLine(startPoint.x, startPoint.y, currentPoint.x, currentPoint.y);
g.setColor(Color.BLACK);
}
好吧,我把颜色设置为橙色。您需要做的是根据Choice
菜单设置颜色。
您也可以实现类似的类比来绘制其他形状。
答案 1 :(得分:0)
您遇到的问题归结为您“尝试”执行双缓冲的方式。而不是在更新线位置时清除后备缓冲区,您可以简单地连续绘制它 - 有点像在黑板上绘图....
相反,您需要清除图形内容并重新应用更新 - 令人惊讶的是,这是paint
实际执行的操作的一部分,但您从不致电super.paint
很少需要覆盖顶级容器,也很少需要覆盖顶级容器的paint
方法。除了其他一切,没有双重缓冲。
相反,请使用类似JPanel
的内容。
我已更新您的示例,不包括颜色。颜色实际上应该由形状保持并在涂漆时应用。
public class BadPaint06 extends JApplet {
public void init() {
setLayout(new BorderLayout());
}
@Override
public void start() {
add(new PaintPane());
}
public class PaintPane extends JPanel implements MouseListener, MouseMotionListener {
Shape shape;
Point startPoint;
Point dragPoint;
ArrayList<Shape> shapes;
Choice shapeChoice;
Choice colorChoice;
Choice fillChoice;
Image drawingImage;
Graphics drawGraphics;
String shapeString, colorString, fillString;
boolean isDragMode;
public PaintPane() {
shapes = new ArrayList<Shape>();
shapeChoice = new Choice();
shapeChoice.addItem("Line");
shapeChoice.addItem("Rectangle");
shapeChoice.addItem("RoundRect");
shapeChoice.addItem("Oval");
shapeChoice.addItem("FreeHand");
add(shapeChoice);
colorChoice = new Choice();
colorChoice.addItem("Red");
colorChoice.addItem("Green");
colorChoice.addItem("Blue");
add(colorChoice);
fillChoice = new Choice();
fillChoice.addItem("Filled");
fillChoice.addItem("Hollow");
add(fillChoice);
shapeString = shapeChoice.getSelectedItem();
colorString = colorChoice.getSelectedItem();
fillString = fillChoice.getSelectedItem();
startPoint = new Point(0, 0);
dragPoint = new Point(0, 0);
addMouseListener(this);
addMouseMotionListener(this);
}
@Override
public void invalidate() {
drawingImage = null;
super.invalidate();
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
startPoint.x = e.getX();
startPoint.y = e.getY();
repaint();
switch (shapeString) {
case "Line":
shape = new Line(startPoint.x, startPoint.y); //step 1 here i construct a new line using the start point (the point at which the mouse is pressed)
break;
case "FreeHand":
shape = new FreeShape();
break;
}
}
public void mouseReleased(MouseEvent e) {
if (isDragMode) {
shapes.add(shape);
isDragMode = false;
}
repaint();
}
public void mouseMoved(MouseEvent e) {
}
public void mouseDragged(MouseEvent e) {
System.out.println("Dragged");
isDragMode = true;
dragPoint.x = e.getX();
dragPoint.y = e.getY();
switch (shapeString) {
case "Line":
shape.setDragPoint(dragPoint.x, dragPoint.y); //here i set the drag points to the already created line at step 1
break;
case "FreeHand":
shape = new FreeShape();
break;
}
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("In Paint");
if (drawingImage == null) {
drawingImage = createImage(getSize().width, getSize().height);
drawGraphics = drawingImage.getGraphics();
System.out.println("set up image");
drawGraphics.setColor(Color.black);
drawGraphics.fillRect(0, 0, getSize().width, getSize().height);
drawGraphics.setColor(Color.orange);
drawGraphics.drawRect(0, 0, getSize().width - 1, getSize().height - 1);
drawGraphics.drawRect(1, 1, getSize().width - 3, getSize().height - 3);
drawGraphics.dispose();
}
g.drawImage(drawingImage, 0, 0, this);
for (Shape shape : shapes) {
shape.draw(g);
}
if (shape != null) {
shape.drawWhileDragging(g); // i call this method to draw while mouse is dragging
}
}
}
abstract class Shape {
Color shapeColor;
boolean filled;
abstract void draw(Graphics g);
void drawWhileDragging(Graphics g) {
}
void setDragPoint(int x, int y) {
}
}
class Line extends Shape {
private Point startPoint;
private Point currentPoint;
public Point getStartPoint() {
return startPoint;
}
public Point getCurrentPoint() {
return currentPoint;
}
public void setStartPoint(Point point) {
this.startPoint = point;
}
public void setCurrentPoint(Point point) {
this.currentPoint = point;
}
void drawWhileDragging(Graphics g) {
if (currentPoint != null) {
g.drawLine(startPoint.x, startPoint.y, currentPoint.x, currentPoint.y);
}
}
public void draw(Graphics g) {
if (currentPoint != null) {
g.drawLine(startPoint.x, startPoint.y, currentPoint.x, currentPoint.y);
}
}
Line() {
startPoint = new Point(0, 0);
// currentPoint = new Point(0, 0);
}
Line(int x1, int y1) {
this();
this.startPoint.x = x1;
this.startPoint.y = y1;
}
void setDragPoint(int x, int y) {
currentPoint = new Point(x, y);
// this.currentPoint.x = x;
// this.currentPoint.y = y;
System.out.println("Current-X:" + currentPoint.x + " currentPoint-Y" + currentPoint.y);
System.out.println("start-X:" + startPoint.x + " startPoint-Y" + startPoint.y);
}
}
class FreeShape extends Shape {
private ArrayList<Point> dragPoints = new ArrayList<Point>();
public ArrayList<Point> getDragPoints() {
return dragPoints;
}
public void setDragPoints(Point point) {
dragPoints.add(point);
}
public void draw(Graphics g) {
}
public FreeShape() {
}
}
class Rectangle extends Shape {
public void draw(Graphics g) {
}
}
class Oval extends Shape {
public void draw(Graphics g) {
}
}
}