我必须从SpeechSynthesizer生成的流中创建一个音频文件。
这是使用
的代码var stream = await _SpeechSynth.GetSpeakStreamAsync(text, this.Language);
var reader = new Windows.Storage.Streams.DataReader(stream.GetInputStreamAt(0));
await reader.LoadAsync((uint)stream.Size);
byte[] bytes = new byte[stream.Size];
reader.ReadBytes(bytes);
var audioFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync(_AgendaAudioFilename, CreationCollisionOption.ReplaceExisting);
using (var outputStream = await audioFile.OpenAsync(FileAccessMode.ReadWrite))
{
Stream os = outputStream.GetOutputStreamAt(0).AsStreamForWrite();
await os.WriteAsync(bytes, 0, bytes.Length);
}
我发现问题是“os.WriteAsync”没有被等待。当我在该行放置断点并等待几秒钟时,文件正在正确创建。不应该等待关键字等到所有字节都被复制到流中,然后再转到下一行吗?
我不介意是否有人可以建议将InMemoryRandomAccessStream复制到文件的更好方法?
编辑:
Mahantesh的回答就像一个魅力。非常感谢。但我正面临一个新问题。
创建文件后我试图再次打开它来播放它但是收到了这个错误。
“访问被拒绝。(HRESULT异常:0x80070005(E_ACCESSDENIED))”
这是我的代码。
if (!cacheHit)
{
var stream = await _SpeechSynth.GetSpeakStreamAsync(text, this.Language);
//write the stream to disk (seems to be buggy when attempting to playback from the result of the speech synth request)
var audioFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync(_AgendaAudioFilename, CreationCollisionOption.ReplaceExisting);
outputStream = await audioFile.OpenAsync(FileAccessMode.ReadWrite);
await RandomAccessStream.CopyAsync(stream, outputStream);
}
//read agenda from disk and play back the audio
var agendaStorageFile = await ApplicationData.Current.TemporaryFolder.GetFileAsync(_AgendaAudioFilename);
var agendaStreamFromDisk = await agendaStorageFile.OpenAsync(FileAccessMode.Read);
_MediaPlayer.Url = text;
_MediaPlayer.SetBytestream(agendaStreamFromDisk);
_MediaPlayer.Play();
我在这一行收到错误:
var agendaStreamFromDisk = await agendaStorageFile.OpenAsync(FileAccessMode.Read);
知道可能出现什么问题吗?
答案 0 :(得分:1)
我认为你可以试试
await RandomAccessStream.CopyAsync(inMemoryStream, outputStream);
解决新问题:
if (!cacheHit)
{
var stream = await _SpeechSynth.GetSpeakStreamAsync(text, this.Language);
//write the stream to disk (seems to be buggy when attempting to playback from the result of the speech synth request)
var audioFile = await ApplicationData.Current.TemporaryFolder.CreateFileAsync(_AgendaAudioFilename, CreationCollisionOption.ReplaceExisting);
using(outputStream = await audioFile.OpenAsync(FileAccessMode.ReadWrite)){
await RandomAccessStream.CopyAsync(stream, outputStream);}
}
//read agenda from disk and play back the audio
var agendaStorageFile = await ApplicationData.Current.TemporaryFolder.GetFileAsync(_AgendaAudioFilename);
using (var agendaStreamFromDisk = await agendaStorageFile.OpenAsync(FileAccessMode.Read)){
_MediaPlayer.Url = text;
_MediaPlayer.SetBytestream(agendaStreamFromDisk);
_MediaPlayer.Play(); }
答案 1 :(得分:0)
当您使用await
关键字进行等待时,最好使用同步版本的方法,例如
using (var outputStream = audioFile.Open(FileAccessMode.ReadWrite))
{
Stream os = outputStream.GetOutputStreamAt(0).AsStreamForWrite();
os.Write(bytes, 0, bytes.Length);
}