调用派生类中定义的方法时出现编译器错误。编译器似乎认为我所指的对象是基类类型:
weapon = dynamic_cast<Weapon*>(WeaponBuilder(KNIFE)
.name("Thief's Dagger")
.description("Knife favored by Thieves")
.attack(7) // error: class Builder has no member called attack
.cost(10) // error: class Builder has no member called cost
.build());
事实上,Builder
不包含attack
或cost
:
class Builder
{
protected:
string m_name;
string m_description;
public:
Builder();
virtual ~Builder();
virtual GameComponent* build() const = 0;
Builder& name(string);
Builder& description(string);
};
但派生类WeaponBuilder
确实:
enum WeaponType { NONE, KNIFE, SWORD, AXE, WAND };
class WeaponBuilder : public Builder
{
int m_cost;
int m_attack;
int m_magic;
WeaponType m_type;
public:
WeaponBuilder();
WeaponBuilder(WeaponType);
~WeaponBuilder();
GameComponent* build() const;
// should these be of reference type Builder or WeaponBuilder?
WeaponBuilder& cost(int);
WeaponBuilder& attack(int);
WeaponBuilder& magic(int);
};
我不确定为什么编译器无法在attack
类中找到cost
或WeaponBuilder
方法,因为它显然存在。我也不确定为什么它将对象识别为基类Builder
的实例。
答案 0 :(得分:6)
找不到它,因为name
和description
都返回Builder&
而不是WeaponBuilder&
,因此其他方法不存在。除了在任何地方投射之外,你的代码没有明确的解决方案。
您可以使用 CRTP 重写整个内容,并解决您的问题,但这是一个重大变化。以下几行:
template< typename Derived >
class builder
{
Derived& name( std::string const& name ){ /*store name*/, return *derived(); }
Derived* derived(){ return static_cast< Derived* >( this ); }
};
class weapon_builder : builder< weapon_builder >
{
weapon_builder& attack( int ){ /*store attack*/ return *this; }
GameComponent* build() const{ return something; }
};
请注意,使用此方法,所有virtual
方法都应该消失,并且您将无法引用普通builder
,因为它不再是常见的基类型,而是类模板。
答案 1 :(得分:1)
你的意图可能就是这样:
weapon = dynamic_cast<Weapon*>(dynamic_cast<WeaponBuilder &>(WeaponBuilder(KNIFE)
.name("Thief's Dagger")
.description("Knife favored by Thieves"))
.attack(7)
.cost(10)
.build());