我正在尝试将新创建的对象添加到网格和图形中。具体来说,如何使用for循环有效地将节点添加到图形。他们将网格设置为双数组,以便更新初始视图。 (对象网格是模型并通过推送更新视图)。我还使用for循环中的i和j中的项来设置HashMap,以便定义对象的键。但是,为了设置图形以便以后计算从节点到节点的最短路径,我需要将这些节点添加到图形中。我想用Djikstra的算法来计算最短路径。我可以创建一个条件语句来定义网格中的角节点和边节点,并定义哪些项具有双向边,但这似乎是一个“长切”。有没有办法将节点添加到具有预定矩阵大小的图形中,例如20 X 20,类似于双数组?
下面是关于我如何创建前两个项目的构造函数代码(创建double数组和HashMap):
// **Constructor
// Construct a new Grid object. Sets up a HashMap of square object in order efficiently to get
// and add Square objects later.
public ObjectGrid(Integer width, Integer height)
{
// View
gui = new GUI(); // Instantiate GUI
boardView = new BoardView(width,height); // Instantiate BoardView
// Initialize Gui, set time and add simulation event listener to model (ObjectGrid)
gui.initGUI(BoardView);
gui.addSimulationEventListener(this);
// Initialize turnInSteps variable count to 0
turnInSteps = 0;
// Initialize numberOfDays variable count to 0
numberOfDays = 1;
// Instantiate HashMap
objectHashMap = new HashMap();
// Declare new object grid using double array of type objects.
// Size determined by parameter Integer values in constructor
myObjectGrid = new ObjectType[width][height];
// Instantiate Graph object
Graph graph = new ListGraph();
// For loop sets up the initial grid with ObejctType using a double array. After
// the completion of this loop, the grid will have XXX objects in the grid
// each with a reference to an object. Objects are also added
// to HashMap using coordinates as keys and square objects as values.
for(int i = 0; i < width; i++)
{
// Iterate through rows
for(int j = 0; j < height; j++)
{
// Iterate through columns
myObjectGrid[i][j] = new ObjectType(); // Instantiate a new Square at each row/column using default constructor
gridView.addObjectView(myObjectGrid[i][j].getObjectView(), i, j); // Add object view to each row/column placement
String hashMapKey = (i + ", " + j); // Use values from i and j as Key for objects HashMap
myObjectGrid[i][j].setID(hashMapKey); // Add ID's for each ObjectView to display in object using values from i and j
objectHashMap.add(hashMapKey, myObjectGrid[i][j]); // Add object to HashMap using string value of coordinates as key
listGraph.add(myObjectGrid[i][j]);
// Pseudo code
if (i != (width-height) && (j != height) etc)
{
listGraph.addBidirectionalEdge(mySquareGrid[i][j], (mySquareGrid[i][j+1]), 1);
listGraph.addBidirectionalEdge(mySquareGrid[i][j], (mySquareGrid[i+1][j]), 1);
listGraph.addBidirectionalEdge(mySquareGrid[i][j], (mySquareGrid[i+1][j+1]), 1);
}
}
}
}
答案 0 :(得分:0)
使用单元测试,图中的顶点返回null。
原因如下:
listGraph.addBidirectionalEdge(mySquareGrid[i][j], (mySquareGrid[i][j+1]), 1);
listGraph.addBidirectionalEdge(mySquareGrid[i][j], (mySquareGrid[i+1][j]), 1);
listGraph.addBidirectionalEdge(mySquareGrid[i][j], (mySquareGrid[i+1][j+1]), 1);
您正处于mySquareGrid
的初始化过程中,并使用未来的节点创建边。这些j+1
和i+1
的节点此时为空。
尝试最简单的解决方案 - 在网格初始化之后,通过网格执行相同的循环并创建图形的边缘。
此外,您可以尝试将其更改为以下内容:
listGraph.addBidirectionalEdge(mySquareGrid[i][j-1], (mySquareGrid[i][j]), 1);
listGraph.addBidirectionalEdge(mySquareGrid[i-1][j], (mySquareGrid[i][j]), 1);
listGraph.addBidirectionalEdge(mySquareGrid[i-1][j-1], (mySquareGrid[i][j]), 1);