我一直在谷歌上搜索数百万个不同的细微变化都无济于事,所以我认为最好的选择是挑选比我更熟练的人的大脑。
我正在编写一个从数据库中加载一堆按钮的类,其目标是让用户能够根据自己的喜好排列按钮,但是,出于某种原因,我似乎无法获得框架重新验证或重绘。按钮将移动,但它们不会重新排列,因为我已将它们编码为。组织似乎工作正常,即释放鼠标按钮时进行重新排列所涉及的代码,只是组件将只停留在拖放的位置,即使它们在各自的列表中重新排序。
代码很长,我不想发布全班,因为它可能会让一些人失望,但我不知道我在哪里弄错了所以我认为这符合我的最佳利益发布整件事。主要关注的领域是mouseReleased(MouseEvent e) {...}
和repaint()
/ refresh()
方法,但是,我可能会在其他地方遗漏某些内容。
TL; DR:
我基本上只是在用户按照他们想要的顺序拖动和删除按钮后尝试执行setBounds()
,但按钮保持在拖放的同一位置,并且不会revalidate()
或repaint()
。我甚至无法removeAll
清除组件面板并重新加载。
先谢谢你。这是我的代码:
public class AdminButtonEditor extends javax.swing.JFrame {
public AdminButtonEditor(OrderView parent) { ...
...
Component[] components = buttonsPanel.getComponents();
for (int i = 0; i < components.length; i++) {
Component c = components[i];
if (c instanceof JButton) {
JButton jb = (JButton) c;
jb.setFocusable(false);
buttons.add(new MyJButton(...));
}
}
for (int i = 0; i < buttons.size(); i++) {
buttons.get(i).addTo(editPanel);
buttons.get(i).orderIndex=modButtonList.get(i).menuModifier.getViewOrderValue();
buttons.get(i).idx=i;
}
EventHandler eh = new EventHandler();
addWindowListener(eh);
editPanel.addMouseMotionListener(eh);
editPanel.addMouseListener(eh);
contentPane.add(editPanel, BorderLayout.CENTER);
}
protected void refresh() {
if (!buttons.isEmpty() && buttons.get(0) != null) {
contentPane.remove(editPanel);
editPanel.removeAll();
for (int i = 0; i < buttons.size(); i++) {
MyJButton s = buttons.get(i);
s.addTo(editPanel);
}
contentPane.add(editPanel, BorderLayout.CENTER);
editPanel.repaint();
}
}
public void paint(Graphics g) {
refresh();
super.paint(g);
}
private int getSelectionIndex(int x, int y) {
int s=-1;
for (int i=buttons.size()-1; i>=0;i--){
if (buttons.get(i).contains(x, y)) {
s = i;
break;
}
}
return s;
}
private class EventHandler implements MouseInputListener,WindowListener, ActionListener {
private int selectionIndex, startX, startY, lastX, lastY;
private MyJButton selected;
private boolean moving=false;
....
....
public void mouseReleased(MouseEvent e) {
if (moving){
setCursor(Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR));
moving=false;
int dropX=e.getX();
int dropY=e.getY();
int row = dropY/selected.height;
int col = dropX/selected.width;
int idx=(row*3+col)-1;
int oldIdx=buttons.indexOf(selected);
insertIntoList(idx,oldIdx);
}
if (selected!=null){
selected.unHighLight();
selected=null;
}
Collections.sort(buttons);
for (int i=0;i<buttons.size();i++){
//modButtonList.get(buttons.get(i).idx).menuModifier.setViewOrderValue(buttons.get(i).orderIndex);
}
editPanel.validate();
repaint();
}
private void insertIntoList(int idx, int oldIdx) {
MyJButton temp = buttons.get(idx);
int tempid=buttons.get(idx).idx;
buttons.set(idx, new MyJButton(selected.text,selected.x,selected.y,selected.width,selected.height,selected.idx));
buttons.get(idx).orderIndex=temp.orderIndex;
if (idx<oldIdx){
int id;
for (int i=oldIdx;i>idx+1;i--){
id=buttons.get(i).orderIndex;
buttons.set(i, new MyJButton(buttons.get(i-1).text,buttons.get(i-1).x,buttons.get(i-1).y,buttons.get(i-1).width,buttons.get(i-1).height,buttons.get(i-1).idx));
buttons.get(i).orderIndex=id;
}
id = buttons.get(idx+1).orderIndex;
buttons.set(idx+1,new MyJButton(temp.text,temp.x,temp.y,temp.width,temp.height,temp.idx));
buttons.get(idx+1).orderIndex=id;
} else if (idx>oldIdx) {
int id;
for (int i=oldIdx;i<idx-1;i++){
id=buttons.get(i).orderIndex;
buttons.set(i, new MyJButton(buttons.get(i+1).text,buttons.get(i+1).x,buttons.get(i+1).y,buttons.get(i+1).width,buttons.get(i+1).height,buttons.get(i+1).idx));
buttons.get(i).orderIndex=id;
}
id = buttons.get(idx-1).orderIndex;
buttons.set(idx-1,new MyJButton(temp.text,temp.x,temp.y,temp.width,temp.height,temp.idx));
buttons.get(idx-1).orderIndex=id;;
} else {
buttons.get(idx).x=buttons.get(idx).originx;
buttons.get(idx).y=buttons.get(idx).originy;
}
repaint();
}
public void mouseDragged(MouseEvent e) {
if (moving) {
Graphics g = editPanel.getGraphics();
g.setColor(Color.black);
g.drawLine(selected.getXPos(), 0, selected.getXPos(),editPanel.getWidth());
g.drawLine(0, selected.getYPos(), editPanel.getHeight(), selected.getYPos());
selected.moveBy(e.getX()-lastX, e.getY()-lastY);
g.setXORMode(Color.black);
g.drawLine(selected.getXPos(), 0, selected.getXPos(), editPanel.getWidth());
g.drawLine(0, selected.getYPos(), editPanel.getHeight(), selected.getYPos());
lastX=e.getX();
lastY=e.getY();
repaint();
}
}
....
}
private class MyJButton extends JButton implements Comparable {
private int orderIndex,idx;
private int x, y, width, height,originx,originy;
private String text;
public Border DEFAULT_BORDER;// new SoftBevelBorder(BevelBorder.RAISED);
public Border SELECT_BORDER = BorderFactory.createLineBorder(Color.RED, 3, true);
public MyJButton(String text, int x, int y, int width, int height) {
....
setFocusable(false);
}
public MyJButton(String text, int x, int y, int width, int height,int idx) {....}
public void addTo(JPanel p) {
setBounds(x, y, width, height);
p.add(this);
}
@Override
public boolean contains(int x, int y) {
int x1 = x, y1 = y;
if (x1 >= this.x && y1 >= this.y && x1 <= this.x + width && y1 <= this.y + height) {
return true;
} else {
return false;
}
}
@Override
public void setSize(int w, int h) {
width = w;
height = h;
}
....
public void moveBy(int dx, int dy) {
x += dx;
y += dy;
}
@Override
public void resize(int newWidth, int newHeight) {
this.width = newWidth;
this.height = newHeight;
setBounds(x, y, width, height);
}
public int compareTo(Object o) {
MyJButton mjb = (MyJButton)o;
return this.idx-mjb.idx;
}
}
}
答案 0 :(得分:3)
+1给GagandeepBalis评论。
好的,所以我发现这非常酷,并决定更多地研究它。
我想出了一些工作所需要的逻辑,也许不是最好的但是......:
1)我们需要让我们JButton
s draggable(谢谢你@camickr和他的DragLayout
):)
2)当JButton
被拖动而不是被删除时,即mouseReleased(..)
,我们应该检查我们拖动的按钮是否与其他任何人碰撞
3)我们通过获取JButton图像并计算JButton
的多少不透明像素来检查JButton
是否与另一个碰撞,我们正在拖动,覆盖另一个按钮。
4)对碰撞次数进行排序并找到最高级别,这将被使用,以便我们可以看到在哪里插入我们拖动的JButton
。即它将由碰撞最多的组件插入。
5)对包含按钮以匹配更改的ArrayList
进行排序
6)删除所有按钮并使用数组重新添加它们(因此它们将被重新排序)。
以下是一个示例(大多数代码都是在重写的ComponentMover
mouseReleased(..)
方法中进行的):
在拖动任何内容之前:
将按钮4拖到按钮1上并松开鼠标按钮后
import java.awt.Component;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GraphicsEnvironment;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Window;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class DragButtons {
ArrayList<JButton> buttons = new ArrayList<>();
public DragButtons() {
initComponents();
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new DragButtons();
}
});
}
private void initComponents() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final JPanel panel = new JPanel(new GridLayout(2, 2));
ComponentMover cm = new ComponentMover() {
@Override
public void mouseReleased(MouseEvent e) {
super.mouseReleased(e);
HashMap<Integer, JButton> collisions = new HashMap<>();
JButton draggedButton = (JButton) e.getSource();
for (JButton btn : buttons) {//iterate through all buttons and get the number of collsions of each
if (btn != draggedButton) {//dont chck button we were dragging
int col = checkPerPixelCollision(draggedButton, btn);
System.out.println("Button " + btn.getText());
System.out.println(col);
collisions.put(col, btn);
}
}
//lets get the button which had most collisions
int maxCollisions = 0;
JButton intersectingButton = null;
for (Map.Entry<Integer, JButton> entry : collisions.entrySet()) {
Integer collisionCount = entry.getKey();
JButton button = entry.getValue();
if (collisionCount > maxCollisions) {
maxCollisions = collisionCount;
intersectingButton = button;
}
}
boolean reLayout = false;
if (maxCollisions > 0) {//check if there was any
System.out.println("Button " + draggedButton.getText() + " is intersecting more of Button " + intersectingButton.getText());
System.out.println("Collisions: " + maxCollisions);
reLayout = true;
} else {
System.out.println("No change made");
reLayout = false;
}
ArrayList<JButton> tmpButtons = (ArrayList<JButton>) buttons.clone();//create clone of buttons
if (reLayout) {//a button as moved and panel needs to be layed out
buttons.clear();//clear old buttons
for (JButton b : tmpButtons) {//re-order jbuttons
if (b == intersectingButton) {
buttons.add(draggedButton);
} else if (b == draggedButton) {
buttons.add(intersectingButton);
} else {
buttons.add(b);
}
}
panel.removeAll();//remove all buttons
for (JButton btn : buttons) {//iterate through all buttons and get the number of collsions of each
panel.add(btn);//re-add buttons according to arraylist
}
panel.revalidate();
panel.repaint();
//re-order the Array of buttons to fit
//remove all button and re add them using sorted array
}
}
};
for (int i = 0; i < 4; i++) {
JButton b = new JButton(String.valueOf(i + 1));
buttons.add(b);
panel.add(b);
cm.registerComponent(b);
}
frame.add(panel);
frame.pack();
frame.setVisible(true);
}
public HashSet<String> getMask(JButton e) {
HashSet<String> mask = new HashSet<>();
int pixel, a;
BufferedImage bi = null;
try {
bi = componentToImage(e, e.getBounds()); //gets the current image being shown
} catch (IOException ex) {
Logger.getLogger(DragButtons.class.getName()).log(Level.SEVERE, null, ex);
}
for (int i = 0; i < bi.getWidth(); i++) { // for every (x,y) component in the given box,
for (int j = 0; j < bi.getHeight(); j++) {
pixel = bi.getRGB(i, j); // get the RGB value of the pixel
a = (pixel >> 24) & 0xff;
if (a != 0) { // if the alpha is not 0, it must be something other than transparent
mask.add((e.getX() + i) + "," + (e.getY() - j)); // add the absolute x and absolute y coordinates to our set
}
}
}
return mask; //return our set
}
public static BufferedImage componentToImage(Component component, Rectangle region) throws IOException {
BufferedImage img = new BufferedImage(component.getWidth(), component.getHeight(), BufferedImage.TYPE_INT_ARGB_PRE);
Graphics g = img.getGraphics();
g.setColor(component.getForeground());
g.setFont(component.getFont());
component.paintAll(g);
ImageIO.write(img, "png", new File("c:/saved.png"));
return img;
}
// Returns true if there is a collision between object a and object b
public int checkPerPixelCollision(JButton b, JButton b2) {
// This method detects to see if the images overlap at all. If they do, collision is possible
int ax1 = (int) b2.getX();
int ay1 = (int) b2.getY();
int ax2 = ax1 + (int) b2.getWidth();
int ay2 = ay1 + (int) b2.getHeight();
int bx1 = (int) b.getX();
int by1 = (int) b.getY();
int bx2 = bx1 + (int) b.getWidth();
int by2 = by1 + (int) b.getHeight();
if (by2 < ay1 || ay2 < by1 || bx2 < ax1 || ax2 < bx1) {
return 0; // Collision is impossible.
} else { // Collision is possible.
// get the masks for both images
HashSet<String> maskPlayer1 = getMask(b2);
HashSet<String> maskPlayer2 = getMask(b);
maskPlayer1.retainAll(maskPlayer2); // Check to see if any pixels in maskPlayer2 are the same as those in maskPlayer1
if (maskPlayer1.size() > 0) { // if so, than there exists at least one pixel that is the same in both images, thus
return maskPlayer1.size();
}
}
return 0;
}
}
class ComponentMover extends MouseAdapter {
private Insets dragInsets = new Insets(0, 0, 0, 0);
private Dimension snapSize = new Dimension(1, 1);
private Insets edgeInsets = new Insets(0, 0, 0, 0);
private boolean changeCursor = true;
private boolean autoLayout = false;
private Class destinationClass;
private Component destinationComponent;
private Component destination;
private Component source;
private Point pressed;
private Point location;
private Cursor originalCursor;
private boolean autoscrolls;
private boolean potentialDrag;
/**
* Constructor for moving individual components. The components must be
* regisetered using the registerComponent() method.
*/
public ComponentMover() {
}
/**
* Constructor to specify a Class of Component that will be moved when drag
* events are generated on a registered child component. The events will be
* passed to the first ancestor of this specified class.
*
* @param destinationClass the Class of the ancestor component
* @param component the Components to be registered for forwarding drag
* events to the ancestor Component.
*/
public ComponentMover(Class destinationClass, Component... components) {
this.destinationClass = destinationClass;
registerComponent(components);
}
/**
* Constructor to specify a parent component that will be moved when drag
* events are generated on a registered child component.
*
* @param destinationComponent the component drage events should be
* forwareded to
* @param components the Components to be registered for forwarding drag
* events to the parent component to be moved
*/
public ComponentMover(Component destinationComponent, Component... components) {
this.destinationComponent = destinationComponent;
registerComponent(components);
}
/**
* Get the auto layout property
*
* @return the auto layout property
*/
public boolean isAutoLayout() {
return autoLayout;
}
/**
* Set the auto layout property
*
* @param autoLayout when true layout will be invoked on the parent
* container
*/
public void setAutoLayout(boolean autoLayout) {
this.autoLayout = autoLayout;
}
/**
* Get the change cursor property
*
* @return the change cursor property
*/
public boolean isChangeCursor() {
return changeCursor;
}
/**
* Set the change cursor property
*
* @param changeCursor when true the cursor will be changed to the
* Cursor.MOVE_CURSOR while the mouse is pressed
*/
public void setChangeCursor(boolean changeCursor) {
this.changeCursor = changeCursor;
}
/**
* Get the drag insets
*
* @return the drag insets
*/
public Insets getDragInsets() {
return dragInsets;
}
/**
* Set the drag insets. The insets specify an area where mouseDragged events
* should be ignored and therefore the component will not be moved. This
* will prevent these events from being confused with a MouseMotionListener
* that supports component resizing.
*
* @param dragInsets
*/
public void setDragInsets(Insets dragInsets) {
this.dragInsets = dragInsets;
}
/**
* Get the bounds insets
*
* @return the bounds insets
*/
public Insets getEdgeInsets() {
return edgeInsets;
}
/**
* Set the edge insets. The insets specify how close to each edge of the
* parent component that the child component can be moved. Positive values
* means the component must be contained within the parent. Negative values
* means the component can be moved outside the parent.
*
* @param edgeInsets
*/
public void setEdgeInsets(Insets edgeInsets) {
this.edgeInsets = edgeInsets;
}
/**
* Remove listeners from the specified component
*
* @param component the component the listeners are removed from
*/
public void deregisterComponent(Component... components) {
for (Component component : components) {
component.removeMouseListener(this);
}
}
/**
* Add the required listeners to the specified component
*
* @param component the component the listeners are added to
*/
public void registerComponent(Component... components) {
for (Component component : components) {
component.addMouseListener(this);
}
}
/**
* Get the snap size
*
* @return the snap size
*/
public Dimension getSnapSize() {
return snapSize;
}
/**
* Set the snap size. Forces the component to be snapped to the closest grid
* position. Snapping will occur when the mouse is dragged half way.
*/
public void setSnapSize(Dimension snapSize) {
if (snapSize.width < 1
|| snapSize.height < 1) {
throw new IllegalArgumentException("Snap sizes must be greater than 0");
}
this.snapSize = snapSize;
}
/**
* Setup the variables used to control the moving of the component:
*
* source - the source component of the mouse event destination - the
* component that will ultimately be moved pressed - the Point where the
* mouse was pressed in the destination component coordinates.
*/
@Override
public void mousePressed(MouseEvent e) {
source = e.getComponent();
int width = source.getSize().width - dragInsets.left - dragInsets.right;
int height = source.getSize().height - dragInsets.top - dragInsets.bottom;
Rectangle r = new Rectangle(dragInsets.left, dragInsets.top, width, height);
if (r.contains(e.getPoint())) {
setupForDragging(e);
}
}
private void setupForDragging(MouseEvent e) {
source.addMouseMotionListener(this);
potentialDrag = true;
// Determine the component that will ultimately be moved
if (destinationComponent != null) {
destination = destinationComponent;
} else if (destinationClass == null) {
destination = source;
} else // forward events to destination component
{
destination = SwingUtilities.getAncestorOfClass(destinationClass, source);
}
pressed = e.getLocationOnScreen();
location = destination.getLocation();
if (changeCursor) {
originalCursor = source.getCursor();
source.setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
}
// Making sure autoscrolls is false will allow for smoother dragging of
// individual components
if (destination instanceof JComponent) {
JComponent jc = (JComponent) destination;
autoscrolls = jc.getAutoscrolls();
jc.setAutoscrolls(false);
}
}
/**
* Move the component to its new location. The dragged Point must be in the
* destination coordinates.
*/
@Override
public void mouseDragged(MouseEvent e) {
Point dragged = e.getLocationOnScreen();
int dragX = getDragDistance(dragged.x, pressed.x, snapSize.width);
int dragY = getDragDistance(dragged.y, pressed.y, snapSize.height);
int locationX = location.x + dragX;
int locationY = location.y + dragY;
// Mouse dragged events are not generated for every pixel the mouse
// is moved. Adjust the location to make sure we are still on a
// snap value.
while (locationX < edgeInsets.left) {
locationX += snapSize.width;
}
while (locationY < edgeInsets.top) {
locationY += snapSize.height;
}
Dimension d = getBoundingSize(destination);
while (locationX + destination.getSize().width + edgeInsets.right > d.width) {
locationX -= snapSize.width;
}
while (locationY + destination.getSize().height + edgeInsets.bottom > d.height) {
locationY -= snapSize.height;
}
// Adjustments are finished, move the component
destination.setLocation(locationX, locationY);
}
/*
* Determine how far the mouse has moved from where dragging started
* (Assume drag direction is down and right for positive drag distance)
*/
private int getDragDistance(int larger, int smaller, int snapSize) {
int halfway = snapSize / 2;
int drag = larger - smaller;
drag += (drag < 0) ? -halfway : halfway;
drag = (drag / snapSize) * snapSize;
return drag;
}
/*
* Get the bounds of the parent of the dragged component.
*/
private Dimension getBoundingSize(Component source) {
if (source instanceof Window) {
GraphicsEnvironment env = GraphicsEnvironment.getLocalGraphicsEnvironment();
Rectangle bounds = env.getMaximumWindowBounds();
return new Dimension(bounds.width, bounds.height);
} else {
return source.getParent().getSize();
}
}
/**
* Restore the original state of the Component
*/
@Override
public void mouseReleased(MouseEvent e) {
super.mouseReleased(e);
if (!potentialDrag) {
return;
}
source.removeMouseMotionListener(this);
potentialDrag = false;
if (changeCursor) {
source.setCursor(originalCursor);
}
if (destination instanceof JComponent) {
((JComponent) destination).setAutoscrolls(autoscrolls);
}
// Layout the components on the parent container
if (autoLayout) {
if (destination instanceof JComponent) {
((JComponent) destination).revalidate();
} else {
destination.revalidate();
}
destination.repaint();
}
}
}