我的图像声明:
ImageIcon imageIcon1 = new ImageIcon(main.class.getResource("image1.png"));
Image image1 = imageIcon1.getImage();
如何拍摄image1,沿着垂直轴翻转并将其保存为另一张图像?
我已经google了,我发现的每个解决方案都带有某种类型的转换错误。 另外,如果有更有效的方式来声明我的形象,请告诉我。
答案 0 :(得分:8)
你说:
我用google搜索,我发现的每个解决方案都有某种类型的投射错误。
这只告诉我们你做错了什么但没告诉我们什么,限制我们如何帮助你。我只能告诉你一些对我有用的步骤:
createGraphics()
,AffineTransform.getScaleInstance(-1, 1)
翻转图形进行水平翻转如果您需要更多帮助,请向我们展示您尝试过的内容,并附上所有错误消息。
例如,我在玩镜像精灵图像的同时玩这个。编译并运行它以查看我的意思:
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.MalformedURLException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
public class FlipViaTransform {
private static final String SPRITE_SHEET_SPEC = "http://www.funorb.com/img/images/game/"
+ "central/dev_diary/sprite_sheet_full.gif";
private static final int TIMER_DELAY = 200;
private static final int SPRITE_ROWS = 8; // an 8 x 8 sprite sheet
public static void main(String[] args) {
try {
URL spriteSheetUrl = new URL(SPRITE_SHEET_SPEC);
BufferedImage spriteSheet = ImageIO.read(spriteSheetUrl);
final ImageIcon[] iconsA = new ImageIcon[64];
final ImageIcon[] iconsB = new ImageIcon[64];
double wD = (double) spriteSheet.getWidth() / SPRITE_ROWS;
double hD = (double) spriteSheet.getHeight() / SPRITE_ROWS;
int w = (int) wD;
int h = (int) hD;
// *** here's what I used to flip
AffineTransform at = AffineTransform.getScaleInstance(-1, 1); // *** flip
at.translate(-wD, 0); // *** translate so that flipped image is visible
for (int i = 0; i < SPRITE_ROWS; i++) {
for (int j = 0; j < SPRITE_ROWS; j++) {
int x = (int) (i * wD);
int y = (int) (j * hD);
BufferedImage imgA = spriteSheet.getSubimage(x, y, w, h);
BufferedImage imgB = new BufferedImage(imgA.getWidth(),
imgA.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = imgB.createGraphics();
g2.setTransform(at); // *** transform
g2.drawImage(imgA, 0, 0, null); // *** draw old image into new
g2.dispose(); // *** get rid of graphics2d object
iconsA[j * SPRITE_ROWS + i] = new ImageIcon(imgA);
iconsB[j * SPRITE_ROWS + i] = new ImageIcon(imgB);
}
}
final JLabel labelA = new JLabel("Image");
final JLabel labelB = new JLabel("Mirror Image");
labelA.setVerticalTextPosition(JLabel.BOTTOM);
labelB.setVerticalTextPosition(JLabel.BOTTOM);
labelA.setHorizontalTextPosition(JLabel.CENTER);
labelB.setHorizontalTextPosition(JLabel.CENTER);
labelA.setIcon(iconsA[0]);
labelB.setIcon(iconsB[0]);
final JPanel panel = new JPanel(new GridLayout(1, 0));
panel.add(labelA);
panel.add(labelB);
Timer spriteTimer = new Timer(TIMER_DELAY, new ActionListener() {
int spriteIndex = 0;
@Override
public void actionPerformed(ActionEvent arg0) {
labelA.setIcon(iconsA[spriteIndex]);
labelB.setIcon(iconsB[spriteIndex]);
spriteIndex++;
spriteIndex %= iconsA.length;
}
});
spriteTimer.start();
JOptionPane.showMessageDialog(null, panel, "AffineTransform Example", JOptionPane.PLAIN_MESSAGE);
spriteTimer.stop();
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
显示为:
答案 1 :(得分:0)
我从来没有这样做过,但你可以尝试研究一下你是否可以使用像ImageMagick这样的3D派对库或者使用带有Java的GraphicsMagic。这些库可以读取PNG图像并对它们执行图形操作。