我正在使用joint.js构建活动图,扩展了raphael.js。这很简单,这是一个例子。在此示例中,var r创建raphael纸并将其附加到标识的div ID。 c1,c2,c3创建图框。 x.joint(y)函数在创建的对象之间绘制连接器。
var r = Raphael("activity1", 500, 500),
c1 = r.rect(40, 40, 50, 50, 10),
c2 = r.rect(140, 140, 50, 50, 10);
c3 = r.rect(240,40,50,50,10);
c1.joint(c2);
c2.joint(c3);
c1.joint(c3);
现在 - 我想要做的事情对我来说仍然有点混乱,因为我仍然在学习javascript。我可以轻松地继续做我上面做的事情。但是,我想要做的是为图表创建一个构造函数,然后使用构造函数更轻松地填充图表。
我将如何创建函数diagNode(params){properties and methods};那会有意义吗?我开始沿着这条路走下去,但后来我觉得我不知道下一步该做什么......
//create a new constructor for diagram nodes
function diagNode(xStart,yStart,Width,Height,Corner){
this.xStart = xStart;
this.yStart = yStart;
this.wide = Width;
this.tall = Height;
this.corner = Corner;
};
diag1 = new diagNode(300,100,100,50,10);
答案 0 :(得分:1)
我创建了一个jsfiddle工作演示here 我创建了两个简单的对象节点和图表:
Diagram对象会释放一个允许
的公共APICODE:
/*
** Node constructor
** crate a new Node (or state diagram)
**
** @params {object} spec the specification object (spec.x,spec.y,spec.width,spec.height, spec.radius
**
** @return NodeObject
*/
var Node = function(spec) {
spec = spec || {};
//uid usefull for search this node in a diagram
this.uid = spec.uid || 0;
this.x = spec.x || 0;
this.y = spec.y || 0;
this.width = spec.width || 0;
this.height = spec.height || 0;
this.radius = spec.radius || 0;
};
/*
** Diagram constructor
**
** @params {object} selector the paper selector
**
** @return Diagram Object
*/
var Diagram = function(selector, spec) {
//relay on default value if spec is undefined
var defaultSpec = {
width: 500,
height: 500
},
dWidth = spec.width || defaultSpec.width,
dHeight = spec.height || defaultSpec.height;
//define the paper property
this.paper = Raphael(selector, dWidth, dHeight);
//define the state array; usefull for search node in diagram
this.states = [];
};
Diagram.prototype = {
//inefficent method to search a state by UID in array
//TODO:optimize!
searchState: function(stateId) {
var instance = this,
i = 0,
max = this.states.length,
currentState, find = false,
selectedState;
//search the stateId params in diagram states array
for (; i < max; i++) {
currentState = instance.states[i];
if (currentState.node.uid === stateId) {
find = true;
selectedState = currentState;
}
}
//return the response object
return selectedState;
},
//add single state (Node) to diagram
addState: function(node) {
//create a rect shape with state param spec
var state,
stateShape = this.paper.rect(node.x, node.y, node.width, node.height, node.radius);
state = {
node : node,
shape: stateShape
};
//add state to array
this.states.push(state);
return this;
},
//add an array of states (Node) to diagram
addStates: function(stateArray) {
var instance = this,
i = 0,
max = stateArray.length,
currentState;
for (; i < max; i++) {
currentState = stateArray[i];
instance.addState(currentState);
}
return this;
},
//join two states
jointState: function(sourceState, destinationState) {
var source = this.searchState(sourceState.uid),
dest = this.searchState(destinationState.uid);
//joint only if all the states passed to the function, already exist in the diagram
if (source && dest) {
source.shape.joint(dest.shape);
}
return this;
}
};
//code
// define nodes (or states)
var c1 = new Node({
uid: 1,
x: 50,
y: 40,
width: 50,
height: 50,
radius: 10
}),
c2 = new Node({
uid: 2,
x: 150,
y: 140,
width: 50,
height: 50,
radius: 10
}),
c3 = new Node({
uid: 3,
x: 250,
y: 50,
width: 50,
height: 50,
radius: 10
}),
c4,
// define an array of state to optionally pass to addStates Diagram function
allStates = [c1, c2, c3],
myDiag;
//create the diagram passing allStates array and settings node (state) joins
myDiag = new Diagram("activity1", 500, 500).addStates(allStates).jointState(c1, c2).jointState(c2, c3).jointState(c1, c3);
//later create anothe node
c4 = new Node({
uid: 4,
x: 350,
y: 150,
width: 50,
height: 50,
radius: 10
});
//add node to diagram
myDiag.addState(c4);
//join c3 to c4
myDiag.jointState(c3, c4);