这是我的代码,我想用四个箭头键盘移动图片(pic1),画一些线作为背景区域,并且pic一次移动1次,但我遇到了一个问题,我无法移动pic1,谁能告诉我它为什么不起作用
<script type="text/javascript">
var canvas = document.getElementById("painting");
//canvas.addEventListener("keydown", doKeyDown, true);
var context2D = canvas.getContext("2d");
var pic = new Image();
var pic1=new Image();
var X=0,Y=200;
var X1=200,Y1=200;
pic.src = "music.jpg";
pic1.src = "qingwa.jpg";
function drawline()
{
context2D.moveTo(0,100);
context2D.lineTo(35,100);
context2D.lineTo(35,60);
context2D.lineTo(85,60);
context2D.lineTo(85,100);
context2D.lineTo(155,100);
context2D.lineTo(155,60);
context2D.lineTo(205,60);
context2D.lineTo(205,100);
context2D.lineTo(275,100);
context2D.lineTo(275,60);
context2D.lineTo(325,60);
context2D.lineTo(325,100);
context2D.lineTo(395,100);
context2D.lineTo(395,60);
context2D.lineTo(445,60);
context2D.lineTo(445,100);
context2D.lineTo(515,100);
context2D.lineTo(515,60);
context2D.lineTo(565,60);
context2D.lineTo(565,100);
context2D.lineTo(600,100);
context2D.stroke();
}
function doKeyDown(e)
{
switch (e.keyCode)
{
// the up key
case 38:
Y1 = Y1 - 10;
break;
//the down key
case 40:
Y1 = Y1 + 10;
break;
//the left key
case 37:
X1 = X1 - 10;
break;
//the right key
case 39:
X1 = X1 + 10;
break;
}
}
function drawfrogger()
{
context2D.drawImage(pic1,X1,Y1);
}
function draw()
{
context2D.clearRect(0,0,600,600);
context2D.save();
context2D.drawImage(pic,X,Y);
drawfrogger();
drawline();
context2D.restore(); //绘制结束以后,恢复画笔状态
if(X>600)
X = 0;
X = X + 100;
}
setInterval(draw, 1000);
</script>
答案 0 :(得分:1)
只有可以获得焦点的元素(如表单输入)才会生成关键事件。您有两种选择:
tabindex
元素添加<canvas>
属性,以允许其获得焦点。值0
将元素置于默认Tab键顺序(即HTML源顺序)。 Here is article with some more detail。document
上的关键事件。这样做的缺点是捕获源自文档中任何位置的关键事件,而不仅仅是您感兴趣的<canvas>
元素。答案 1 :(得分:-2)
将keydown更改为:
document.addEventListener("keydown", function(e) {
doKeyDown(e);
});
@jbabey - 这有效:http://jsfiddle.net/neuroflux/cjRVn/3/