Dojo:如果无法获取初始数据,则使表单(或整个div)变灰

时间:2012-12-06 08:23:12

标签: dojo

我正在用Dojo编写一个简单的表单。这是我在实际做某事方面对Dojo的第一次“真实”使用...... 基本上:

1)当显示小部件时,onShow会尝试预加载表单应具有的值 2)当用户提交时,使用相同的商店保存值

这里的“问题”是我试图制作1000%的故障安全应用程序。例如,如果商店不起作用(因此无法检索设置),我希望应用程序在3秒后再次尝试 - 或者,当用户点击链接时。 所以,我现在正在做的是将所有“提取”功能放入一个函数loadUp()中。如果有问题,我将再次运行loadUp()(来自promise中的错误回调)我还应该禁用表单 - 比如将其变为灰色,现在允许输入)。

所以,问题:

1)这是一种理智的做事方式吗? 2)你怎么去,关于灰色表格?

我意识到我在这里谈论的是Workspace设置。那么,真正发生的是“get”将在整个过程的最开始时完成。但是,我将重复使用它几乎每种形式...

以下是代码:

var SettingsGeneral = declare('hotplate.bd.SettingsGeneral', [ ContentPane, _WidgetBase, _TemplatedMixin, _WidgetsInTemplateMixin ], { 

 templateString: '' + 
 '<div>' + 
 '  <form data-dojo-type="dijit.form.Form" data-dojo-attach-point="form" method="POST"> ' + 
 '    <input id="${id}_WorkspaceLongName" data-dojo-type="dijit/form/ValidationTextBox" name="longName" data-dojo-props="" />' + 
 '    <input id="${id}_WorkspaceTag" data-dojo-type="dijit/form/ValidationTextBox" name="tag" data-dojo-props="" />' + 
 '    <input class="formSubmit" type="submit" data-dojo-attach-point="button" data-dojo-type="hotplate.hotDojoWidgets.BusyButton" label="Create!" />' + 
 '  </form>' + 
 '</div>', 

onShow: function(){ 
  this.inherited(arguments); 

  // This returns a working store 
  var workspaceSettings = stores('workspaceSettings', { workspaceIdCall: vars['hotDojoAppContainer']['workspaceId'] } ); 

  function loadUp(){ 

   // The server will return the settings for this particular workspace 
   workspaceSettings.get('').then( 
      function(res){ 

        // All good... 

        // Assign all of the received values to matching fields 
        // TODO: Turn this into a function 
        that.form._descendants.forEach(function( widget ) { 
          console.log(widget); 
          if( typeof( res.data[ widget.name ] ) !== 'undefined'){ 
            widget.set('value', res.data[ widget.name] ); 
          } 
        }); 

      }, 
      function(err){ 

        // Error: try this again in 3 seconds, hopefully it will work. It would actually be better having a 
        // link to click for the user 

        console.log("Something went wrong. The form needs to be disabled (turned grey?) and the connection should be retried"); 
        setTimeout(loadUp, 3000); 
      } 
    ); 
  }; 
  loadUp(); 

  // Submit form 
  this.form.onSubmit = ds.defaultSubmit(this.form, this.button, function(){ 
     console.log("PRESSED!"); 
     that.button.cancel(); 

    console.log(workspaceSettings); 

    // Use the same data store to save the settings... 

  }); 
} 
}); 

1 个答案:

答案 0 :(得分:0)

这是我做的:

第1步:我在课堂上添加了一个mixin:_OverlayMixin,并设置onOverlayClick以重新显示小部件。调用this.set( 'overlayed', true ); this.set( 'overlayClickable', false );后,我也会运行show(),然后that.set( 'overlayed', false );(如果工作正常)或that.set('overlayClickable', true ); (如果事情不顺利)。

第2步:实际上写了_OverlayMixin类

代码如下。 _OverlayMixin类非常简单,独立。它需要美化 - 现在它只是一个灰色的小部件。如果叠加层是可点击的,则它将设置一个类 - 因此它可能有一个用于重试的图标。我喜欢我所做的,因为它非常有道理,而且阅读起来非常简单。此外,这种方式可以重新启动小部件&#34;如果出现问题,很容易被用户使用。

以下是代码......从我的简单小部件开始:

var SettingsGeneral = declare('hotplate.bd.SettingsGeneral', [ ContentPane, _WidgetBase, _TemplatedMixin, _WidgetsInTemplateMixin, _OverlayMixin ], { 

templateString: '' + 
 '<div>' + 
 '  <form data-dojo-type="dijit.form.Form" data-dojo-attach-point="form" method="POST"> ' + 
 '    <input id="${id}_WorkspaceLongName" data-dojo-type="dijit/form/ValidationTextBox" name="longName" data-dojo-props="" />' + 
 '    <input id="${id}_WorkspaceTag" data-dojo-type="dijit/form/ValidationTextBox" name="tag" data-dojo-props="" />' + 
 '    <input class="formSubmit" type="submit" data-dojo-attach-point="button" data-dojo-type="hotplate.hotDojoWidgets.BusyButton" label="Create!" />' + 
 '  </form>' + 
 '</div>', 


onOverlayClick: function(){ 
  this.onShow(); 
}, 

onShow: function(){ 

  var that = this; 

  // By default, this widget is overlayed 
  this.set( 'overlayed', true ); 
  this.set( 'overlayClickable', false ); 

  var workspaceSettings = stores('workspaceSettings', { workspaceIdCall: vars['hotDojoAppContainer']['workspaceId'] } ); 

  workspaceSettings.get('').then( 
    function(res){ 

      // OK things worked out: the overlay can go 
      that.set( 'overlayed', false ); 

      // Assign all of the received values to matching fields 
      // TODO: Turn this into a function 
      that.form._descendants.forEach(function( widget ) { 
        console.log(widget); 
        if( typeof( res.data[ widget.name ] ) !== 'undefined'){ 
          widget.set('value', res.data[ widget.name] ); 
        } 
      }); 
    }, 
    function(err){ 
      that.set('overlayClickable', true ); 
    } 
  ); 

}, 

mixin:

define([ 
"dojo/_base/declare", 
"dojo/on", 
"dojo/dom", 
"dojo/dom-construct", 
"dojo/dom-attr", 
 "dojo/dom-class", 

], function( 
 declare 
, on 
, dom 
, domConstruct 
, domAttr 
, domClass 
){ 
return declare( null, { 

overlayed: false, 
overlayClickable: false, 

postCreate: function(){ 
  var that = this; 

  this.inherited(arguments); 

  // Create the overlay widget, place it as first in the widget 
  var overlay = domConstruct.create('div', { 
    className: 'overlay', 
    style: { 
      'position': 'absolute', 
      'top': 0, 
      'bottom': 0, 
      'left': 0, 
      'right': 0, 
      'z-index': 99, 
      'display': 'none', 
      'background': 'rgba(0,0,0,0.32)' 
    } 
  } ); 
  domConstruct.place(overlay, this.domNode, 'first'); 

  // Set the overlayNode attribute of the widget 
  this.overlayNode = overlay; 

  // Wire the click of the mouse to the object's "onOverlayClick" 
  on( this.overlayNode, 'click', function(e){ 
    if( that.overlayClickable && typeof( that.onOverlayClick ) === 'function' ) { 
      that.onOverlayClick(e); 
    } 
  }); 
}, 


// Set the widget as "overlayed" or 
_setOverlayedAttr: function( value ){ 
  this._set('overlayed', value); 
  if( value ){ 
    domAttr.set( this.overlayNode, { style: { display: 'block'} } ); 
  } else { 
    domAttr.set( this.overlayNode, { style: { display: 'none'} } ); 
  } 
}, 
_getOverlayedAttr: function(){ 
  return this.overlayVisible; 
}, 


// Set the widget as clickable or not 
_setOverlayClickableAttr: function(value){ 
  console.log("Set to clickableeeeeeeeeeeeeeeeeeeeeeeeeeeeee!"); 
  this._set('overlayClickable', !! value); 
  if( value ){ 
    console.log("1"); 
    domClass.add( this.overlayNode, 'overlayClickable' ); 
  } else { 
    console.log("2"); 
    domClass.remove( this.overlayNode, 'overlayClickable' ); 
  } 
}, 
_getOverlayClickableAttr: function(){ 
  return this.overlayClickableAttr; 
} 



});  
});