我正在尝试将两个图像合并为一个用于截屏。这是代码:
- (void)savePhoto:(id)sender
UIImage *snapShotImageGL1 = [glView snapUIImage];
UIImage *maskedImage = [self maskImage:_image withMask:snapShotImageGL1];
UIImageWriteToSavedPhotosAlbum(maskedImage, nil, nil, nil);
}
然后:
#pragma mark - Image Processing
- (UIImage *)imageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
- (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
return [UIImage imageWithCGImage:masked];
}
-(UIImage*)invertImage:(UIImage*)image{
UIGraphicsBeginImageContext(image.size);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
[image drawInRect:CGRectMake(0, 0, image.size.width, image.size.height)];
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeDifference);
CGContextSetFillColorWithColor(UIGraphicsGetCurrentContext(),[UIColor
whiteColor].CGColor);
CGContextFillRect(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, image.size.width,
image.size.height));
UIImage *returnImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return returnImage;
}
这在模拟器中运行良好,但它只是在我的设备上运行时创建一张白色空白照片。关于我在这里做错了什么的想法?
答案 0 :(得分:1)
检查Bundle中的图像名称。因为Simulator不关心文件是否区分大小写,但设备不关心。
如果您的图片名称是"ConverImage.png"
,它在模拟器中可以正常工作,但在设备中则无效。尝试将该文件名更改为"convertimage.png"
。