在Flash中制作化学游戏的最佳thinkflow?

时间:2012-12-02 02:11:52

标签: actionscript-3 chemistry

所以,正如我提到的那样,我这个学期正在做一些Flash ...我想我已经知道如何在Python中使用类和所有这些,但在AS3中,一切都是如此...分离。< / p>

我想建立一个简短的化学游戏。你有4个元素,火,土,风和精神,但缺水,重点是制造水。所以你在舞台上有一个fire_mc,一个wind_mc,一个earth_mc,一个spirit_mc和一个pot_mc。点击它们会在锅中添加一滴它们。

你必须以非常特定的顺序放置元素,但如果你陷入困境,计数会重置,你必须重新开始。命令是火,精神,土,火,精神,风。 (目前非常随意,但让我们说它就像那样)

我如何在AS3中制作?

(这些标签可以帮助那些想要构建这种特定类型游戏的人)

这是我目前的代码。

stop();
lvln.text="Phase 3 - Bargaining";
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.events.Event;

const WIDTH:int=50;
const HEIGHT:int=50;
const SEPX:int=50;

var fireb:firebtn=new firebtn();
var spiritb:spiritbtn=new spiritbtn();
var earthb:earthbtn=new earthbtn();
var windb:windbtn=new windbtn();
var combo:Array=new Array();
var truecombo:Array=[fireb,spiritb,spiritb,windb,earthb];
var lastElm=combo[combo.length-1];

firebb.addEventListener(MouseEvent.CLICK, fire1);
windbb.addEventListener(MouseEvent.CLICK, wind1);
earthbb.addEventListener(MouseEvent.CLICK, earth1);
spiritbb.addEventListener(MouseEvent.CLICK, spirit1);

function add1(clip:DisplayObject)
{
    if (combo.length > 6) 
    {
        combo.shift();
        combo.push(clip);
        reorder();
    }
}

function reorder()
{
   for(var i:int = 0; i < combo.length; i++)
   {
       combo[i].x = i * 50;
   }
}

function fire1(e:MouseEvent)
{
    lastX+=SEPX;
    twist.gotoAndPlay(2);
    var fireb:firebtn=new firebtn();
    stage.addChild(fireb);
    add1(fireb);
    fireb.width=WIDTH;
    fireb.height=HEIGHT;
    fireb.x=lastX;
    fireb.y=lastY;
    pop.play();
}

function wind1(e:MouseEvent)
{
    lastX+=SEPX;
    twist.gotoAndPlay(2);
    var windb:windbtn=new windbtn();
    stage.addChild(windb);
    add1(fireb);
    windb.width=WIDTH;
    windb.height=HEIGHT;
    windb.x=lastX;
    windb.y=lastY;
    pop.play();
}

function earth1(e:MouseEvent)
{
    lastX+=SEPX;
    twist.gotoAndPlay(2);
    var earthb:earthbtn=new earthbtn();
    stage.addChild(earthb);
    add1(fireb);
    earthb.width=WIDTH;
    earthb.height=HEIGHT;
    earthb.x=lastX;
    earthb.y=lastY;
    pop.play();
}


function spirit1(e:MouseEvent)
{
    lastX+=SEPX;
    twist.gotoAndPlay(2);
    var spiritb:spiritbtn=new spiritbtn();
    stage.addChild(spiritb);
    combo.push(spiritb);
    spiritb.width=WIDTH;
    spiritb.height=HEIGHT;
    spiritb.x=lastX;
    spiritb.y=lastY;
    pop.play();
}

1 个答案:

答案 0 :(得分:0)

我会这样做。 所以你有4个元素。为每个人制作一个按钮/ MovieClip(当你点击其中一个时,用它填充它)这就是你必须处理的动画。但要检查组合是否正确,请使用此代码

    import flash.events.MouseEvent;
    import flash.events.Event;

    var combination:Array=new Array(); //Array that loads elements being clicked
    var clength:Number = 0; // combination length for making water
    var truecombination:Array=new Array();  // Array that holds combination for making water
    truecombination.push("fire"); //first element
    truecombination.push("wind"); //second element
    truecombination.push("spirit"); //third element
    truecombination.push("fire"); //fourth element
    truecombination.push("wind"); // fifth element
    truecombination.push("earth"); //sixt element(you can go for more elements in your combination but remember to change the clength variable)

    //adding event listeners for elemnt buttons
    fire_mc.addEventListener(MouseEvent.CLICK, fclick);
    wind_mc.addEventListener(MouseEvent.CLICK, wclick);
    spirit_mc.addEventListener(MouseEvent.CLICK, sclick);
    earth_mc.addEventListener(MouseEvent.CLICK, eclick);

    //you can also add animation labels to the functions below to make the game more interesting
    function fclick(e:MouseEvent):void
    {
        combination.push("fire");
            clength+=1;
    }
    function wclick(e:MouseEvent):void
    {
        combination.push("wind");
            clength+=1;
    }
    function sclick(e:MouseEvent):void
    {
        combination.push("spirit");
            clength+=1;
    }
    function eclick(e:MouseEvent):void
    {
        combination.push("earth");
            clength+=1;
    }

    addEventListener(Event.ENTER_FRAME,loop);//making a loop function that checks the combination
    function loop(e:Event):void
    {
        if (truecombination.length => 6) //waiting for player to enter his combination
        {
            if (combination[clength-6] == "fire" && combination[clength-5] == "wind" && combination[clength-4] == "spirit" && combination[clength-3] == "fire" && combination[clength-2] == "wind" && combination[clength-1] == "earth") //checking if combination is true
            {

                trace("You Won");
            }
            else // and if it is not true...
            {
                //trace("You Lose");

            }
        }
    }

我希望有帮助