我有一个动态生成图形上下文的UIView。它的正常尺寸是100x100,但它可以放大到200x200,所以我希望它的尺寸实际上是200x200,以便显示得很好而且不会模糊,但显示它。
如何在drawRect中绘制200x200,显示大小为100或大小为200?如果我以100x100显示它,则传递给drawRect的rect小于我需要绘制的区域。
我的代码:
- (void) drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
// prevent the drawings to be flipped
CGContextTranslateCTM(ctx, 0, rect.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
CGContextDrawImage(ctx, CGRectMake(0, 0, rect.size.width, rect.size.height), [UIImage imageNamed:@"actionBg.png"].CGImage);
// generate the overlay
if ([self isActive] == NO && self.fullDelay != 0) { // TODO: remove fullDelay check!
UIGraphicsBeginImageContextWithOptions(rect.size, NO, 0.0);
CGContextRef overlayCtx = UIGraphicsGetCurrentContext();
int segmentSize = (rect.size.height / [self fullDelay]);
for (int i=0; i<[self fullDelay]; i++) {
float alpha = 0.9 - (([self fullDelay] * 0.1) - (i * 0.1));
[[UIColor colorWithRed:120.0/255.0 green:14.0/255.0 blue:14.0/255.0 alpha:alpha] setFill];
if (currentDelay > i) {
CGRect r = CGRectMake(0, i * segmentSize, rect.size.width, segmentSize);
CGContextFillRect(overlayCtx, r);
}
[[UIColor colorWithRed:1 green:1 blue:1 alpha:0.3] setFill];
CGRect line = CGRectMake(0, (i * segmentSize) + segmentSize - 1 , rect.size.width, 1);
CGContextFillRect(overlayCtx, line);
}
UIImage *overlay = UIGraphicsGetImageFromCurrentImageContext();
UIImage *overlayMasked = [TDUtilities maskImage:overlay withMask:[UIImage imageNamed:@"actionMask.png"]];
// prevent the drawings to be flipped
CGContextTranslateCTM(ctx, 0, rect.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
// put the overlay
CGContextSetBlendMode(ctx, kCGBlendModeMultiply);
CGContextDrawImage(ctx, rect, overlayMasked.CGImage);
CGContextSetBlendMode(ctx, kCGBlendModeNormal);
UIGraphicsEndImageContext();
}
// prevent the drawings to be flipped
CGContextTranslateCTM(ctx, 0, rect.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
// draw the delay symbol
CGContextDrawImage(ctx, rect, [UIImage imageNamed:@"delaySymbol.png"].CGImage);
CGContextSetAlpha(ctx, 0.8);
// draw the symbol
NSString *imgName = [K_ACTION_IMAGES objectAtIndex:[self actionType]];
CGContextDrawImage(ctx, rect, [UIImage imageNamed:imgName].CGImage);
CGContextSetAlpha(ctx, 1);
// draw the delay number
imgName = [NSString stringWithFormat:@"%d.png", [self fullDelay]];
CGContextDrawImage(ctx, rect, [UIImage imageNamed:imgName].CGImage);
// draw the priority number
imgName = [NSString stringWithFormat:@"%d.png", [self actionType]];
CGContextDrawImage(ctx, CGRectMake(32, 0, rect.size.width, rect.size.height), [UIImage imageNamed:imgName].CGImage);
}
答案 0 :(得分:0)
您是否在设置框架
后调用了setNeedsDisplay方法