可能是Unity初学者的问题:使用Unity时,你还需要在你注入的对象上实现Dispose方法吗?或者甚至不需要这样(因此,由Unity自动完成)?这是在Web应用程序的上下文中。
答案 0 :(得分:24)
实施IDisposable
与Unity无关。当您的类型使用非托管资源(如文件)时,您应该实现该接口,这些资源不能被CLR垃圾收集。
Unity可以manage the lifetime您的类型和实例。在这种情况下,Unity提供了不同类型的LifeTimeManager来控制实例的生命周期。
Unity使用IDisposable
或ContainerControlledLifetimeManager
注册时仅尊重HierarchicalLifetimeManager
界面。当你处理Unity-Container时,它也会在实现上面命名的LifetimeManager注册的Dispose
接口的所有实例上调用IDisposable
。
当您使用IDisposable
注册实现TransientLifetimeManager
接口的类型时(您在容器上调用Resolve的每种类型都会获得新实例),您可以调用{{1}在实例上。
答案 1 :(得分:6)
要扩展到what Jehof said,ContainerControlledLifetimeManager
和HierarchicalLifetimeManager
,如果它支持,则会在课程上调用.Dispose()
。但是,一个有趣的事实只是具体实现需要实现IDisposable
,您映射的接口不需要。这是一个简单的示例程序来演示。
using System;
using System.Threading;
using Microsoft.Practices.Unity;
namespace ConsoleApplication
{
internal class Program
{
private interface IFoo
{
}
private class Foo : IFoo, IDisposable
{
public Foo()
{
Console.WriteLine("Foo Created");
}
public void Dispose()
{
Console.WriteLine("Foo.Dispose() called");
}
}
private class Bar
{
public Bar(IFoo foo)
{
}
}
private static void Main()
{
LifetimeManager manager;
Console.WriteLine("Choose a lifetime manager to test:");
Console.WriteLine(" 1: ContainerControlledLifetimeManager");
Console.WriteLine(" 2: ExternallyControlledLifetimeManager");
Console.WriteLine(" 3: HierarchicalLifetimeManager");
Console.WriteLine(" 4: PerThreadLifetimeManager");
Console.WriteLine(" 5: TransientLifetimeManager");
int choice = int.Parse(Console.ReadLine());
switch (choice)
{
case 1:
manager = new ContainerControlledLifetimeManager();
break;
case 2:
manager = new ExternallyControlledLifetimeManager();
break;
case 3:
manager = new HierarchicalLifetimeManager();
break;
case 4:
manager = new PerThreadLifetimeManager();
break;
case 5:
manager = new TransientLifetimeManager();
break;
default:
return;
}
Console.WriteLine(manager.ToString());
//Use a thread to test PerThreadLifetimeManager's Dispose actions.
var thread = new Thread(() => PerformTest(manager));
thread.Start();
thread.Join();
Console.WriteLine("Press enter to exit...");
Console.ReadLine();
}
private static void PerformTest(LifetimeManager manager)
{
Console.WriteLine("Pre container creation");
using (IUnityContainer container = new UnityContainer())
{
Console.WriteLine("Pre type regrestration");
container.RegisterType<IFoo, Foo>(manager);
Console.WriteLine("Pre bar1 resolve");
var bar1 = container.Resolve<Bar>();
Console.WriteLine("Pre bar2 resolve");
var bar2 = container.Resolve<Bar>();
Console.WriteLine("Leaving container scope.");
}
}
}
}