我对C#比较陌生,我正在尝试使用动态数量相同大小的正方形网格创建一个窗口。然后通过一个过程改变颜色的方块。
我正在努力生成正方形网格。每当我运行应用程序时,似乎对资源都很疯狂,我不知道为什么。
我使用的代码如下:
private void Window_Loaded(object sender, RoutedEventArgs e) {
//create a blue brush
SolidColorBrush vBrush = new SolidColorBrush(Colors.Blue);
//set the columns and rows to 100
cellularGrid.Columns = mCellAutomaton.GAME_COLUMNS;
cellularGrid.Rows = mCellAutomaton.GAME_ROWS;
//change the background of the cellular grid to yellow
cellularGrid.Background = Brushes.Yellow;
//create 100*100 blue rectangles to fill the cellular grid
for (int i = 0; i < mCellAutomaton.GAME_COLUMNS; i++) {
for (int j = 0; j < mCellAutomaton.GAME_ROWS; j++) {
Rectangle vRectangle = new Rectangle();
vRectangle.Width = 10;
vRectangle.Height = 10;
vRectangle.Fill = vBrush;
cellularGrid.Children.Add(vRectangle);
}
}
}
如果我想要一个可修改的正方形网格,这甚至是我想采用的方法吗?
感谢您的帮助,
杰森
答案 0 :(得分:0)
这似乎表现得相当快
<Window x:Class="WpfApplication6.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="350" Name="UI">
<Grid Name="Test">
<UniformGrid Name="UniGrid" />
</Grid>
</Window>
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Loaded += new RoutedEventHandler(MainWindow_Loaded);
}
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
AddRows(new Size(10, 10));
}
private void AddRows(Size recSize)
{
UniGrid.Columns = (int)(UniGrid.ActualWidth / recSize.Width);
UniGrid.Rows = (int)(UniGrid.ActualHeight / recSize.Height);
for (int i = 0; i < UniGrid.Columns * UniGrid.Rows; i++)
{
UniGrid.Children.Add(new Rectangle { Fill = new SolidColorBrush(Colors.Yellow), Margin = new Thickness(1) });
}
}
}