我已经创建了自定义控件。它有一个名为“Tab”的属性。此属性添加了一个“FloorsInformation”控件集合,这些控件从“DockContainerItem”类继承到我的自定义控件。
现在,我想在单击Tab“CollectionEditor”窗口的“确定”按钮后,将“FloorsInformation”控件添加到我的自定义控件。
我有“AddTabs”方法。但是,我不能在正确的地方称呼它。我必须在“Tab”属性的“set accessor”中调用“AddTabs”方法,但它永远不会发生。
我也可以从“Tab”属性的“get accessor”调用此方法,但是在“Tab”属性的“get accessor”中调用此方法将导致错误,因为程序访问“get” “Tab”属性的“访问者”不断。
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
[ToolboxItem(true), ToolboxBitmap(typeof(ToolboxIconResourceFinder), "FloorsGrouping.bmp")]
[DisplayName("Floors Group")]
[Editor("WindowsFormsControlLibrary2.FloorsGrouping, WindowsFormsControlLibrary2, Version=1.0.0.0, Culture=neutral, PublicKeyToken=197889249da45bfc", typeof(UITypeEditor))]
[Description("Floorssssssss")]
[Category("Saino")]
[DefaultProperty("Text")]
[DesignerCategory("Component")] //Form //Designer //Empty String ("")
public partial class FloorsGrouping : Bar
{
private Tabs tabs = new Tabs();
public FloorsGrouping()
{
InitializeComponent();
this.AutoHide = true;
}
[Category("Data")]
[DisplayName("Tabs")]
[Description("Tabsssssssssssss")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
[Editor(typeof(ItemsCollectionEditor), typeof(UITypeEditor))]
public Tabs Tab
{
get
{
//AddTabs();
return tabs;
}
//set
//{
//AddTabs();
//}
}
public void AddTabs()
{
foreach (DockContainerItem dciItem in Tab)
{
if (!Parent.Controls.ContainsKey(dciItem.Name))
{
Items.Add(dciItem);
}
}
}
}
[DisplayName("Floors Information")]
[Description("Floors Informationnnnnnnnnnnnnnnn")]
[DefaultProperty("Text")]
[DesignerCategory("Component")]
[ToolboxItem(false)]
public class FloorsInformation : DockContainerItem
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
private SimilarFloorsInformation similarFloorsInformation = new SimilarFloorsInformation();
private AllFloorsInformation allFloorsInformation = new AllFloorsInformation();
private string text = "Floors Information";
public FloorsInformation()
{
}
[Category("Data")]
[DisplayName("Similar Floors Panel")]
[Description("Similar Floors Panellllllllllllllllllll")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public SimilarFloorsInformation SimilarFloorsInfo
{
get
{
return similarFloorsInformation;
}
set
{
similarFloorsInformation = value;
}
}
[Category("Data")]
[DisplayName("All Floors Group")]
[Description("All Floors Groupppppppppppppp")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public AllFloorsInformation AllFloorsInfo
{
get
{
return allFloorsInformation;
}
set
{
allFloorsInformation = value;
}
}
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
}
public class Tabs : CollectionBase
{
public FloorsInformation this[int intIndex]
{
get
{
return (FloorsInformation)InnerList[intIndex];
}
set
{
InnerList[intIndex] = value;
}
}
public int Add(FloorsInformation finfItemType)
{
return InnerList.Add(finfItemType);
}
public bool Contains(FloorsInformation finfItemType)
{
return InnerList.Contains(finfItemType);
}
public void Remove(FloorsInformation finfItemType)
{
InnerList.Remove(finfItemType);
}
public void Insert(int intIndex, FloorsInformation finfItemType)
{
InnerList.Insert(intIndex, finfItemType);
}
public FloorsInformation[] GetValues()
{
FloorsInformation[] finfItemType = new FloorsInformation[InnerList.Count];
InnerList.CopyTo(0, finfItemType, 0, InnerList.Count);
return finfItemType;
}
}
顺便说一句,我可以在“SetItems”中调用此方法,覆盖从“CollectionEditor”类继承的“ItemsCollectionEditor”类的方法;尽管如此,我无法在不创建自定义控件类的新实例的情况下访问“AddTabs”方法。如果我创建自定义控件的新实例,“AddTabs”方法会对我的自定义控件的新控件应用更改,而不对WinForm中当前添加的自定义控件应用更改。
public class ItemsCollectionEditor : CollectionEditor
{
private Type[] typItems;
public ItemsCollectionEditor(Type typItem)
: base(typItem)
{
typItems = new Type[] { typeof(FloorsInformation) };
}
protected override Type[] CreateNewItemTypes()
{
return typItems;
}
protected override CollectionForm CreateCollectionForm()
{
CollectionForm collectionForm = base.CreateCollectionForm();
collectionForm.Text = "Tabs Collection Editor";
return collectionForm;
//return base.CreateCollectionForm();
}
protected override object SetItems(object editValue, object[] value)
{
return base.SetItems(editValue, value);
}
}
我必须做些什么来实现我的目标?
答案 0 :(得分:1)
你有几个选择。
选项1:
如果您只是想在设计时公开FloorsGrouping.Items
属性,可以将Tab
属性的类型更改为SubItemsCollection
并返回Items
属性。在这种情况下,您不必担心拦截任何集合更改事件,它会自动发生。
[Category("Data")]
[DisplayName("Tabs")]
[Description("Tabsssssssssssss")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
[Editor(typeof(ItemsCollectionEditor), typeof(UITypeEditor))]
public SubItemsCollection Tab {
get {
return Items;
}
}
选项2:
如果您需要拦截集合更改事件,请修改Tabs
类以继承ObservableCollection<FloorsInformation>
,该INotifyCollectionChanged
实现public class Tabs : System.Collections.ObjectModel.ObservableCollection<FloorsInformation> {
}
。
FloorsGrouping
在您的CollectionChanged
构造函数中,订阅public FloorsGrouping() {
...
tabs.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(tabs_CollectionChanged);
}
事件。
private void tabs_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e) {
switch (e.Action) {
case System.Collections.Specialized.NotifyCollectionChangedAction.Add:
foreach (DockContainerItem dciItem in e.NewItems) {
if (!Parent.Controls.ContainsKey(dciItem.Name))
Items.Add(dciItem);
}
break;
case System.Collections.Specialized.NotifyCollectionChangedAction.Reset:
Items.Clear();
break;
}
}
最后,在您的事件处理程序中,处理集合更改。
CollectionChanged
选项2的注意事项是{{1}}事件在集合编辑器中进行编辑时会实时触发,而不是在单击“确定”按钮时。但是,当用户最终单击集合编辑器中的“确定”或“取消”按钮时,集合的状态是准确的。