在ios6中展开故事板segue是否需要使源场景实现委托以将数据从子场景传递回ios5中的父场景?
我通常这样做的方式是:
父控制器标头: 调用子场景的代理
@interface ParentViewController : UIViewController <ChildViewControllerDelegate>
//ok not much to show here, mainly the delegate
//properties, methods etc
@end
父控制器主(正文): 准备segue,设置委托,从子场景创建一个返回方法
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:@"toChildScene"])
{
UINavigationController *childViewController = segue.destinationViewController;
childViewController.delegate = self;
}
}
#pragma mark - Delegate Segue Methods
-(void) childViewControllerDidSave: (ChildViewController *) controller Notes:(NSString *)sNotes
{
someTextLabel.Text = sNotes
[self dismissModalViewControllerAnimated:YES];
}
子控制器标题: 创建委托,引用父场景方法
@class ChildViewController;
@protocol ChildViewControllerDelegate <NSObject>
-(void) childViewControllerDidSave: (ChildViewController *) controller Notes:(NSString *)sNotes
@end
@interface ChildViewController : UIViewController
@property (weak, nonatomic) id <ChildViewControllerDelegate> delegate;
//properties, methods, etc
@end
儿童控制器主体(正文): 调用父场景方法
- (IBAction)someAction:(id)sender
{
[self.delegate childViewControllerDidSave:self sNotes:someTextField.text];
}
现在百万美元问题: 这个过程现在在iOS 6中更简单了吗?我可以使用展开segue / exit segue来减少很多工作吗?任何一个例子将不胜感激。
答案 0 :(得分:4)
是
展开segues是一种抽象的委托形式。在iOS 6中,使用unwinds而不是委托在解除视图控制器时向后传递数据更简单。
在父视图控制器中,创建一个返回IBAction
的unwind方法,并以UIStoryboardSegue
为参数:
- (IBAction)dismissToParentViewController:(UIStoryboardSegue *)segue {
ChildViewController *childVC = segue.sourceViewController;
self.someTextLabel.Text = childVC.someTextField.text;
}
然后,在子视图控制器中,按住Control键并从解除按钮拖动到绿色退出图标以连接展开segue: