我正在开发一款拥有左轮手枪,步枪和霰弹枪等枪支的游戏。你选择一把枪并射击屏幕上出现的外星人。我差不多完成了,但我遇到了用自动射击枪(如机枪)射击外星人的问题。对于单发枪,我使用它来检测外星人在十字准线中的时间,如果是,则隐藏它:
CGPoint pos1 = enemyufoR.center;
if ((pos1.x > 254) && (pos1.x < 344) && (pos1.y > 130) && (pos1.y < 165 && _ammoCount != 0))
{
enemyufoR.hidden = YES;
[dangerBar setProgress:dangerBar.progress-0.10];
_killCount = _killCount+3;
[killCountField setText: [NSString stringWithFormat:@"%d", _killCount]];
timer = [NSTimer scheduledTimerWithTimeInterval: 4.0
target: self
selector: @selector(showrUfo)
userInfo: nil
repeats: NO];
}
这适用于大多数枪支,但是对于机枪我需要它在枪射击时不断检查敌人的位置。我该怎么做?
答案 0 :(得分:1)
检查UITouch的时间戳
答案 1 :(得分:1)
// --------------------------------------
// PSEUDO-CODE
// --------------------------------------
-(void)shootButtonPressed
{
[self checkEnemies];
}
从那以后,为什么不直接声明一个BOOL变量并使用它来检查手指是否仍按下这样:
// --------------------------------------
// PSEUDO-CODE
// --------------------------------------
@interface MyGameClass
{
// defaults to FALSE
BOOL isTouching;
}
-(void)shootButtonPressed
{
// assumes isTouching is a instance variable declared somewhere
isTouching = YES;
[self checkEnemies];
}
-(void)checkEnemies
{
// check enemy action
// ---------------------------------------------
// when finger lifts off the screen, this
// isTouching variable will be reset to FALSE
// so as long as isTouching is TRUE, we call
// this same method checkEnemies again
// ---------------------------------------------
if(isTouching)
{
[self checkEnemies];
}
}
// reset the isTouching variable when user finger is taken off the screen
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
isTouching = NO;
}