我在TransformGroup中有一个场景,允许鼠标缩放/旋转/平移。
我需要将相机位置设置得足够远以至于我可以看到整个场景,我使用以下代码进行操作:
// Position the position from which the user is viewing the scene
ViewingPlatform viewPlatform = universe.getViewingPlatform();
TransformGroup viewTransform = viewPlatform.getViewPlatformTransform();
Transform3D t3d = new Transform3D();
viewTransform.getTransform(t3d);
t3d.lookAt(new Point3d(0,0,50), new Point3d(0,0,0), new Vector3d(0,1,0));
t3d.invert();
viewTransform.setTransform(t3d);
执行上面的代码的工作原理是我可以用鼠标操作场景。但是,如果我换掉这一行:
t3d.lookAt(new Point3d(0,0,50), new Point3d(0,0,0), new Vector3d(0,1,0));
使用:
// Change value from 50 to 90 to push the camera back further
t3d.lookAt(new Point3d(0,0,90), new Point3d(0,0,0), new Vector3d(0,1,0));
我无法用鼠标操纵屏幕。
如何在将相机向后推的同时保持使用鼠标进行变换的功能,以便我可以查看整个屏幕?
提前多多谢谢!
答案 0 :(得分:4)
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3d = new Canvas3D(config);
// Manually create the viewing platform so that we can customize it
ViewingPlatform viewingPlatform = new ViewingPlatform();
// **** This is the part I was missing: Activation radius
viewingPlatform.getViewPlatform().setActivationRadius(300f);
// Set the view position back far enough so that we can see things
TransformGroup viewTransform = viewingPlatform.getViewPlatformTransform();
Transform3D t3d = new Transform3D();
// Note: Now the large value works
t3d.lookAt(new Point3d(0,0,150), new Point3d(0,0,0), new Vector3d(0,1,0));
t3d.invert();
viewTransform.setTransform(t3d);
// Set back clip distance so things don't disappear
Viewer viewer = new Viewer(canvas3d);
View view = viewer.getView();
view.setBackClipDistance(300);
SimpleUniverse universe = new SimpleUniverse(viewingPlatform, viewer);