我想要一个可以将一个系统转换为另一个系统的类。
我在python中找到了一个源代码,并尝试将其移植到C#中。
这是python源码。 From here
import math
class GlobalMercator(object):
def __init__(self, tileSize=256):
"Initialize the TMS Global Mercator pyramid"
self.tileSize = tileSize
self.initialResolution = 2 * math.pi * 6378137 / self.tileSize
# 156543.03392804062 for tileSize 256 pixels
self.originShift = 2 * math.pi * 6378137 / 2.0
# 20037508.342789244
def LatLonToMeters(self, lat, lon ):
"Converts given lat/lon in WGS84 Datum to XY in Spherical Mercator EPSG:900913"
mx = lon * self.originShift / 180.0
my = math.log( math.tan((90 + lat) * math.pi / 360.0 )) / (math.pi / 180.0)
my = my * self.originShift / 180.0
return mx, my
def MetersToLatLon(self, mx, my ):
"Converts XY point from Spherical Mercator EPSG:900913 to lat/lon in WGS84 Datum"
lon = (mx / self.originShift) * 180.0
lat = (my / self.originShift) * 180.0
lat = 180 / math.pi * (2 * math.atan( math.exp( lat * math.pi / 180.0)) - math.pi / 2.0)
return lat, lon
def PixelsToMeters(self, px, py, zoom):
"Converts pixel coordinates in given zoom level of pyramid to EPSG:900913"
res = self.Resolution( zoom )
mx = px * res - self.originShift
my = py * res - self.originShift
return mx, my
def MetersToPixels(self, mx, my, zoom):
"Converts EPSG:900913 to pyramid pixel coordinates in given zoom level"
res = self.Resolution( zoom )
px = (mx + self.originShift) / res
py = (my + self.originShift) / res
return px, py
def PixelsToTile(self, px, py):
"Returns a tile covering region in given pixel coordinates"
tx = int( math.ceil( px / float(self.tileSize) ) - 1 )
ty = int( math.ceil( py / float(self.tileSize) ) - 1 )
return tx, ty
def PixelsToRaster(self, px, py, zoom):
"Move the origin of pixel coordinates to top-left corner"
mapSize = self.tileSize << zoom
return px, mapSize - py
def MetersToTile(self, mx, my, zoom):
"Returns tile for given mercator coordinates"
px, py = self.MetersToPixels( mx, my, zoom)
return self.PixelsToTile( px, py)
def TileBounds(self, tx, ty, zoom):
"Returns bounds of the given tile in EPSG:900913 coordinates"
minx, miny = self.PixelsToMeters( tx*self.tileSize, ty*self.tileSize, zoom )
maxx, maxy = self.PixelsToMeters( (tx+1)*self.tileSize, (ty+1)*self.tileSize, zoom )
return ( minx, miny, maxx, maxy )
def TileLatLonBounds(self, tx, ty, zoom ):
"Returns bounds of the given tile in latutude/longitude using WGS84 datum"
bounds = self.TileBounds( tx, ty, zoom)
minLat, minLon = self.MetersToLatLon(bounds[0], bounds[1])
maxLat, maxLon = self.MetersToLatLon(bounds[2], bounds[3])
return ( minLat, minLon, maxLat, maxLon )
def Resolution(self, zoom ):
"Resolution (meters/pixel) for given zoom level (measured at Equator)"
# return (2 * math.pi * 6378137) / (self.tileSize * 2**zoom)
return self.initialResolution / (2**zoom)
def ZoomForPixelSize(self, pixelSize ):
"Maximal scaledown zoom of the pyramid closest to the pixelSize."
for i in range(30):
if pixelSize > self.Resolution(i):
return i-1 if i!=0 else 0 # We don't want to scale up
def GoogleTile(self, tx, ty, zoom):
"Converts TMS tile coordinates to Google Tile coordinates"
# coordinate origin is moved from bottom-left to top-left corner of the extent
return tx, (2**zoom - 1) - ty
def QuadTree(self, tx, ty, zoom ):
"Converts TMS tile coordinates to Microsoft QuadTree"
quadKey = ""
ty = (2**zoom - 1) - ty
for i in range(zoom, 0, -1):
digit = 0
mask = 1 << (i-1)
if (tx & mask) != 0:
digit += 1
if (ty & mask) != 0:
digit += 2
quadKey += str(digit)
return quadKey
这是我的C#端口。
public class GlobalMercator {
private Int32 TileSize;
private Double InitialResolution;
private Double OriginShift;
private const Int32 EarthRadius = 6378137;
public GlobalMercator() {
TileSize = 256;
InitialResolution = 2 * Math.PI * EarthRadius / TileSize;
OriginShift = 2 * Math.PI * EarthRadius / 2;
}
public DPoint LatLonToMeters(Double lat, Double lon) {
var p = new DPoint();
p.X = lon * OriginShift / 180;
p.Y = Math.Log(Math.Tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180);
p.Y = p.Y * OriginShift / 180;
return p;
}
public GeoPoint MetersToLatLon(DPoint m) {
var ll = new GeoPoint();
ll.Longitude = (m.X / OriginShift) * 180;
ll.Latitude = (m.Y / OriginShift) * 180;
ll.Latitude = 180 / Math.PI * (2 * Math.Atan(Math.Exp(ll.Latitude * Math.PI / 180)) - Math.PI / 2);
return ll;
}
public DPoint PixelsToMeters(DPoint p, Int32 zoom) {
var res = Resolution(zoom);
var met = new DPoint();
met.X = p.X * res - OriginShift;
met.Y = p.Y * res - OriginShift;
return met;
}
public DPoint MetersToPixels(DPoint m, Int32 zoom) {
var res = Resolution(zoom);
var pix = new DPoint();
pix.X = (m.X + OriginShift) / res;
pix.Y = (m.Y + OriginShift) / res;
return pix;
}
public Point PixelsToTile(DPoint p) {
var t = new Point();
t.X = (Int32)Math.Ceiling(p.X / (Double)TileSize) - 1;
t.Y = (Int32)Math.Ceiling(p.Y / (Double)TileSize) - 1;
return t;
}
public Point PixelsToRaster(Point p, Int32 zoom) {
var mapSize = TileSize << zoom;
return new Point(p.X, mapSize - p.Y);
}
public Point MetersToTile(Point m, Int32 zoom) {
var p = MetersToPixels(m, zoom);
return PixelsToTile(p);
}
public Pair<DPoint> TileBounds(Point t, Int32 zoom) {
var min = PixelsToMeters(new DPoint(t.X * TileSize, t.Y * TileSize), zoom);
var max = PixelsToMeters(new DPoint((t.X + 1) * TileSize, (t.Y + 1) * TileSize), zoom);
return new Pair<DPoint>(min, max);
}
public Pair<GeoPoint> TileLatLonBounds(Point t, Int32 zoom) {
var bound = TileBounds(t, zoom);
var min = MetersToLatLon(bound.Min);
var max = MetersToLatLon(bound.Max);
return new Pair<GeoPoint>(min, max);
}
public Double Resolution(Int32 zoom) {
return InitialResolution / (2 ^ zoom);
}
public Double ZoomForPixelSize(Double pixelSize) {
for (var i = 0; i < 30; i++)
if (pixelSize > Resolution(i))
return i != 0 ? i - 1 : 0;
throw new InvalidOperationException();
}
public Point ToGoogleTile(Point t, Int32 zoom) {
return new Point(t.X, ((Int32)Math.Pow(2, zoom) - 1) - t.Y);
}
public Point ToTmsTile(Point t, Int32 zoom) {
return new Point(t.X, ((Int32)Math.Pow(2, zoom) - 1) - t.Y);
}
}
public struct Point {
public Point(Int32 x, Int32 y)
: this() {
X = x;
Y = y;
}
public Int32 X { get; set; }
public Int32 Y { get; set; }
}
public struct DPoint {
public DPoint(Double x, Double y)
: this() {
this.X = x;
this.Y = y;
}
public Double X { get; set; }
public Double Y { get; set; }
public static implicit operator DPoint(Point p) {
return new DPoint(p.X, p.Y);
}
}
public class GeoPoint {
public Double Latitude { get; set; }
public Double Longitude { get; set; }
}
public class Pair<T> {
public Pair() {}
public Pair(T min, T max) {
Min = min;
Max = max;
}
public T Min { get; set; }
public T Max { get; set; }
}
我有两个问题。
我是否正确移植了代码? (我故意省略了一种方法,因为我不使用它并添加了一种方法)
这里我有坐标
WGS84 datum (longitude/latitude): -123.75 36.59788913307022 -118.125 40.97989806962013 Spherical Mercator (meters): -13775786.985667605 4383204.9499851465 -13149614.849955441 5009377.085697312 Pixels 2560 6144 2816 6400 Google x:10, y:24, z:6 TMS x:10, y:39, z:6 QuadTree 023010
我应该如何链接这些方法,以便从谷歌的瓷砖坐标(10,24,6)得到球形墨卡托米?
更新
找到我的第二个问题的答案对我来说更重要。
答案 0 :(得分:7)
你班上至少有一个错误:
public Double Resolution(Int32 zoom) {
return InitialResolution / (2 ^ zoom); // BAD CODE, USE Math.Pow, not ^
}
你把二进制XOR运算符误认为是指数运算符的地方。
我重写了代码,使大多数函数保持静态,并添加了一些更相关的函数:
/// <summary>
/// Conversion routines for Google, TMS, and Microsoft Quadtree tile representations, derived from
/// http://www.maptiler.org/google-maps-coordinates-tile-bounds-projection/
/// </summary>
public class WebMercator
{
private const int TileSize = 256;
private const int EarthRadius = 6378137;
private const double InitialResolution = 2 * Math.PI * EarthRadius / TileSize;
private const double OriginShift = 2 * Math.PI * EarthRadius / 2;
//Converts given lat/lon in WGS84 Datum to XY in Spherical Mercator EPSG:900913
public static Point LatLonToMeters(double lat, double lon)
{
var p = new Point();
p.X = lon * OriginShift / 180;
p.Y = Math.Log(Math.Tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180);
p.Y = p.Y * OriginShift / 180;
return p;
}
//Converts XY point from (Spherical) Web Mercator EPSG:3785 (unofficially EPSG:900913) to lat/lon in WGS84 Datum
public static Point MetersToLatLon(Point m)
{
var ll = new Point();
ll.X = (m.X / OriginShift) * 180;
ll.Y = (m.Y / OriginShift) * 180;
ll.Y = 180 / Math.PI * (2 * Math.Atan(Math.Exp(ll.Y * Math.PI / 180)) - Math.PI / 2);
return ll;
}
//Converts pixel coordinates in given zoom level of pyramid to EPSG:900913
public static Point PixelsToMeters(Point p, int zoom)
{
var res = Resolution(zoom);
var met = new Point();
met.X = p.X * res - OriginShift;
met.Y = p.Y * res - OriginShift;
return met;
}
//Converts EPSG:900913 to pyramid pixel coordinates in given zoom level
public static Point MetersToPixels(Point m, int zoom)
{
var res = Resolution(zoom);
var pix = new Point();
pix.X = (m.X + OriginShift) / res;
pix.Y = (m.Y + OriginShift) / res;
return pix;
}
//Returns a TMS (NOT Google!) tile covering region in given pixel coordinates
public static Tile PixelsToTile(Point p)
{
var t = new Tile();
t.X = (int)Math.Ceiling(p.X / (double)TileSize) - 1;
t.Y = (int)Math.Ceiling(p.Y / (double)TileSize) - 1;
return t;
}
public static Point PixelsToRaster(Point p, int zoom)
{
var mapSize = TileSize << zoom;
return new Point(p.X, mapSize - p.Y);
}
//Returns tile for given mercator coordinates
public static Tile MetersToTile(Point m, int zoom)
{
var p = MetersToPixels(m, zoom);
return PixelsToTile(p);
}
//Returns bounds of the given tile in EPSG:900913 coordinates
public static Rect TileBounds(Tile t, int zoom)
{
var min = PixelsToMeters(new Point(t.X * TileSize, t.Y * TileSize), zoom);
var max = PixelsToMeters(new Point((t.X + 1) * TileSize, (t.Y + 1) * TileSize), zoom);
return new Rect(min, max);
}
//Returns bounds of the given tile in latutude/longitude using WGS84 datum
public static Rect TileLatLonBounds(Tile t, int zoom)
{
var bound = TileBounds(t, zoom);
var min = MetersToLatLon(new Point(bound.Left, bound.Top));
var max = MetersToLatLon(new Point(bound.Right, bound.Bottom));
return new Rect(min, max);
}
//Resolution (meters/pixel) for given zoom level (measured at Equator)
public static double Resolution(int zoom)
{
return InitialResolution / (Math.Pow(2, zoom));
}
public static double ZoomForPixelSize(double pixelSize)
{
for (var i = 0; i < 30; i++)
if (pixelSize > Resolution(i))
return i != 0 ? i - 1 : 0;
throw new InvalidOperationException();
}
// Switch to Google Tile representation from TMS
public static Tile ToGoogleTile(Tile t, int zoom)
{
return new Tile(t.X, ((int)Math.Pow(2, zoom) - 1) - t.Y);
}
// Switch to TMS Tile representation from Google
public static Tile ToTmsTile(Tile t, int zoom)
{
return new Tile(t.X, ((int)Math.Pow(2, zoom) - 1) - t.Y);
}
//Converts TMS tile coordinates to Microsoft QuadTree
public static string QuadTree(int tx, int ty, int zoom)
{
var quadtree = "";
ty = ((1 << zoom) - 1) - ty;
for (var i = zoom; i >= 1; i--)
{
var digit = 0;
var mask = 1 << (i - 1);
if ((tx & mask) != 0)
digit += 1;
if ((ty & mask) != 0)
digit += 2;
quadtree += digit;
}
return quadtree;
}
//Converts a quadtree to tile coordinates
public static Tile QuadTreeToTile(string quadtree, int zoom)
{
int tx= 0, ty = 0;
for (var i = zoom; i >= 1; i--)
{
var ch = quadtree[zoom - i];
var mask = 1 << (i - 1);
var digit = ch - '0';
if ((digit & 1) != 0)
tx += mask;
if ((digit & 2) != 0)
ty += mask;
}
ty = ((1 << zoom) - 1) - ty;
return new Tile(tx, ty);
}
//Converts a latitude and longitude to quadtree at the specified zoom level
public static string LatLonToQuadTree(Point latLon, int zoom)
{
Point m = LatLonToMeters(latLon.Y, latLon.X);
Tile t = MetersToTile(m, zoom);
return QuadTree(t.X, t.Y, zoom);
}
//Converts a quadtree location into a latitude/longitude bounding rectangle
public static Rect QuadTreeToLatLon(string quadtree)
{
int zoom = quadtree.Length;
Tile t = QuadTreeToTile(quadtree, zoom);
return TileLatLonBounds(t, zoom);
}
//Returns a list of all of the quadtree locations at a given zoom level within a latitude/longude box
public static List<string> GetQuadTreeList(int zoom, Point latLonMin, Point latLonMax)
{
if (latLonMax.Y< latLonMin.Y|| latLonMax.X< latLonMin.X)
return null;
Point mMin = LatLonToMeters(latLonMin.Y, latLonMin.X);
Tile tmin = MetersToTile(mMin, zoom);
Point mMax = LatLonToMeters(latLonMax.Y, latLonMax.X);
Tile tmax = MetersToTile(mMax, zoom);
var arr = new List<string>();
for (var ty = tmin.Y; ty <= tmax.Y; ty++)
{
for (var tx = tmin.X; tx <= tmax.X; tx++)
{
var quadtree = QuadTree(tx, ty, zoom);
arr.Add(quadtree);
}
}
return arr;
}
}
/// <summary>
/// Reference to a Tile X, Y index
/// </summary>
public class Tile
{
public Tile() { }
public Tile(int x, int y)
{
X = x;
Y = y;
}
public int X { get; set; }
public int Y { get; set; }
}
要解决第二个问题,请使用以下序列:
int zoom = 6;
Tile googleTile = new Tile(10,24);
Tile tmsTile = GlobalMercator.ToTmsTile(googleTile, zoom);
Rect r3 = GlobalMercator.TileLatLonBounds(tmsTile, zoom);
var tl = GlobalMercator.LatLonToMeters(r3.Top, r3.Left);
var br = GlobalMercator.LatLonToMeters(r3.Bottom, r3.Right);
Debug.WriteLine("{0:0.000} {1:0.000}", tl.X, tl.Y);
Debug.WriteLine("{0:0.000} {1:0.000}", br.X, br.Y);
// -13775787.000 4383205.000
// -13149615.000 5009376.500
答案 1 :(得分:3)
用于将坐标从一个投影转换为另一个投影的最佳开源解决方案是Proj4,最初用c语言编写,但移植到众多编程语言中。我尝试使用的c#端口是CodePlex上的DotSpatial Projections。根据示例很容易找到如何使用它。您需要知道的唯一事情是您的案例的转换参数。
答案 2 :(得分:1)
CoordinateSharp在NuGet上可用。重量轻,可以真正进行坐标转换。它不是为映射而设计的,但是如果这是一个因素,那么它会阻碍转换(以及基于位置的天体信息)。
示例
Coordinate c = new Coordinate(myLat,myLong);
c.UTM; //Outputs UTM string
c.UTM.Easting //UTM easting property
答案 3 :(得分:0)
对于任何想要使用Oybek优秀代码的人来说,有几个指示:
您需要将using System.Windows
以及Add a Reference
添加到WindowsBase
程序集,否则VS将找不到Point
和Rect
。
请注意不得使用System.Drawing
这是一个将Zoom lat / lng转换为Google Tile的新功能:
public static Tile LatLonToGoogleTile(Point latLon, int zoom)
{
Point m = LatLonToMeters(latLon.Y, latLon.X);
Tile t = MetersToTile(m, zoom);
return ToGoogleTile(t, zoom);
}