我在游戏中很少收到错误,并且我正在尝试确定哪个runAction与正在进行的操作发生冲突。我知道我只需要停止上一个操作,但无法确定哪个操作正在尝试运行。
任何人都可以给我建议如何在回溯中更早地看到或导航到更有用的区域,因为大多数回溯只是抛出错误而我想看看在错误被抛出之前发生了什么?
这是我的错误和回溯,以帮助提供一些背景信息。
注意:就LLDB而言,我是一个菜鸟!
2012-10-01 19:44:27.000 Game Name[19255:907] *** Assertion failure in -[CCActionManager addAction:target:paused:], /Users/username/Documents/Development/Sandbox/Game Name/libs/cocos2d/CCActionManager.m:177
2012-10-01 19:44:27.004 Game Name[19255:907] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'runAction: Action already running'
*** First throw call stack:
(0x392b83e7 0x354b6963 0x392b829d 0x356647b3 0x2799d 0x497d7 0xb732d 0xede1b 0x3569ce67 0x3928d857 0x3928d503 0x3928c177 0x391ff23d 0x391ff0c9 0x313fb33b 0x39380289 0xaf0a1 0x12ee0)
libc++abi.dylib: terminate called throwing an exception
这里的回溯远远不够,或者我不知道如何导航到正确的位置?
(lldb) thread list
Process 19255 stopped
* thread #1: tid = 0x2403, 0x39bf9350 libsystem_kernel.dylib`__pthread_kill + 8, stop reason = signal SIGABRT
thread #4: tid = 0x2903, 0x39bf9d98 libsystem_kernel.dylib`__workq_kernreturn + 8
thread #9: tid = 0x2c03, 0x39bf9d98 libsystem_kernel.dylib`__workq_kernreturn + 8
thread #7: tid = 0x2d03, 0x39bf96a4 libsystem_kernel.dylib`__semwait_signal + 24
thread #8: tid = 0x2e03, 0x39be95d0 libsystem_kernel.dylib`kevent64 + 24
thread #10: tid = 0x2f03, 0x39be8e30 libsystem_kernel.dylib`mach_msg_trap + 20
thread #11: tid = 0x3003, 0x39be8e30 libsystem_kernel.dylib`mach_msg_trap + 20
thread #12: tid = 0x3103, 0x39bf9594 libsystem_kernel.dylib`select$DARWIN_EXTSN + 20
thread #13: tid = 0x3203, 0x39be8e30 libsystem_kernel.dylib`mach_msg_trap + 20
thread #14: tid = 0x3303, 0x39be8e30 libsystem_kernel.dylib`mach_msg_trap + 20
thread #15: tid = 0x233f, 0x39bf9d98 libsystem_kernel.dylib`__workq_kernreturn + 8
(lldb) thread backtrace
* thread #1: tid = 0x2403, 0x39bf9350 libsystem_kernel.dylib`__pthread_kill + 8, stop reason = signal SIGABRT
frame #0: 0x39bf9350 libsystem_kernel.dylib`__pthread_kill + 8
frame #1: 0x39a4ffb6 libsystem_c.dylib`pthread_kill + 58
frame #2: 0x39a8c36a libsystem_c.dylib`abort + 94
frame #3: 0x3504edde libc++abi.dylib`abort_message + 74
frame #4: 0x3504c098 libc++abi.dylib`default_terminate() + 24
frame #5: 0x354b6a5a libobjc.A.dylib`_objc_terminate() + 146
frame #6: 0x3504c11a libc++abi.dylib`safe_handler_caller(void (*)()) + 78
frame #7: 0x3504c1b4 libc++abi.dylib`std::terminate() + 20
frame #8: 0x3504d62a libc++abi.dylib`__cxa_rethrow + 94
frame #9: 0x354b69b4 libobjc.A.dylib`objc_exception_rethrow + 12
frame #10: 0x391ff2a0 CoreFoundation`CFRunLoopRunSpecific + 456
frame #11: 0x391ff0c8 CoreFoundation`CFRunLoopRunInMode + 104
frame #12: 0x313fb33a GraphicsServices`GSEventRunModal + 74
frame #13: 0x39380288 UIKit`UIApplicationMain + 1120
frame #14: 0x000af0a0 Game Name`main + 100 at main.m:14
我看到有人在谈论“提升几个堆栈以获取根项”并且不知道如何向上移动堆栈?
任何帮助,建议或指示将不胜感激! 提前谢谢!
答案 0 :(得分:2)
尝试让Xcode在程序中放置一个Exception断点 - 你应该能够在抛出异常时捕获它。在Xcode中,查看>导航器>显示断点导航器,点击+按钮添加一个新的断点,你可以选择"添加异常断点"和#34;添加符号断点" (后者是main()或其他的断点)。
答案 1 :(得分:0)
<强>问题强>
如何使用LLDB导航堆栈帧以跟踪xCode中调用的原始行
<强>解决方案强>
在Xcode中打破异常后,您可以通过键入单词&#34; up&#34;来向上/向下导航堆栈帧。或&#34; down&#34; (没有引号)后跟[enter]键。调试器将一步一步导航到适当的帧。您可能还需要查看日志导航器以查看调试会话的完整历史记录(⌘+ 8)。