我使用Qt3D并使用QGLView绘制复杂的3D场景。
我需要在此场景中的QGLNode 上绘制一些小部件,但我不知道如何。
这是我想要做的最小例子(基于qt3d的“嵌套”演示):
部首:
class CubeView : public QGLView
{
Q_OBJECT
Q_PROPERTY(qreal cubeAngle READ cubeAngle WRITE setCubeAngle)
public:
CubeView(QWidget *parent = 0);
~CubeView();
qreal cubeAngle() const { return cangle; }
void setCubeAngle(qreal angle) { cangle = angle; update(); }
protected:
void initializeGL(QGLPainter *painter);
void paintGL(QGLPainter *painter);
private:
QGLSceneNode *scene;
QGLSceneNode *cube;
QGLFramebufferObject *fbo;
QGLFramebufferObjectSurface fboSurface;
QGLCamera *innerCamera;
qreal cangle;
void drawCube(QGLPainter* painter);
void drawFrameBuffer();
};
初始化:
void CubeView::initializeGL(QGLPainter *)
{
fbo = new QGLFramebufferObject(512, 512);
fboSurface.setFramebufferObject(fbo);
}
绘制代码:
void CubeView::paintGL(QGLPainter *painter)
{
painter->modelViewMatrix().push();
painter->projectionMatrix().push();
#ifdef DRAW_GLNODE
painter->pushSurface(&fboSurface);
#endif
painter->setCamera(innerCamera);
painter->modelViewMatrix().rotate(cangle, 0.0f, 1.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#ifdef DRAW_GLNODE
cube->draw(painter);
#else
QPushButton button;
button.resize(fbo->width(), fbo->height());
button.render(fbo); // filling QGLFrameBuffer
#endif
drawFrameBuffer(); // debug QPixmap with QGLFrameBuffer data
#ifdef DRAW_GLNODE
painter->popSurface();
#endif
painter->projectionMatrix().pop();
painter->modelViewMatrix().pop();
drawCube(painter);
}
绘制立方体:
void CubeView::drawCube(QGLPainter *painter)
{
painter->modelViewMatrix().push();
painter->modelViewMatrix().rotate(cangle, 1.0f, 1.0f, 1.0f);
painter->setStandardEffect(QGL::LitDecalTexture2D);
glBindTexture(GL_TEXTURE_2D, fbo->texture());
glEnable(GL_TEXTURE_2D);
cube->draw(painter);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
painter->modelViewMatrix().pop();
}
当“#define DRAW_GLNODE”处于活动状态时,它会将旋转立方体显示为另一个立方体内的纹理(您可以在左侧窗口中看到帧缓冲区数据)。
http://i.stack.imgur.com/Ok4NT.png
当我切换到“#define 0”时,它在QGLView中显示黑屏,但QGLFrameBuffer包含您可以看到的数据。
http://i.stack.imgur.com/5R6Wz.png
我做错了什么?