在Windows上的Qt Creator中编译Cuda代码

时间:2012-09-04 15:02:31

标签: c++ windows-7 qt4 cuda

我一直在尝试在32位Windows 7系统上运行Qt项目文件,我希望/需要包含Cuda代码。事情的这种组合要么是如此简单,以至于没有人费心去网上做一个例子,或者看起来没有人能成功这么困难。无论如何,我发现的唯一有用的论坛主题是Linux或Mac上的相同问题,或Windows上的Visual Studio。 但是,所有这些都会产生各种不同的错误,无论是由于链接或冲突库,还是文件名中的空格或Windows版Cuda SDK中的非现有文件夹。 是否有人提供明确的.pro文件可以解决问题?

我的目标是使用Qt样式的普通C ++代码编译一个简单的程序,使用Qt 4.8库,它引用.cu文件中的几个Cuda模块。形式的东西:

TestCUDA \
    TestCUDA.pro
    main.cpp
    test.cu

3 个答案:

答案 0 :(得分:15)

所以我终于设法组装了一个.pro文件,该文件适用于我的所有Windows系统。以下是一个简单的测试程序,应该可以做到这一点。以下是一个小项目文件加上测试程序,至少在我的系统上有效。

文件系统如下所示:

TestCUDA \
    TestCUDA.pro
    main.cpp
    vectorAddition.cu

项目文件显示:

TARGET = TestCUDA

# Define output directories
DESTDIR = release
OBJECTS_DIR = release/obj
CUDA_OBJECTS_DIR = release/cuda

# Source files
SOURCES += src/main.cpp

# This makes the .cu files appear in your project
OTHER_FILES +=  vectorAddition.cu

# CUDA settings <-- may change depending on your system
CUDA_SOURCES += src/cuda/vectorAddition.cu
CUDA_SDK = "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/C"   # Path to cuda SDK install
CUDA_DIR = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v4.2"            # Path to cuda toolkit install
SYSTEM_NAME = Win32         # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32            # '32' or '64', depending on your system
CUDA_ARCH = sm_11           # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS = --use_fast_math

# include paths
INCLUDEPATH += $$CUDA_DIR/include \
               $$CUDA_SDK/common/inc/ \
               $$CUDA_SDK/../shared/inc/

# library directories
QMAKE_LIBDIR += $$CUDA_DIR/lib/$$SYSTEM_NAME \
                $$CUDA_SDK/common/lib/$$SYSTEM_NAME \
                $$CUDA_SDK/../shared/lib/$$SYSTEM_NAME
# Add the necessary libraries
LIBS += -lcuda -lcudart

# The following library conflicts with something in Cuda
QMAKE_LFLAGS_RELEASE = /NODEFAULTLIB:msvcrt.lib
QMAKE_LFLAGS_DEBUG   = /NODEFAULTLIB:msvcrtd.lib

# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')

# Configuration of the Cuda compiler
CONFIG(debug, debug|release) {
    # Debug mode
    cuda_d.input = CUDA_SOURCES
    cuda_d.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda_d.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
    # Release mode
    cuda.input = CUDA_SOURCES
    cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda

}

注意QMAKE_LFLAGS_RELEASE = /NODEFAULTLIB:msvcrt.lib:我花了很长时间才弄明白,但是这个库似乎与Cuda中的其他东西冲突,这会产生奇怪的链接警告和错误。如果有人对此有解释,并且可能是更好的解决方法,我希望听到它。

此外,由于Windows文件路径通常包含空格(默认情况下NVIDIA的SDK也是如此),因此有必要在包含路径周围人为地添加引号。同样,如果有人知道解决这个问题的更优雅方式,我有兴趣知道。

main.cpp文件如下所示:

#include <cuda.h>
#include <builtin_types.h>
#include <drvapi_error_string.h>

#include <QtCore/QCoreApplication>
#include <QDebug>

// Forward declare the function in the .cu file
void vectorAddition(const float* a, const float* b, float* c, int n);

void printArray(const float* a, const unsigned int n) {
    QString s = "(";
    unsigned int ii;
    for (ii = 0; ii < n - 1; ++ii)
        s.append(QString::number(a[ii])).append(", ");
    s.append(QString::number(a[ii])).append(")");

    qDebug() << s;
}

int main(int argc, char* argv [])
{
    QCoreApplication(argc, argv);

    int deviceCount = 0;
    int cudaDevice = 0;
    char cudaDeviceName [100];

    unsigned int N = 50;
    float *a, *b, *c;

    cuInit(0);
    cuDeviceGetCount(&deviceCount);
    cuDeviceGet(&cudaDevice, 0);
    cuDeviceGetName(cudaDeviceName, 100, cudaDevice);
    qDebug() << "Number of devices: " << deviceCount;
    qDebug() << "Device name:" << cudaDeviceName;

    a = new float [N];    b = new float [N];    c = new float [N];
    for (unsigned int ii = 0; ii < N; ++ii) {
        a[ii] = qrand();
        b[ii] = qrand();
    }

    // This is the function call in which the kernel is called
    vectorAddition(a, b, c, N);

    qDebug() << "input a:"; printArray(a, N);
    qDebug() << "input b:"; printArray(b, N);
    qDebug() << "output c:"; printArray(c, N);

    if (a) delete a;
    if (b) delete b;
    if (c) delete c;
}

Cuda文件vectorAddition.cu描述了一个简单的向量添加,如下所示:

#include <cuda.h>
#include <builtin_types.h>

extern "C"
__global__ void vectorAdditionCUDA(const float* a, const float* b, float* c, int n)
{
    int ii = blockDim.x * blockIdx.x + threadIdx.x;
    if (ii < n)
        c[ii] = a[ii] + b[ii];
}

void vectorAddition(const float* a, const float* b, float* c, int n) {
    float *a_cuda, *b_cuda, *c_cuda;
    unsigned int nBytes = sizeof(float) * n;
    int threadsPerBlock = 256;
    int blocksPerGrid   = (n + threadsPerBlock - 1) / threadsPerBlock;

    // allocate and copy memory into the device
    cudaMalloc((void **)& a_cuda, nBytes);
    cudaMalloc((void **)& b_cuda, nBytes);
    cudaMalloc((void **)& c_cuda, nBytes);
    cudaMemcpy(a_cuda, a, nBytes, cudaMemcpyHostToDevice);
    cudaMemcpy(b_cuda, b, nBytes, cudaMemcpyHostToDevice);

    vectorAdditionCUDA<<<blocksPerGrid, threadsPerBlock>>>(a_cuda, b_cuda, c_cuda, n);

    // load the answer back into the host
    cudaMemcpy(c, c_cuda, nBytes, cudaMemcpyDeviceToHost);

    cudaFree(a_cuda);
    cudaFree(b_cuda);
    cudaFree(c_cuda);
}

如果你让它发挥作用,那么更复杂的例子是不言而喻的,我想。

修改(24-1-2013):我添加了QMAKE_LFLAGS_DEBUG = /NODEFAULTLIB:msvcrtd.libCONFIG(debug)以及额外的D_DEBUG标记,以便它也可以编译调试模式。

答案 1 :(得分:1)

使用msvc 2010我发现链接器不接受-l参数,但是nvcc需要它。因此,我在.pro文件中做了一个简单的更改:

# Add the necessary libraries
CUDA_LIBS = cuda cudart
# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')
# LIBRARIES IN FORMAT NEEDED BY NVCC
NVCC_LIBS = $$join(CUDA_LIBS,' -l','-l', '')
# LIBRARIES IN FORMAT NEEDED BY VISUAL C++ LINKER
LIBS += $$join(CUDA_LIBS,'.lib ', '', '.lib')

和nvcc命令(发布版本):

cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$NVCC_LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}

已插入$$ NVCC_LIBS而不是$$ LIBS。 整个.pro文件,对我有用:

QT       += core

QT       -= gui

TARGET = TestCUDA
CONFIG   += console
CONFIG   -= app_bundle

TEMPLATE = app

# Define output directories
DESTDIR = release
OBJECTS_DIR = release/obj
CUDA_OBJECTS_DIR = release/cuda

# Source files
SOURCES += main.cpp

# This makes the .cu files appear in your project
OTHER_FILES +=  vectorAddition.cu

# CUDA settings <-- may change depending on your system
CUDA_SOURCES += vectorAddition.cu
#CUDA_SDK = "C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/C"   # Path to cuda SDK install
CUDA_DIR = "C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v5.0"           # Path to cuda toolkit install
SYSTEM_NAME = win32         # Depending on your system either 'Win32', 'x64', or 'Win64'
SYSTEM_TYPE = 32            # '32' or '64', depending on your system
CUDA_ARCH = sm_11           # Type of CUDA architecture, for example 'compute_10', 'compute_11', 'sm_10'
NVCC_OPTIONS = --use_fast_math

# include paths
INCLUDEPATH += $$CUDA_DIR/include
               #$$CUDA_SDK/common/inc/ \
               #$$CUDA_SDK/../shared/inc/

# library directories
QMAKE_LIBDIR += $$CUDA_DIR/lib/$$SYSTEM_NAME
                #$$CUDA_SDK/common/lib/$$SYSTEM_NAME \
                #$$CUDA_SDK/../shared/lib/$$SYSTEM_NAME


# The following library conflicts with something in Cuda
QMAKE_LFLAGS_RELEASE = /NODEFAULTLIB:msvcrt.lib
QMAKE_LFLAGS_DEBUG   = /NODEFAULTLIB:msvcrtd.lib

# Add the necessary libraries
CUDA_LIBS = cuda cudart
# The following makes sure all path names (which often include spaces) are put between quotation marks
CUDA_INC = $$join(INCLUDEPATH,'" -I"','-I"','"')
NVCC_LIBS = $$join(CUDA_LIBS,' -l','-l', '')
LIBS += $$join(CUDA_LIBS,'.lib ', '', '.lib')

# Configuration of the Cuda compiler
CONFIG(debug, debug|release) {
    # Debug mode
    cuda_d.input = CUDA_SOURCES
    cuda_d.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda_d.commands = $$CUDA_DIR/bin/nvcc.exe -D_DEBUG $$NVCC_OPTIONS $$CUDA_INC $$NVCC_LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda_d.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda_d
}
else {
    # Release mode
    cuda.input = CUDA_SOURCES
    cuda.output = $$CUDA_OBJECTS_DIR/${QMAKE_FILE_BASE}_cuda.o
    cuda.commands = $$CUDA_DIR/bin/nvcc.exe $$NVCC_OPTIONS $$CUDA_INC $$NVCC_LIBS --machine $$SYSTEM_TYPE -arch=$$CUDA_ARCH -c -o ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
    cuda.dependency_type = TYPE_C
    QMAKE_EXTRA_COMPILERS += cuda
}

我还添加了一些必要的声明,即QT + =应用程序的核心工作,还删除了SDK部分,在这种情况下我没有找到它。

答案 2 :(得分:0)

我试过这个组合工作。由于许多依赖关系,无法使其工作 我的项目。 我的最终解决方案是将应用程序分解为Windows上的两个单独的应用程序 1)

  1. 在VC中开发并在Windows中作为服务/ DLL运行的CUDA应用程序
  2. 在QT中开发的GUI界面,并使用DLL进行CUDA相关任务。
  3. 希望能节省其他人的时间