JavaScript addEventListener添加对当前对象的引用

时间:2012-09-01 21:29:52

标签: javascript javascript-events scope

我简化了我的代码以说明问题。

function SnakeGame ()
{
    this.snakeDirection         = 'right';

    this.Init = function ()
    {
        window.addEventListener('keydown', this.keyboardInput, false);
    }

    this.keyboardInput = function (event, SnakeGameObject)
    {
        console.log(SnakeGameObject); //Error since I can't pass this variable...
        console.log(event.keyCode); //Works
    }
}

在this.keyboardInput函数中,我尝试更改变量this.snakeDirection;问题是我无法获得对SnakeGame对象的引用。在keyboardInput函数中,这指的是窗口。我理解为什么它指的是窗口,但我想不出解决方案......

完整的代码可以在这里看到:http://eriknijland.nl/stackoverflow/snake_event_listener/

3 个答案:

答案 0 :(得分:2)

虽然Mythril的答案是正确的,但我建议你不要将方法用作事件回调。因为:a)它们是公开的,所以一旦你的代码变大,b)它们可以公开访问,就可以很容易被推翻:

var snakeInstance = new SnakeGame();
var otherObject = new SomethingElse();
snakeInstance.keyboardInput.apply(otherObject,[]);//invokes method, uses self, though self !== otherObject, but snakeInstance.

所以我使用了一个闭包:

function SnakeGame()
{
    this.snakeDirection = 'right';
    var keyBoardInput = (function(that)
    {
        return function(e)
        {
            console.log(that);
            console.log(e.keyCode);
        }
    })(this);
    this.Init = function()
    {
        document.body.addEventListener('keydown',keyboardInput,false);
    }
}

还要记住,您的代码与X浏览器不完全兼容(addEventListener&& attachEvent?)

答案 1 :(得分:0)

试试这个:

function SnakeGame ()
{
    var self = this;
    this.snakeDirection         = 'right';

    this.Init = function ()
    {
        window.addEventListener('keydown', this.keyboardInput, false);
    }

    this.keyboardInput = function (event)
    {
        console.log(self); 
        console.log(event.keyCode); //Works
    }
}

答案 2 :(得分:0)

如果定位ES5(你应该这样做),你应该写:

window.addEventListener('keydown', this.keyboardInput.bind(this), false);

将确保始终使用this作为其上下文调用回调。