我有一个示例项目,我试图测试这种行为。我有两个UIImageViews并排。我希望能够在左侧或右侧UIImageView上进行longPress,创建一个半透明的克隆图像,并将其拖动到另一个UIImageView以交换图像。
例如,要交换图像,用户可以执行以下操作:
以下是一些可说明的照片:
原始状态:
长按左侧UIImageView并将较小的克隆图像添加为子视图:
我可以检测到长按并制作克隆图像,但除非我松开手指并在屏幕上再次触摸,否则我无法平移图像。
我希望能够在一个动作中完成所有操作,而无需用户将手指从屏幕上移开。
我不知道这是不是正确的做法,但这就是我现在正在做的事情。谢谢你的帮助!
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self addLongPressGestureToPiece:leftImageView];
[self addLongPressGestureToPiece:rightImageView];
}
- (void)addLongPressGestureToPiece:(UIView *)piece
{
NSLog(@"addLongPressGestureToPiece");
UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressPiece:)];
[longPressGesture setDelegate:self];
[piece addGestureRecognizer:longPressGesture];
[longPressGesture release];
}
- (void)addPanGestureRecognizerToPiece:(UIView *)piece
{
NSLog(@"addPanGestureRecognizerToPiece");
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(panPiece:)];
[panGesture setMaximumNumberOfTouches:1];
[panGesture setDelegate:self];
[piece addGestureRecognizer:panGesture];
[panGesture release];
}
- (void)longPressPiece:(UILongPressGestureRecognizer *)gestureRecognizer
{
UIImageView *piece = (UIImageView*)[gestureRecognizer view];
CGPoint point = [gestureRecognizer locationInView:self.view];
if(gestureRecognizer.state == UIGestureRecognizerStateBegan)
{
NSLog(@"UIGestureRecognizerStateBegan");
// create the semi-transparent imageview with the selected pic
UIImage *longPressImage = [piece image];
UIImageView *draggableImageView = [[UIImageView alloc] initWithFrame:CGRectMake(point.x - longPressImage.size.width/6/2, point.y - longPressImage.size.height/6/2, longPressImage.size.width/6, longPressImage.size.height/6)];
draggableImageView.image = longPressImage;
draggableImageView.alpha = 0.5;
draggableImageView.userInteractionEnabled = YES;
[self.view addSubview:draggableImageView];
[self addPanGestureRecognizerToPiece:draggableImageView];
photoView.userInteractionEnabled = NO;
}
else if(gestureRecognizer.state == UIGestureRecognizerStateChanged)
{
NSLog(@"Changed");
}
else if(gestureRecognizer.state == UIGestureRecognizerStateEnded)
{
NSLog(@"Ended");
photoView.userInteractionEnabled = YES;
}
}
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
{
NSLog(@"adjustAnchorPointForGestureRecognizer");
if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
UIView *piece = gestureRecognizer.view;
CGPoint locationInView = [gestureRecognizer locationInView:piece];
CGPoint locationInSuperview = [gestureRecognizer locationInView:piece.superview];
piece.layer.anchorPoint = CGPointMake(locationInView.x / piece.bounds.size.width, locationInView.y / piece.bounds.size.height);
piece.center = locationInSuperview;
}
}
- (void)panPiece:(UIPanGestureRecognizer *)gestureRecognizer
{
NSLog(@"pan piece");
UIView *piece =[gestureRecognizer view];
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
CGPoint translation = [gestureRecognizer translationInView:[piece superview]];
// if velocity.y is positive, user is moving down, if negative, then moving up
CGPoint velocity = [gestureRecognizer velocityInView:[piece superview]];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged)
{
[piece setCenter:CGPointMake([piece center].x + translation.x, [piece center].y + translation.y)];
[gestureRecognizer setTranslation:CGPointZero inView:[piece superview]];
}
else if([gestureRecognizer state] == UIGestureRecognizerStateEnded)
{
NSLog(@"piece y %f", piece.frame.origin.y);
}
}
答案 0 :(得分:0)
这可能是因为在创建图像(因此手势识别器)之前已经检测到触摸。我建议事先创建鬼图像,但隐藏它们。这样,手势识别器实际上被解雇,因为鬼影已经存在。
如果您有很多图像,这可能很昂贵。如果性能不佳,您还可以考虑仅创建图像视图,但仅在触摸时为这些视图设置图像。这样您就不必不必要地将图像加载到内存中。
答案 1 :(得分:0)
对我来说,我发现由于.begin状态被多次调用longGestureAction,我得到了鬼影像。虽然我知道.changed会是连续的,但我发现(和文档证实)每个州都可以多次出现。因此,在.begin状态下,当你从GraphicsContext创建图像时,它会被多次调用打断 - 导致旧的幽灵。像我一样在你的代码中加一个警卫来防止这种情况发生。问题解决了。