我有用于显示AVPlayer播放的PlayerView类。代码来自documentation。
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface PlayerView : UIView
@property (nonatomic) AVPlayer *player;
@end
@implementation PlayerView
+ (Class)layerClass {
return [AVPlayerLayer class];
}
- (AVPlayer*)player {
return [(AVPlayerLayer *)[self layer] player];
}
- (void)setPlayer:(AVPlayer *)player {
[(AVPlayerLayer *)[self layer] setPlayer:player];
}
@end
我在此PlayerView中设置了我的AVPlayer(包含大小为320x240的视频资产)(frame.size.width = 100,frame.size.height = 100)并调整了我的视频大小。添加PlayerView后如何获得视频大小?
答案 0 :(得分:26)
在 iOS 7.0 中添加了新功能:
AVPlayerLayer 拥有 videoRect 属性。
答案 1 :(得分:5)
找到解决方案:
添加到PlayerView类:
- (CGRect)videoContentFrame {
AVPlayerLayer *avLayer = (AVPlayerLayer *)[self layer];
// AVPlayerLayerContentLayer
CALayer *layer = (CALayer *)[[avLayer sublayers] objectAtIndex:0];
CGRect transformedBounds = CGRectApplyAffineTransform(layer.bounds, CATransform3DGetAffineTransform(layer.sublayerTransform));
return transformedBounds;
}
答案 2 :(得分:2)
这是适用于我的解决方案,它考虑了AVPlayer在视图中的位置。我刚刚将它添加到PlayerView自定义类中。我必须解决这个问题,因为看起来videoRect在10.7中没有工作。
- (NSRect) videoRect {
NSRect theVideoRect = NSMakeRect(0,0,0,0);
NSRect theLayerRect = self.playerLayer.frame;
NSSize theNaturalSize = NSSizeFromCGSize([[[self.movie asset] tracksWithMediaType:AVMediaTypeVideo][0] naturalSize]);
float movieAspectRatio = theNaturalSize.width/theNaturalSize.height;
float viewAspectRatio = theLayerRect.size.width/theLayerRect.size.height;
if (viewAspectRatio < movieAspectRatio) {
theVideoRect.size.width = theLayerRect.size.width;
theVideoRect.size.height = theLayerRect.size.width/movieAspectRatio;
theVideoRect.origin.x = 0;
theVideoRect.origin.y = (theLayerRect.size.height/2) - (theVideoRect.size.height/2);
}
else if (viewAspectRatio > movieAspectRatio) {
theVideoRect.size.width = movieAspectRatio * theLayerRect.size.height;
theVideoRect.size.height = theLayerRect.size.height;
theVideoRect.origin.x = (theLayerRect.size.width/2) - (theVideoRect.size.width/2);
theVideoRect.origin.y = 0;
}
return theVideoRect;
}
答案 3 :(得分:1)
这是移植到iOS的Eric Badros' answer。我还添加了preferredTransform处理。这假定_player
是AVPlayer
- (CGRect) videoRect {
CGRect theVideoRect = CGRectZero;
// Replace this with whatever frame your AVPlayer is playing inside of:
CGRect theLayerRect = self.playerLayer.frame;
AVAssetTrack *track = [_player.currentItem.asset tracksWithMediaType:AVMediaTypeVideo][0];
CGSize theNaturalSize = [track naturalSize];
theNaturalSize = CGSizeApplyAffineTransform(theNaturalSize, track.preferredTransform);
theNaturalSize.width = fabs(theNaturalSize.width);
theNaturalSize.height = fabs(theNaturalSize.height);
CGFloat movieAspectRatio = theNaturalSize.width / theNaturalSize.height;
CGFloat viewAspectRatio = theLayerRect.size.width / theLayerRect.size.height;
// Note change this *greater than* to a *less than* if your video will play in aspect fit mode (as opposed to aspect fill mode)
if (viewAspectRatio > movieAspectRatio) {
theVideoRect.size.width = theLayerRect.size.width;
theVideoRect.size.height = theLayerRect.size.width / movieAspectRatio;
theVideoRect.origin.x = 0;
theVideoRect.origin.y = (theLayerRect.size.height - theVideoRect.size.height) / 2;
} else if (viewAspectRatio < movieAspectRatio) {
theVideoRect.size.width = movieAspectRatio * theLayerRect.size.height;
theVideoRect.size.height = theLayerRect.size.height;
theVideoRect.origin.x = (theLayerRect.size.width - theVideoRect.size.width) / 2;
theVideoRect.origin.y = 0;
}
return theVideoRect;
}
答案 4 :(得分:0)
这对我有用。如果您没有AVPLayerLayer。
- (CGRect)videoRect {
// @see http://stackoverflow.com/a/6565988/1545158
AVAssetTrack *track = [[self.player.currentItem.asset tracksWithMediaType:AVMediaTypeVideo] firstObject];
if (!track) {
return CGRectZero;
}
CGSize trackSize = [track naturalSize];
CGSize videoViewSize = self.videoView.bounds.size;
CGFloat trackRatio = trackSize.width / trackSize.height;
CGFloat videoViewRatio = videoViewSize.width / videoViewSize.height;
CGSize newSize;
if (videoViewRatio > trackRatio) {
newSize = CGSizeMake(trackSize.width * videoViewSize.height / trackSize.height, videoViewSize.height);
} else {
newSize = CGSizeMake(videoViewSize.width, trackSize.height * videoViewSize.width / trackSize.width);
}
CGFloat newX = (videoViewSize.width - newSize.width) / 2;
CGFloat newY = (videoViewSize.height - newSize.height) / 2;
return CGRectMake(newX, newY, newSize.width, newSize.height);
}
答案 5 :(得分:0)
这是一个基于 Andrey Banshchikov's answer 的 Swift 解决方案。当您无法访问 AVPLayerLayer
时,他的解决方案特别有用。
func currentVideoFrameSize(playerView: AVPlayerView, player: AVPlayer) -> CGSize {
// See https://stackoverflow.com/a/40164496/1877617
let track = player.currentItem?.asset.tracks(withMediaType: .video).first
if let track = track {
let trackSize = track.naturalSize
let videoViewSize = playerView.bounds.size
let trackRatio = trackSize.width / trackSize.height
let videoViewRatio = videoViewSize.width / videoViewSize.height
var newSize: CGSize
if videoViewRatio > trackRatio {
newSize = CGSize(width: trackSize.width * videoViewSize.height / trackSize.height, height: videoViewSize.height)
} else {
newSize = CGSize(width: videoViewSize.width, height: trackSize.height * videoViewSize.width / trackSize.width)
}
return newSize
}
return CGSize.zero
}