答案 0 :(得分:16)
这是一个完整的例子,它结合了其他人的提示。 它应该从当前目录呈现一个名为test.svg的文件。它在Ubuntu 10.10,python-cairo 1.8.8,python-pygame 1.9.1,python-rsvg 2.30.0上进行了测试。
#!/usr/bin/python
import array
import math
import cairo
import pygame
import rsvg
WIDTH = 512
HEIGHT = 512
data = array.array('c', chr(0) * WIDTH * HEIGHT * 4)
surface = cairo.ImageSurface.create_for_data(
data, cairo.FORMAT_ARGB32, WIDTH, HEIGHT, WIDTH * 4)
pygame.init()
window = pygame.display.set_mode((WIDTH, HEIGHT))
svg = rsvg.Handle(file="test.svg")
ctx = cairo.Context(surface)
svg.render_cairo(ctx)
screen = pygame.display.get_surface()
image = pygame.image.frombuffer(data.tostring(), (WIDTH, HEIGHT),"ARGB")
screen.blit(image, (0, 0))
pygame.display.flip()
clock = pygame.time.Clock()
while True:
clock.tick(15)
for event in pygame.event.get():
if event.type == pygame.QUIT:
raise SystemExit
答案 1 :(得分:6)
这个问题已经很老了,但是已经过去了10年,并且有新的可能性起作用,并且不再需要librsvg
。有Cython wrapper over nanosvg library,它可以工作:
from svg import Parser, Rasterizer
def load_svg(filename, surface, position, size=None):
if size is None:
w = surface.get_width()
h = surface.get_height()
else:
w, h = size
svg = Parser.parse_file(filename)
rast = Rasterizer()
buff = rast.rasterize(svg, w, h)
image = pygame.image.frombuffer(buff, (w, h), 'ARGB')
surface.blit(image, position)
我发现Cairo / rsvg解决方案太复杂,无法安装,因为依赖项安装起来很模糊。
答案 2 :(得分:5)
答案 3 :(得分:4)
我意识到这并没有完全回答你的问题,但有一个名为Squirtle的库将使用Pyglet或PyOpenGL呈现SVG文件。
答案 4 :(得分:3)
pygamesvg似乎做了你想做的事(尽管我还没试过)。
答案 5 :(得分:2)
开罗无法立即渲染SVG。 看来我们必须使用librsvg。
刚刚找到这两页:
这样的事情应该可行(将 test.svg 渲染到 test.png ):
import cairo
import rsvg
WIDTH, HEIGHT = 256, 256
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, WIDTH, HEIGHT)
ctx = cairo.Context (surface)
svg = rsvg.Handle(file="test.svg")
svg.render_cairo(ctx)
surface.write_to_png("test.png")
答案 6 :(得分:1)
当我运行它时,最后一条评论崩溃了,因为svg.render_cairo()期待一个cairo上下文而不是cairo表面。我创建并测试了以下函数,它似乎在我的系统上正常运行。
import array,cairo, pygame,rsvg
def loadsvg(filename,surface,position):
WIDTH = surface.get_width()
HEIGHT = surface.get_height()
data = array.array('c', chr(0) * WIDTH * HEIGHT * 4)
cairosurface = cairo.ImageSurface.create_for_data(data, cairo.FORMAT_ARGB32, WIDTH, HEIGHT, WIDTH * 4)
svg = rsvg.Handle(filename)
svg.render_cairo(cairo.Context(cairosurface))
image = pygame.image.frombuffer(data.tostring(), (WIDTH, HEIGHT),"ARGB")
surface.blit(image, position)
WIDTH = 800
HEIGHT = 600
pygame.init()
window = pygame.display.set_mode((WIDTH, HEIGHT))
screen = pygame.display.get_surface()
loadsvg("test.svg",screen,(0,0))
pygame.display.flip()
clock = pygame.time.Clock()
while True:
clock.tick(15)
event = pygame.event.get()
for e in event:
if e.type == 12:
raise SystemExit
答案 7 :(得分:1)
pynanosvg可用于加载和光栅化Vector Graphics (SVG)文件。安装 Cython 和 pynanosvg :
pip install Cython
pip install pynanosvg
可以使用以下功能读取,光栅化SVG文件并将其加载到pygame.Surface
对象中:
def load_svg(filename, scale=None, size=None, clip_from=None, fit_to=None, foramt='RGBA'):
svg = Parser.parse_file(filename)
scale = min((fit_to[0] / svg.width, fit_to[1] / svg.height)
if fit_to else ([scale if scale else 1] * 2))
width, height = size if size else (svg.width, svg.height)
surf_size = round(width * scale), round(height * scale)
buffer = Rasterizer().rasterize(svg, *surf_size, scale, *(clip_from if clip_from else 0, 0))
return pygame.image.frombuffer(buffer, surf_size, foramt)
另请参阅svgsurf.py
最小示例:
import pygame
from svg import Parser, Rasterizer
def load_svg(filename, scale=None, size=None, clip_from=None, fit_to=None, foramt='RGBA'):
svg = Parser.parse_file(filename)
scale = min((fit_to[0] / svg.width, fit_to[1] / svg.height)
if fit_to else ([scale if scale else 1] * 2))
width, height = size if size else (svg.width, svg.height)
surf_size = round(width * scale), round(height * scale)
buffer = Rasterizer().rasterize(svg, *surf_size, scale, *(clip_from if clip_from else 0, 0))
return pygame.image.frombuffer(buffer, surf_size, foramt)
pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
pygameSurface = load_svg('Ice.svg', fit_to = (window.get_width()*3//4, window.get_height()))
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill((127, 127, 127))
window.blit(pygameSurface, pygameSurface.get_rect(center = window.get_rect().center))
pygame.display.flip()
pygame.quit()
exit()
答案 8 :(得分:0)
基于其他答案,这里有一个将SVG文件读入pygame图像的功能 - 包括纠正颜色通道顺序和缩放:
def pygame_svg( svg_file, scale=1 ):
svg = rsvg.Handle(file=svg_file)
width, height= map(svg.get_property, ("width", "height"))
width*=scale; height*=scale
data = array.array('c', chr(0) * width * height * 4)
surface = cairo.ImageSurface.create_for_data( data, cairo.FORMAT_ARGB32, width, height, width*4)
ctx = cairo.Context(surface)
ctx.scale(scale, scale)
svg.render_cairo(ctx)
#seemingly, cairo and pygame expect channels in a different order...
#if colors/alpha are funny, mess with the next lines
import numpy
data= numpy.fromstring(data, dtype='uint8')
data.shape= (height, width, 4)
c= data.copy()
data[::,::,0]=c[::,::,1]
data[::,::,1]=c[::,::,0]
data[::,::,2]=c[::,::,3]
data[::,::,3]=c[::,::,2]
image = pygame.image.frombuffer(data.tostring(), (width, height),"ARGB")
return image