大家好,
我正在尝试为多点触控屏幕编写动画角色。我希望我的物体有5只眼睛,每只眼睛的瞳孔都会以不同的方式被拖拽,当然。“
我试图在一个单独的课程中完成所有这一切,问题似乎是为五个学生中的每一个分配鼠标处理程序!换句话说,如果我移动一个瞳孔,所有瞳孔都在移动。
然后,我只是向学生使用定制课程。当我单独使用它时,瞳孔是可拖动的。但是,当我将它用作眼睛类中的对象时,瞳孔是静止的!没有注册点击,也没有跟踪鼠标活动。
我查看了教程,鼠标处理程序的其他相关问题,无法取得任何进展。在最终发布之前,我从各种教程和建议中更改了代码十几次。我缺少提示的任何想法?任何指针都将非常感激。
提前致谢。
PS:我知道我还没有对眼睛内的瞳孔运动施加限制。主要眼睛类代码:
package rollEyes;
import java.awt.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class FiveEyes extends JPanel
{
private static final long serialVersionUID = 1L;
private static final int SIZE = 512;
private int a = SIZE / 2;
private int b = a;
private int r = 4 * SIZE / 5;
private int n;
int circleSize=30;
Pupil dc = new Pupil(1);
public FiveEyes(int n)
{
super(true);
this.setPreferredSize(new Dimension(SIZE, SIZE));
this.n = n;
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.black);
a = getWidth() / 2;
b = getHeight() / 2;
int m = Math.min(a, b);
r = 4 * m / 5;
int r2 = Math.abs(m - r) / 2;
int numOfEyes = 5;
for (int i = 0; i < numOfEyes ; i++)
{
Graphics2D g2d2 = (Graphics2D) g;
double t = 2 * Math.PI * i / n;
int x = (int) Math.round(a + r * Math.cos(t));
int y = (int) Math.round(b + r * Math.sin(t));
drawEyeSockets(g2d2, x,y, 2*r2,2*r2);
}
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
@Override
public void run()
{
create();
}
});
}
public void drawEyeSockets(final Graphics2D g2, int x, int y, int w, int h)
{
g2.drawOval(x,y,w,h);
dc.drawCircle(g2, x+12, y+12);
}
private static void create()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
FiveEyes fivey = new FiveEyes(5);
f.add(fivey);
f.pack();
f.setVisible(true);
}
}
学生班的代码:
package rollEyes;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Pupil extends JPanel
{
private static final long serialVersionUID = 1L;
int radius=50;
int x_after = 50;
int y_after = 50;
MouseHandler mh ;
private static int n =1;
public Pupil(int n)
{
super(true);
}
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
drawCircle(g2d,x_after,y_after);
}
public void drawCircle(final Graphics2D g2d, int x, int y)
{
g2d.setColor(Color.BLUE);
g2d.fillOval(x, y, radius/2, radius/2);
mh = new MouseHandler();
this.addMouseListener(mh);
this.addMouseMotionListener(mh);
}
private static void create()
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Pupil dc = new Pupil(n);
f.add(dc);
f.pack();
f.setVisible(true);
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
@Override
public void run()
{
create();
}
});
}
private class MouseHandler extends MouseAdapter
{
boolean circleClicked=false;
public void mouseReleased(MouseEvent e)
{
circleClicked = false;
}
public void mousePressed(MouseEvent me)
{
circleClicked = true;
}
public void mouseDragged(MouseEvent me)
{
if (circleClicked)
{
x_after = me.getX();
y_after = me.getY();
repaint();
}
}
}
}
答案 0 :(得分:3)
你有Pupil扩展JPanel,但实际上不应该这样做。相反,使用您在当前Pupil类中学到的概念 - 如何绘制可移动的圆,并在更大的FiveEyes类中扩展它,只是这次创建List<Pupil>
并绘制它们。我的建议:
List<Pupil>
,实际上是ArrayList<Pupil>
并用Pupil对象填充它。 paintComponent(...)
方法中,遍历此List,告诉每个Pupil绘制自己。mousePressed(...)
方法中,遍历您的学生列表以查看是否已点击了学生。如果是,请移动它。答案 1 :(得分:3)
首先,这段代码
mh = new MouseHandler();
this.addMouseListener(mh);
this.addMouseMotionListener(mh);
只能调用一次。您正在为组件添加数百万个鼠标处理程序!
你需要五个Pupil
个实例,每只眼睛一个。现在,你只有一个,所以当然渲染只会产生一个结果。
最后,您必须确保一次只有一只眼睛处于“活动状态”(即并非所有眼睛都应该接收鼠标事件,或者并非所有人都应该处理它们。)