NSArray帮助初学者。 Cocos2s / 2d平台游戏

时间:2012-08-12 12:36:35

标签: xcode cocos2d-iphone nsmutablearray collision

我正在努力解决NSMutableArrays并需要一些帮助。

我正试图测试通过关卡,传统马里奥散落的“玩家”和“硬币”的碰撞。

我收到崩溃报告' * 集合< __ NSArrayM:0x4bf6d0>在被列举时被突变。'

我遵循了类似的精灵碰撞方法: http://geekanddad.wordpress.com/2010/06/22/enemies-and-combat-how-to-make-a-tile-based-game-with-cocos2d-part-3/

出于某种原因,如果只产生一枚硬币,它一切正常 - 但是如果> 1枚硬币产生任何硬币碰撞都会引发撞击。

我理解这是一个noob问题,与[delete addObject:nuCoin]有关; - 我环顾四周并阅读制作一个子阵列来处理删除功能 - 但我很明显丢失了,并希望得到帮助,提前谢谢!

-(void) coinCollision {

    NSMutableArray *coinsToDelete = [[NSMutableArray alloc] init];
    NSMutableArray *delete = [[NSMutableArray alloc] init];

    for (CCSprite *nuCoin in _coins) {


        CGRect coinRect = CGRectMake((nuCoin.position.x+1) - (nuCoin.contentSize.width/4),
                                     (nuCoin.position.y+5) - (nuCoin.contentSize.height/4),
                                     nuCoin.contentSize.width/3.5,
                                     nuCoin.contentSize.height/7);




    for (CCSprite *Player in _player) {
        CGRect playerRect = CGRectMake(player.position.x - (player.contentSize.width/4),
                                    player.position.y - (player.contentSize.height*.05),
                                    player.contentSize.width*.05,
                                    player.contentSize.height/2);



            if (CGRectIntersectsRect(coinRect, playerRect)) {

                [coinsToDelete addObject:nuCoin];}


        }


    for (CCSprite *nuCoin in coinsToDelete) {

        [[SimpleAudioEngine sharedEngine] playEffect:@"Coin.mp3"];
        [_coins removeObject:nuCoin];

        [delete addObject:nuCoin];
        [map removeChild:nuCoin cleanup:YES];

    }

    }

    [delete release];

}

1 个答案:

答案 0 :(得分:0)

您无法在快速枚举for(...in...)循环内向可变数组添加或删除对象。您需要开发一些其他逻辑来使其工作(例如,存储要删除的对象的索引,或以其他方式将它们标记为可删除,并在完成for循环后,一步删除所有这些。)

示例:

NSMutableArray *markedAsDeletee = [NSMutableArray array];
for (CCSprite *sprite in array)
{
    if (/* decide wheteher this sprite should be deleted */)
        [markedAsDeletee addObject:sprite];
}

[array removeObjectsInArray:markedAsDeletee];