我正在尝试创建一个非常简单的粒子系统。此时不需要物理,只是动画的div看起来像气泡,蜜蜂或其他什么。下面的代码创建了div,通过CSS,我可以让它们改变位置,向上浮动。但我似乎无法锻炼如何破坏粒子。每个粒子都会运动,然后返回原点。如果完全删除它我会更喜欢。
谢谢。
/* ==================== PARTICLES CONTROLLER ==================== */
/**
* Particle controller interates through all elements with
* CSS class name PARTICLE_CSS and when found a ParticleController is instantiated
* for each of the elements.
*/
function ParticleBaseController(){
var ParticleContainer = document.querySelectorAll(PARTICLE_CSS),
ParticleContainerLength = ParticleContainer.length;
for (var i = ParticleContainerLength - 1; i >= 0; i--){
new ParticleController(ParticleContainer[i]);
};
};
function ParticleController(element) {
var particleElement, fragment = document.createDocumentFragment();
var numberOfParticles = 1;
for (var i = 0; i < numberOfParticles; i ++) {
particleElement = document.createElement("div");
particleElement.addClassName(PARTICLE_ELEMENT_CSS_CLASS);
var Ypos = Math.floor((Math.random()*200)+1);
var Xpos = Math.floor((Math.random()*200)+1);
particleElement.style.top = Ypos + "px";
particleElement.style.left = Xpos + "px";
fragment.appendChild(particleElement);
}
element.appendChild(fragment);
setTimeout(ParticleBaseController, 3000);
};
答案 0 :(得分:0)
这对我有用。我猜它的工作方式是粒子只会附加到容器上,只要少于15个。虽然我不知道它们是如何被实际销毁的。但是在屏幕上我一次只能看到15个粒子,或者我设置了多个粒子。
/* ==================== PARTICLES CONTROLLER ==================== */
const NumberOfParticles = 15;
function smoking()
{
var container = document.getElementById('particleContainer');
for (var i = 0; i < NumberOfParticles; i++)
{
container.appendChild(createParticle());
}
}
function randomFloat(low, high)
{
return low + Math.random() * (high - low);
}
function createParticle()
{
var particleDiv = document.createElement('div');
particleDiv.style.top = "-300px";
particleDiv.style.left = "200px"
particleDiv.style.webkitAnimationName = 'smoke-rise, smoke-fade';
var SmokeDuration = randomFloat(5, 10)+"s";
var FadeDuration = randomFloat(4, 11)+"s";
var SmokeDelay = randomFloat(0, 5)+"s";
var FadeDelay = randomFloat(2, 9)+"s";
particleDiv.style.webkitAnimationDuration = SmokeDuration + ', ' + FadeDuration;
particleDiv.style.webkitAnimationDelay = SmokeDelay + ', ' + FadeDelay;
return particleDiv;
}
window.addEventListener("DOMContentLoaded", smoking, false);