我最近在解决bfs问题,其中每个节点都是数组元素的不同排列。但我无法想出一个合适的数据结构来跟踪扩展树中的访问节点。通常节点是不同的字符串,所以我们可以使用地图将节点标记为已访问但在上述情况下我应该使用什么DS?
答案 0 :(得分:5)
考虑以下伪代码:
type Node; // information pertaining to a node
type Path; // an ordered list of nodes
type Area; // an area containing linked neighboring nodes
type Queue; // a FIFO queue structure
function Traverse(Area a, Node start, Node end) returns Path:
Queue q;
Node n;
// traverse backwards, from finish to start
q.push(end); // add initial node to queue
end.parent = end; // set first node's parent to itself
while (not q.empty()):
n = q.pop(); // remove first element
if (n == start) // if element is the final element, we're done
break;
for (Node neighbor in a.neighbors(n)): // for each neighboring node
if (neighbor.parent != Null): // if already visited, skip
continue;
neighbor.parent = n; // otherwise, visit
q.push(neighbor); // then add to queue
Path p; // prepare to build path from visited list
for (Node previous = Null, current = n;
previous != current;
previous = current, current = current.parent):
p.add(current); // for each node from start to end, add node to p
// Note that the first node's parent is itself
// thus dissatisfying the loop condition
return p;
“访问列表”存储为节点的父节点。将此编码为C ++,您可能会将大多数节点作为引用或指针处理,因为此伪代码依赖于引用行为。
您从区域开始,区域是节点的字段。该区域知道每个节点相对于其他节点的位置。您从一个特定节点“开始”节点开始,然后将其推入队列。
遍历该区域就像从区域获取相邻节点列表一样简单,如果已经访问过它们则跳过它们,并设置其父节点并将其添加到队列中。从队列中删除的节点等于目标节点时,遍历结束。在最初遇到节点时,通过在邻居循环期间执行此检查,可以稍微加快算法速度。
注意:在开始遍历之前,您不需要在区域内生成每个可能的节点,“区域”仅需要在创建节点后生成节点,它会跟踪它。这可能有助于您出现使用字符串或数组排列的情况:您可以将起始节点和结束节点推送到Area中,它可以动态生成和缓存邻居节点。您可以将它们存储为向量,可以根据它们的顺序和内容与==运算符进行相等性比较。 See this example.
遍历是向后而不是向前,因为它使重建路径变得更容易(而不是在终端节点处结束,每个父节点都在节点之前,最终在起始节点处,每个父节点都在节点之后) )
Node
需要跟踪Area
的足够信息,以便唯一地识别它(通过数组索引或名称或其他内容),以及父节点。在遍历之前,父节点应设置为NULL以避免奇怪的行为,因为遍历将忽略具有其父集的任何节点。这也跟踪了访问状态:访问等同于(parent!= NULL)。这样做也可以使您不必跟踪队列中的整个路径,这将是非常计算密集的。
Area
需要维护Node
列表,并且需要邻居映射,或者哪些节点与其他节点相邻的映射。这种映射可能是通过函数动态生成的,而不是从表中查找或更典型的方法。它应该能够向调用者提供节点的邻居。有一个帮助方法可以帮助清除每个节点的父节点。
Path
基本上是一个列表类型,包含一个有序的节点列表。
Queue
是可用的FIFO队列。你可以用一个链表来做。
我喜欢语法高亮在我的Wuggythovasp ++上的工作方式。
答案 1 :(得分:1)
至少作为一个开始,你可以尝试使用/实现类似Java的Arrays.toString()和使用地图。每种安排都会产生不同的字符串,因此它至少会到达某个地方。
答案 2 :(得分:1)
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author VAISAKH N
*/
public class BFSME {
public static String path = "";
public static String add = "";
public static void findrec(String temp, String end, String[][] m, int j) {
if (temp.equals(m[j][1])) {
add = m[j][0] + temp + end + "/";
end = temp + end;
System.out.println(end);
path = path + add;
temp = "" + add.charAt(0);
System.out.println("Temp" + temp);
for (int k = 0; k < m.length; k++) {
findrec(temp, end, m, k);
}
}
}
public static void main(String[] args) {
String[][] data = new String[][]{{"a", "b"}, {"b", "c"}, {"b", "d"}, {"a", "d"}};
String[][] m = new String[data.length][2];
for (int i = 0; i < data.length; i++) {
String temp = data[i][0];
String end = data[i][1];
m[i][0] = temp;
m[i][1] = end;
path = path + temp + end + "/";
for (int j = 0; j < m.length; j++) {
findrec(temp, end, m, j);
}
}
System.out.println(path);
}
}
答案 3 :(得分:0)
为了理解,我在这里提供了我的示例代码(在C#中)
private void Breadth_First_Travers(Node node)
{
// First Initialize a queue -
// it's retrieval mechanism works as FIFO - (First in First Out)
Queue<Node> myQueue = new Queue<Node>();
// Add the root node of your graph into the Queue
myQueue.Enqueue(node);
// Now iterate through the queue till it is empty
while (myQueue.Count != 0)
{
// now, retrieve the first element from the queue
Node item = myQueue.Dequeue();
Console.WriteLine("item is " + item.data);
// Check if it has any left child
if (item.left != null)
{
// If left child found - Insert/Enqueue into the Queue
myQueue.Enqueue(item.left);
}
// Check if it has right child
if (item.right != null)
{
// If right child found Insert/Enqueue into the Queue
myQueue.Enqueue(item.right);
}
// repeat the process till the Queue is empty
}
}
这里的示例代码是参考http://en.wikipedia.org/wiki/Binary_tree给出的 因为树是一种自己的图形。
答案 4 :(得分:0)
这是使用Graph的C ++ STL(邻接列表)的BFS实现。这里有三个Array和一个Queue用于完整实现。
#include<iostream>
#include<bits/stdc++.h>
using namespace std;
//Adding node pair of a Edge in Undirected Graph
void addEdge( vector<int> adj[], int u, int v){
adj[u].push_back(v); // 1st push_back
adj[v].push_back(u); //2nd push_back
//for Directed Graph use only one push_back i.e., 1st push_back() rest is same
}
//Traversing through Graph from Node 0 in Adjacency lists way
void showGraph( vector<int>adj[], int size){
cout<<"Graph:\n";
for(int i=0; i<size ; i++){
cout<<i;
for( vector<int>::iterator itr= adj[i].begin() ; itr!=adj[i].end(); itr++){
cout<<" -> "<<*itr;
}
cout<<endl;
}
}
//Prints Array elements
void showArray(int A[]){
for(int i=0; i< 6; i++){
cout<<A[i]<<" ";
}
}
void BFS( vector<int>adj[], int sNode, int N){
// Initialization
list<int>queue; //Queue declaration
int color[N]; //1:White, 2:Grey, 3:Black
int parentNode[N]; //Stores the Parent node of that node while traversing, so that you can reach to parent from child using this
int distLevel[N]; //stores the no. of edges required to reach the node,gives the length of path
//Initialization
for(int i=0; i<N; i++){
color[i] = 1; //Setting all nodes as white(1) unvisited
parentNode[i] = -1; //setting parent node as null(-1)
distLevel[i] = 0; //initializing dist as 0
}
color[sNode] = 2; //since start node is visited 1st so its color is grey(2)
parentNode[sNode] = -1; //parent node of start node is null(-1)
distLevel[sNode] = 0; //distance is 0 since its a start node
queue.push_back(sNode); //pushing start node(sNode) is queue
// Loops runs till Queue is not empty if queue is empty all nodes are visited
while( !queue.empty()){
int v = queue.front(); //storing queue's front(Node) to v
// queue.pop_front();//Dequeue poping element from queue
//Visiting all nodes connected with v-node in adjacency list
for(int i=0; i<adj[v].size() ;i++){
if( color[ adj[v][i] ] == 1){// if node is not visited, color[node]==1 which is white
queue.push_back(adj[v][i]); //pushing that node to queue
color[adj[v][i]]=2; //setting as grey(2)
parentNode[ adj[v][i] ] = v; //parent node is stored distLevel[ adj[v][i] ] = distLevel[v]+1; //level(dist) is incremented y from dist(parentNode)
}
}//end of for
color[v]=3;
queue.pop_front();//Dequeue
}
printf("\nColor: \n");showArray(color);
printf("\nDistLevel:\n");showArray(distLevel);
printf("\nParentNode:\n");showArray(parentNode);
}
int main(){
int N,E,u,v;//no of nodes, No of Edges, Node pair for edge
cout<<"Enter no of nodes"<<endl;
cin>>N;
vector<int> adj[N]; //vector adjacency lists
cout<<"No. of edges"<<endl;
cin>>E;
cout<<"Enter the node pair for edges\n";
for( int i=0; i<E;i++){
cin>>u>>v;
addEdge(adj, u, v); //invoking addEdge function
}
showGraph(adj,N); //Printing Graph in Adjacency list format
BFS(adj,0,N); /invoking BFS Traversal
}