我是一个绝望的javascript新手,我试图将动态创建的图像元素插入到DOM中,同时定位和随机旋转它们。
目前我基本上是这样做的:
我有一种感觉,我正以非常愚蠢的方式做这一切,因为我首先将元素插入DOM,然后操纵它们的位置和旋转。
有没有办法先在虚拟内存中执行所有操作,最后在完成所有操作后将元素插入DOM?
这是我目前的代码(对于noobish质量抱歉):
$(document).ready(function(){
var wrapper = $('#wrapper'),
function movieCreator(movieName, generateAmount){
var contents=new Array (
'<img class="film '+movieName+'" src="images/'+movieName+'01.png" alt="'+movieName+'" />',
'<img class="film '+movieName+'" src="images/'+movieName+'02.png" alt="'+movieName+'" />',
'<img class="film '+movieName+'" src="images/'+movieName+'03.png" alt="'+movieName+'" />',
'<img class="film '+movieName+'" src="images/'+movieName+'04.png" alt="'+movieName+'" />',
'<img class="film '+movieName+'" src="images/'+movieName+'05.png" alt="'+movieName+'" />',
'<img class="film '+movieName+'" src="images/'+movieName+'06.png" alt="'+movieName+'" />',
'<img class="film '+movieName+'" src="images/'+movieName+'07.png" alt="'+movieName+'" />'
);
var tmp='';
var dynamicIdName = 'box'+movieName;
var dynamicIdCall = '#box'+movieName;
wrapper.append("<div id='"+dynamicIdName+"' class='moviebox'></div>");
var random
for (i=0; i < generateAmount;){
random = Math.floor(Math.random()*contents.length);
tmp += contents[random];
i++
};
$(dynamicIdCall).append(tmp);
$(".film").each(function(){
randomrot = Math.floor(Math.random()*360);
randomposX = Math.floor(Math.random()*200);
randomposY = Math.floor(Math.random()*200);
$(this).rotate(randomrot);
$(this).css({'top': randomposY -40});
$(this).css({'left': randomposX -40});
});
wrapper.on('click','.film',function(){
imageControl(this);
});
} //end movieCreator
movieCreator('terminator', 20);
movieCreator('rambo', 20);
movieCreator('godfather', 20);
movieCreator('matrix', 20);
movieCreator('kingkong', 20);
}); //dom ready
答案 0 :(得分:0)
我试图在这里介绍很多东西......
您有意外的,
:
var wrapper = $('#wrapper'),
---^
您可以使用[]
代替new Array()
:
var contents = [ ... ]
小心,i
是全球性的,请使用var
。此外,您可以将i++
移至for
循环:
for (var i = 0; i < generateAmount; i++){
---^--- ---^---
这些是常见的初学者错误。首先尝试掌握这些概念,然后如果想要获得最佳性能,最后添加所有内容。然后你可以重构一切,我评论了一些事情:
var $wrap = $('#wrapper')
var movieCreator = function (name, ammount) {
// Utility function to keep it DRY
var rand = function (len) {
return ~~(Math.random() * len) // ~~ trick Math.floor
}
// Cache your container in a variable
var $container = $('<div/>', {
id: 'box' + name,
'class': 'moviebox'
})
// Generate iamges with an array
// to keep it DRY
var imgs = []
for (var i = 0; i < 7; i++) {
imgs.push(
'<img ' +
'class="film '+ name +'"'+
'src="images/'+ name +'0'+ i + '.png"'+ // If no with more than 10...
'alt="'+ name +'"'+
'/>'
)
}
var randImgs = []
for (var i = 0; i < ammount; i++)
randImgs.push(imgs[rand(imgs.length)])
// Attach events before inserting in DOM
// that way you don't need delegation with on()
var $imgs = $(randImgs.join(''))
$imgs
.click(function(){
imageControl(this)
})
.each(function(){
var rot = rand(360),
posX = rand(200),
posY = rand(200)
$(this)
.css({
top: posY - 40 + 'px', // use units (px, em)
left: posX - 40 + 'px'
})
.rotate(rot)
})
// Finally insert in DOM. It already has
// all events attached and position changed
$wrap.append($container.append($imgs))
}