我正在尝试在matplotlib中获取一个散点图的三维动画,基于贴出的{2}散点图动画和here发布的三维线图。
问题来自于set_data
和set_offsets
无法在3D中工作,因此您应该使用set_3d_properties
来处理z信息。玩它通常会窒息,但下面张贴的代码会运行。然而,透明度增加到足以使点在几帧后逐渐消失。我在这做错了什么?我希望这些点在盒子的边界内跳一段时间。即使将步长调整到非常小的尺寸也不会降低透明度。
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
FLOOR = -10
CEILING = 10
class AnimatedScatter(object):
def __init__(self, numpoints=5):
self.numpoints = numpoints
self.stream = self.data_stream()
self.angle = 0
self.fig = plt.figure()
self.ax = self.fig.add_subplot(111,projection = '3d')
self.ani = animation.FuncAnimation(self.fig, self.update, interval=100,
init_func=self.setup_plot, blit=True)
def change_angle(self):
self.angle = (self.angle + 1)%360
def setup_plot(self):
x, y, z = next(self.stream)
c = ['b', 'r', 'g', 'y', 'm']
self.scat = self.ax.scatter(x, y, z,c=c, s=200, animated=True)
self.ax.set_xlim3d(FLOOR, CEILING)
self.ax.set_ylim3d(FLOOR, CEILING)
self.ax.set_zlim3d(FLOOR, CEILING)
return self.scat,
def data_stream(self):
data = np.zeros((3, self.numpoints))
xyz = data[:3, :]
while True:
xyz += 2 * (np.random.random((3, self.numpoints)) - 0.5)
yield data
def update(self, i):
data = next(self.stream)
data = np.transpose(data)
self.scat.set_offsets(data[:,:2])
#self.scat.set_3d_properties(data)
self.scat.set_3d_properties(data[:,2:],'z')
self.change_angle()
self.ax.view_init(30,self.angle)
plt.draw()
return self.scat,
def show(self):
plt.show()
if __name__ == '__main__':
a = AnimatedScatter()
a.show()
答案 0 :(得分:6)
最后找到解决方案,这里是如何更新没有触摸颜色的点:
from mpl_toolkits.mplot3d.art3d import juggle_axes
scat._offsets3d = juggle_axes(xs, ys, zs, 'z')
这是由set_3d_properties内部完成以及重新初始化颜色
答案 1 :(得分:3)
我发现了这个更通用的解决方案:
在将数据插入集合之前,请先添加np.ma.ravel( x_data ) ...
。
但散点图似乎并不适用于动画;它太慢了。
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import numpy as np
from mpl_toolkits.mplot3d import Axes3D
FLOOR = -10
CEILING = 10
class AnimatedScatter(object):
def __init__(self, numpoints=5):
self.numpoints = numpoints
self.stream = self.data_stream()
self.angle = 0
self.fig = plt.figure()
self.ax = self.fig.add_subplot(111,projection = '3d')
self.ani = animation.FuncAnimation(self.fig, self.update, interval=100,
init_func=self.setup_plot, blit=True)
def change_angle(self):
self.angle = (self.angle + 1)%360
def setup_plot(self):
X = next(self.stream)
c = ['b', 'r', 'g', 'y', 'm']
self.scat = self.ax.scatter(X[:,0], X[:,1], X[:,2] , c=c, s=200, animated=True)
self.ax.set_xlim3d(FLOOR, CEILING)
self.ax.set_ylim3d(FLOOR, CEILING)
self.ax.set_zlim3d(FLOOR, CEILING)
return self.scat,
def data_stream(self):
data = np.zeros(( self.numpoints , 3 ))
xyz = data[:,:3]
while True:
xyz += 2 * (np.random.random(( self.numpoints,3)) - 0.5)
yield data
def update(self, i):
data = next(self.stream)
data = np.transpose(data)
self.scat._offsets3d = ( np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,0]) , np.ma.ravel(data[:,0]) )
self.change_angle()
self.ax.view_init(30,self.angle)
plt.draw()
return self.scat,
def show(self):
plt.show()
if __name__ == '__main__':
a = AnimatedScatter()
a.show()