我有问题。 Theres my View,有2个UIButtons和一个UIImageView。当按下按钮然后我想移动图像,当它没有被触及时,我想停止UIImage。但我不知道这是如何工作的。也许你可以帮助我。这是我的代码:
- (void)viewDidLoad
{
currentPositionx = 150.0;
currentPositiony = 150.0;
currentSizex = 147.0;
currentSizey = 146.0;
currentSpeed = 0.70;
contentView = [[UIImageView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]];
[contentView setImage:[UIImage imageNamed:@"BlackScreen.png"]];
[contentView setUserInteractionEnabled:YES];
[contentView setMultipleTouchEnabled:YES];
self.view = contentView;
[contentView release];
// create the view that will execute our animation
currentPlayer = [[UIImageView alloc] initWithFrame:CGRectMake(currentPositionx, currentPositiony, currentSizex, currentSizey)];
// load all the frames of our animation
currentPlayer.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"RunnerRED_0.png"],
Nil];
currentPlayer.animationDuration = currentSpeed;
currentPlayer.animationRepeatCount = 0;
[currentPlayer startAnimating];
[self.view addSubview:currentPlayer];
[currentPlayer release];
UIButton *GoLeftButton = [[UIButton buttonWithType:UIButtonTypeCustom] initWithFrame:CGRectMake(20, 263, 64, 64)];
[GoLeftButton addTarget:self action:@selector(GoLeft:) forControlEvents:UIControlEventTouchUpInside];
[GoLeftButton setBackgroundImage:[UIImage imageNamed:@"Arrow Left RED.png"] forState:UIControlStateNormal];
[self.view addSubview:GoLeftButton];
UIButton *GoRightButton = [[UIButton buttonWithType:UIButtonTypeCustom] initWithFrame:CGRectMake(100, 263, 64, 64)];
[GoRightButton addTarget:self action:@selector(GoRight:) forControlEvents:UIControlEventTouchUpInside];
[GoRightButton setBackgroundImage:[UIImage imageNamed:@"Arrow Right RED.png"] forState:UIControlStateNormal];
[self.view addSubview:GoRightButton];
}
-(void)GoLeft:(id)sender
{
CGRect frame = currentPlayer.frame;
frame.origin.x = frame.origin.x - 10;
currentPlayer.frame = frame;
currentPlayer.transform = CGAffineTransformIdentity;
currentPlayer.transform = CGAffineTransformMakeScale(-1.0, 1.0);
}
-(void)GoRight:(id)sender
{
CGRect frame = currentPlayer.frame;
frame.origin.x = frame.origin.x + 10;
currentPlayer.frame = frame;
currentPlayer.transform = CGAffineTransformIdentity;
currentPlayer.transform = CGAffineTransformMakeScale(1.0, 1.0);
}
@end
我希望你能帮助我
THX
答案 0 :(得分:0)
我认为您需要利用UIControlEventTouchDown
,UIControlEventTouchUpInside
和UIControlEventTouchUpOutside
事件。
在降落时,开始移动UIImage
。在修饰时,停止移动它。
编辑:要继续移动图片,您可能需要查看UIKit
动画(可通过UIView
访问)。还有UIControlEventTouchDownRepeat
事件,但我没有亲自使用它,所以我不知道它是否是您正在寻找的。 p>